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Packet 158

AnimateEntityPacket

Several properties can be specified in the following order:</br> - The name of the animation (a string) that the specified entities are to play.</br> - The next state to transition to (a string) once the specified animation is finished playing.</br> - The stop expression (a string), the condition that determines when to transition to the next state.</br> - The name of an animation controller (a string) that you would like to use.</br> - The blend out time (a float), the amount of time to blend out of this animation.</br> - A vector of ActorRuntimeIds of the entities that will play the specified animation.

Packet datagramWire order
HeaderID 158varuint
0mAnimationstring · variable
1mNextStatestring · variable
2mStopExpressionstring · variable
3mStopExpressionVersionint32 · 4 bytes
4mControllerstring · variable
5mBlendOutTimefloat · 4 bytes
6mRuntimeIdsarray<ActorRuntimeID> · variable

Serialized fields

7 top-level fields
  1. 0mAnimationstring
  2. 1mNextStatestring
  3. 2mStopExpressionstring
  4. 3mStopExpressionVersionEnum-as-Valueint32
  5. 4mControllerstring
  6. 5mBlendOutTimefloat
  7. 6mRuntimeIdsActorRuntimeIDas array<ActorRuntimeID>
    1. 0Actor Runtime IDCompressionvaruint64

Changelog

Stable releases

Changes between stable protocol releases.

No stable release changes are recorded for this packet.