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MemoryCategoryCounter

Object datagramWire order
0Categoryuint8 · 1 byte
1Current Bytesuint64 · 8 bytes

Fields

2 top-level fields
  1. 0CategoryEnum-as-ValueMemory::MemoryCategoryas uint8
    1. 0Unknown
    2. 1Invalid_SizeUnknown
    3. 2Actor
    4. 3ActorAnimation
    5. 4ActorRendering
    6. 5BlockTickingQueues
    7. 6Biome_Storage
    8. 7Blobs
    9. 8Cereal
    10. 9CircuitSystem
    11. 10Client
    12. 11Commands
    13. 12DBStorage
    14. 13Debug
    15. 14Documentation
    16. 15ECSSystems
    17. 16FMOD
    18. 17Fonts
    19. 18ImGui
    20. 19Input
    21. 20JsonUI
    22. 21JsonUI_ControlFactory_Json
    23. 22JsonUI_ControlTree
    24. 23JsonUI_ControlTree_ControlElement
    25. 24JsonUI_ControlTree_PopulateDataBinding
    26. 25JsonUI_ControlTree_PopulateFocus
    27. 26JsonUI_ControlTree_PopulateLayout
    28. 27JsonUI_ControlTree_PopulateOther
    29. 28JsonUI_ControlTree_PopulateSprite
    30. 29JsonUI_ControlTree_PopulateText
    31. 30JsonUI_ControlTree_PopulateTTS
    32. 31JsonUI_ControlTree_Visibility
    33. 32JsonUI_CreateUI
    34. 33JsonUI_Defs
    35. 34JsonUI_LayoutManager
    36. 35JsonUI_LayoutManager_RemoveDependencies
    37. 36JsonUI_LayoutManager_InitVariable
    38. 37Languages
    39. 38Level
    40. 39LevelStructures
    41. 40LevelChunk
    42. 41LevelChunkGen
    43. 42LevelChunkGenThreadLocal
    44. 43LightVolumeManager
    45. 44Network
    46. 45Marketplace
    47. 46Material_DragonCompiledDefinition
    48. 47Material_DragonMaterial
    49. 48Material_DragonResource
    50. 49Material_DragonUniformMap
    51. 50Material_RenderMaterial
    52. 51Material_RenderMaterialGroup
    53. 52Material_VariationManager
    54. 53Molang
    55. 54OreUI
    56. 55OreUI_Client
    57. 56Persona_Pieces
    58. 57Persona_Animations
    59. 58Persona_Characters
    60. 59Persona_SkinPacks
    61. 60Persona_Repo
    62. 61Player
    63. 62RenderChunk
    64. 63RenderChunk_IndexBuffer
    65. 64RenderChunk_VertexBuffer
    66. 65Rendering
    67. 66Rendering_BgfxInit
    68. 67Rendering_BgfxStartFrame
    69. 68Rendering_BlockTessellator
    70. 69Rendering_EndFrame
    71. 70Rendering_GraphicsTasksInit
    72. 71Rendering_Library
    73. 72Rendering_PolygonOperatorPool
    74. 73Rendering_PBRTextureData
    75. 74Rendering_RenderRegistry
    76. 75Rendering_Setup
    77. 76Rendering_Vertices
    78. 77RequestLog
    79. 78ResourcePacks
    80. 79Sound
    81. 80SubChunk_BiomeData
    82. 81SubChunk_BlockData
    83. 82SubChunk_LightData
    84. 83Textures
    85. 84WeatherRenderer
    86. 85World_Generator
    87. 86Tasks
    88. 87Test
    89. 88Test_LoadTestTags
    90. 89Scripting
    91. 90Scripting_Runtime
    92. 91Scripting_Context
    93. 92Scripting_Context_Bindings_MC
    94. 93Scripting_Context_Bindings_GT
    95. 94Scripting_Context_Run
    96. 95DataDrivenUI
    97. 96DataDrivenUI_Defs
    98. 97Gameface
    99. 98Gameface_System
    100. 99Gameface_DOM
    101. 100Gameface_CSS
    102. 101Gameface_Display
    103. 102Gameface_TempAllocator
    104. 103Gameface_PoolAllocator
    105. 104Gameface_Dump
    106. 105Gameface_Media
    107. 106Gameface_JSON
    108. 107Gameface_ScriptEngine
    109. 108Gameface_Script
    110. 109Gameface_Layout
  2. 1Current Bytesuint64

Packet references

1 reference
  1. ServerboundDiagnosticsPacketMemory Category Values › MemoryCategoryCounter

Changelog

Stable releases

Changes between stable protocol releases.

No stable release changes are recorded for this type.