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Vec2

Object datagramWire order
0Xfloat · 4 bytes
1Yfloat · 4 bytes

Fields

2 top-level fields

Packet references

20 references
  1. AddActorPacketRotation › Vec2
  2. AddPlayerPacketRotation › Vec2
  3. CameraAimAssistPacketView Angle › Vec2
  4. CameraPresetsPacketCamera Presets › CameraPresets › Aim Assist › SharedTypes::Comprehensive::CameraAimAssistCommandDefinition › View Angle › Vec2
  5. CameraPresetsPacketCamera Presets › CameraPresets › Horizontal Rotation Limit › Vec2
  6. CameraPresetsPacketCamera Presets › CameraPresets › Vertical Rotation Limit › Vec2
  7. CameraPresetsPacketCamera Presets › CameraPresets › View Offset › Vec2
  8. CorrectPlayerMovePredictionPacketRotation › Vec2
  9. LocatorBarPacketWaypoints › LocatorBarWaypointPayload › ServerWaypointPayload › ServerWaypoint::Payload › IconSize › Vec2
  10. MovePlayerPacketRotation › Vec2
  11. PlayerAuthInputPacketAnalog Move Vector › Vec2
  12. PlayerAuthInputPacketInteract Rotation › Vec2
  13. PlayerAuthInputPacketMove Vector › Vec2
  14. PlayerAuthInputPacketPlayer Rotation › Vec2
  15. PlayerAuthInputPacketRaw Move Vector › Vec2
  16. PlayerAuthInputPacketVehicle Rotation › Vec2
  17. PrimitiveShapesPacketArray of primitive shapes (can be a mix of new, updated or removed) › PrimitiveShapeDataPayload › Extra Shape Data › ConeDataPayload › ConeDataPayload › Radii › Vec2
  18. PrimitiveShapesPacketArray of primitive shapes (can be a mix of new, updated or removed) › PrimitiveShapeDataPayload › Extra Shape Data › CylinderDataPayload › CylinderDataPayload › Radius X › Vec2
  19. PrimitiveShapesPacketArray of primitive shapes (can be a mix of new, updated or removed) › PrimitiveShapeDataPayload › Extra Shape Data › CylinderDataPayload › CylinderDataPayload › Radius Z › Vec2
  20. StartGamePacketRotation › Vec2

Changelog

Stable releases

Changes between stable protocol releases.

No stable release changes are recorded for this type.