Packet 2
PlayStatusPacket
Used after the Server handles a Login or (Sub)Client Authentication Packet If everything is good, then it sends this packet to the client to finish the handshake. If everything is not good, it terminates the connection.
HeaderID 2varuint
0Statusint32 · 4 bytes
Serialized fields
1 top-level fields0StatusBig EndianEnum-as-ValuePlayStatusas
int32- 0
LoginSuccess - 1
LoginFailed_ClientOld - 2
LoginFailed_ServerOld - 3
PlayerSpawn - 4
LoginFailed_InvalidTenant - 5
LoginFailed_EditionMismatchEduToVanilla - 6
LoginFailed_EditionMismatchVanillaToEdu - 7
LoginFailed_ServerFullSubClient - 8
LoginFailed_EditorMismatchEditorToVanilla - 9
LoginFailed_EditorMismatchVanillaToEditor
- 0
Changelog
Stable releases
Changes between stable protocol releases.
No stable release changes are recorded for this packet.
All builds
Changes between consecutive stable releases and preview builds.
No changes are recorded for this packet.