Packet 68
MapInfoRequestPacket
If the server finds the map, it sends the data back. If it can't find the map, it creates it and sends the map and data back. (the map creation data packet and the map data packet are separate packets). The response from the server potentially has to load from disk, just an fyi. This packet is fired via map item tick, if the map data we have is invalid, or if the map is placed in an item frame. For Client Side Generation when we re-sample pixels from the Client's ChunkSource we need to inform the Server's map about these new pixels so that it can save them to LevelStorage. Use this packet to send to the Server the extra pixels
Serialized fields
2 top-level fields0Map Unique IDActorUniqueID
- 0Actor Unique IDCompression
varint64
1Client Pixels ListNo size compression(anonymous namespace)::MapInfoRequestPacketAnon::ClientPixelsProxyas
array<(anonymous namespace)::MapInfoRequestPacketAnon::ClientPixelsProxy>
Changelog
Stable releases
Changes between stable protocol releases.
No stable release changes are recorded for this packet.
Preview builds
Changes between Minecraft Preview protocol builds.
No preview build changes are recorded for this packet.