Packet 118
SpawnParticleEffectPacket
Tell client to spawn a particle effect.
This is not used for much anymore, only the Particle command (spawn particle by name at a location) and for ScriptServerSpawnParticleAttachedToActor and ScriptServerSpawnParticleInWorldEvent.
HeaderID 118varuint
0Dimension Iduint8 · 1 byte
1Actor IdActorUniqueID · variable
2PositionVec3 · variable
3Effect Namestring · variable
4Molang VariablesMolangVariableMap · variable
Serialized fields
5 top-level fields- 0Dimension Id
uint8 1Actor IdActorUniqueID
- 0Actor Unique IDCompression
varint64
- 3Effect NameShould be an effect that exists on the client. No-op if the effect doesn't exist.
string - 4Molang VariablesMolangVariableMap
Changelog
Stable releases
Changes between stable protocol releases.
No stable release changes are recorded for this packet.
All builds
Changes between consecutive stable releases and preview builds.
- Released
- Protocol
- 2207
- Previous build
- 1.26.51
Packet
1 entryChanged 1
Molang Variablesis now optional.