← Packet index

Packet 138

EmotePacket

Sent in both directions; by client to request that an emote is played and then from the server to the clients to indicate which player needs to now emote.

Packet datagramWire order
HeaderID 138varuint
0Actor Runtime IdActorRuntimeID · variable
1Emote Idstring · variable
2Emote Length Ticksvaruint32 · variable (up to 5 bytes)
3Xuidstring · variable
4PlatformIdstring · variable
5Flagsuint8 · 1 byte

Serialized fields

6 top-level fields
  1. 0Actor Runtime IdActorRuntimeID
    1. 0Actor Runtime IDCompressionvaruint64
  2. 1Emote Idstring
  3. 2Emote Length TicksCompressionvaruint32
  4. 3Xuidstring
  5. 4PlatformIdstring
  6. 5Flagsuint8

Changelog

Stable releases

Changes between stable protocol releases.

No stable release changes are recorded for this packet.