Packet 123
LevelSoundEventPacket
Most sounds get launched on server and replicated to clients, but a handful of player initiated sounds are launched on their client and replicated through the network. (In most of the codebase 'Event' means telemetry events; this is not the case here, this is how sounds get replicated across the network in vanilla.) With support for custom entities. Entity Id is a string and Event Id is an integer.
HeaderID 123varuint
0Sound EventSoundEventIdentifier · variable
1PositionVec3 · variable
2Datavarint32 · variable (up to 5 bytes)
3Actor Identifierstring · variable
4Is Babyboolean · 1 byte
5Is Globalboolean · 1 byte
6Actor Unique Idint64 · 8 bytes
7Fire At PositionVec3 · variable
Serialized fields
8 top-level fieldsChangelog
Stable releases
Changes between stable protocol releases.
No stable release changes are recorded for this packet.
All builds
Changes between consecutive stable releases and preview builds.
- Released
- Protocol
- 2207
- Previous build
- 1.26.51
Packet
1 entryChanged 1
Fire At Positionis now optional.