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MemoryCategoryCounter

Object datagramWire order
0Categoryuint8 · 1 byte
1Current Bytesuint64 · 8 bytes

Fields

2 top-level fields
  1. 0CategoryEnum-as-ValueMemory::MemoryCategoryas uint8
    1. 0Unknown
    2. 1Invalid_SizeUnknown
    3. 2Actor
    4. 3ActorAnimation
    5. 4ActorRendering
    6. 5BlockTickingQueues
    7. 6Biome_Storage
    8. 7Blobs
    9. 8Cereal
    10. 9CircuitSystem
    11. 10Client
    12. 11Commands
    13. 12DBStorage
    14. 13Debug
    15. 14Documentation
    16. 15ECSSystems
    17. 16FMOD
    18. 17Fonts
    19. 18ImGui
    20. 19Input
    21. 20JsonUI
    22. 21JsonUI_ControlFactory_Json
    23. 22JsonUI_ControlTree
    24. 23JsonUI_ControlTree_ControlElement
    25. 24JsonUI_ControlTree_PopulateDataBinding
    26. 25JsonUI_ControlTree_PopulateFocus
    27. 26JsonUI_ControlTree_PopulateLayout
    28. 27JsonUI_ControlTree_PopulateOther
    29. 28JsonUI_ControlTree_PopulateSprite
    30. 29JsonUI_ControlTree_PopulateText
    31. 30JsonUI_ControlTree_PopulateTTS
    32. 31JsonUI_ControlTree_Visibility
    33. 32JsonUI_CreateUI
    34. 33JsonUI_Defs
    35. 34JsonUI_LayoutManager
    36. 35JsonUI_LayoutManager_RemoveDependencies
    37. 36JsonUI_LayoutManager_InitVariable
    38. 37Languages
    39. 38Level
    40. 39LevelStructures
    41. 40LevelChunk
    42. 41LevelChunkGen
    43. 42LevelChunkGenThreadLocal
    44. 43LightVolumeManager
    45. 44Network
    46. 45Marketplace
    47. 46Material_DragonCompiledDefinition
    48. 47Material_DragonMaterial
    49. 48Material_DragonResource
    50. 49Material_DragonUniformMap
    51. 50Material_RenderMaterial
    52. 51Material_RenderMaterialGroup
    53. 52Material_VariationManager
    54. 53Molang
    55. 54OreUI
    56. 55OreUI_Client
    57. 56Persona_Pieces
    58. 57Persona_Animations
    59. 58Persona_Textures
    60. 59Persona_Characters
    61. 60Persona_SkinPacks
    62. 61Persona_Repo
    63. 62Player
    64. 63RenderChunk
    65. 64RenderChunk_IndexBuffer
    66. 65RenderChunk_VertexBuffer
    67. 66Rendering
    68. 67Rendering_BgfxInit
    69. 68Rendering_BgfxStartFrame
    70. 69Rendering_BlockTessellator
    71. 70Rendering_EndFrame
    72. 71Rendering_GraphicsTasksInit
    73. 72Rendering_Library
    74. 73Rendering_PolygonOperatorPool
    75. 74Rendering_PBRTextureData
    76. 75Rendering_RenderRegistry
    77. 76Rendering_Setup
    78. 77Rendering_Vertices
    79. 78RequestLog
    80. 79ResourcePacks
    81. 80Sound
    82. 81SubChunk_BiomeData
    83. 82SubChunk_BlockData
    84. 83SubChunk_LightData
    85. 84Textures
    86. 85WeatherRenderer
    87. 86World_Generator
    88. 87Tasks
    89. 88Test
    90. 89Test_LoadTestTags
    91. 90Scripting
    92. 91Scripting_Runtime
    93. 92Scripting_Context
    94. 93Scripting_Context_Bindings_MC
    95. 94Scripting_Context_Bindings_GT
    96. 95Scripting_Context_Run
    97. 96DataDrivenUI
    98. 97DataDrivenUI_Defs
    99. 98Gameface
    100. 99Gameface_System
    101. 100Gameface_DOM
    102. 101Gameface_CSS
    103. 102Gameface_Display
    104. 103Gameface_TempAllocator
    105. 104Gameface_PoolAllocator
    106. 105Gameface_Dump
    107. 106Gameface_Media
    108. 107Gameface_JSON
    109. 108Gameface_ScriptEngine
    110. 109Gameface_Script
    111. 110Gameface_Layout
  2. 1Current Bytesuint64

Packet references

1 reference
  1. ServerboundDiagnosticsPacketMemory Category Values › MemoryCategoryCounter

Changelog

Stable releases

Changes between stable protocol releases.

No stable release changes are recorded for this type.