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ActorRuntimeID

Object datagramWire order
0Actor Runtime IDvaruint64 · variable (up to 10 bytes)

Fields

1 top-level fields
  1. 0Actor Runtime IDCompressionvaruint64

Packet references

33 references
  1. ActorEventPacket
    Target Runtime ID › ActorRuntimeID
  2. AddActorPacket
    Target Runtime ID › ActorRuntimeID
  3. AddItemActorPacket
    Target Runtime ID › ActorRuntimeID
  4. AddPaintingPacket
    Target Runtime ID › ActorRuntimeID
  5. AddPlayerPacket
    Target Runtime ID › ActorRuntimeID
  6. AgentAnimationPacket
    Runtime Id › ActorRuntimeID
  7. AnimateEntityPacket
    mRuntimeIds › ActorRuntimeID
  8. AnimatePacket
    Target Actor Runtime ID › ActorRuntimeID
  9. CommandBlockUpdatePacket
    Target › EntityCommandTarget › EntityCommandTarget › Target Runtime ID › ActorRuntimeID
  10. EmoteListPacket
    Runtime id › ActorRuntimeID
  11. EmotePacket
    Actor Runtime Id › ActorRuntimeID
  12. InteractPacket
    Target Runtime ID › ActorRuntimeID
  13. InventoryTransactionPacket
    Transaction › ItemUseOnActorInventoryTransaction › ItemUseOnActorInventoryTransaction › Runtime Id › ActorRuntimeID
  14. MobArmorEquipmentPacket
    Target Runtime ID › ActorRuntimeID
  15. MobEffectPacket
    Target Runtime ID › ActorRuntimeID
  16. MobEquipmentPacket
    Target Runtime ID › ActorRuntimeID
  17. MotionPredictionHintsPacket
    mRuntimeId › ActorRuntimeID
  18. MoveActorAbsolutePacket
    Move Data › MoveActorAbsoluteData › ActorRuntimeID › ActorRuntimeID
  19. MoveActorDeltaPacket
    Move Data › MoveActorDeltaData › Actor Runtime ID › ActorRuntimeID
  20. MovementEffectPacket
    Target Runtime ID › ActorRuntimeID
  21. MovePlayerPacket
    Player Runtime ID › ActorRuntimeID
  22. MovePlayerPacket
    Riding Runtime ID › ActorRuntimeID
  23. NpcRequestPacket
    NPC Runtime ID › ActorRuntimeID
  24. PlayerActionPacket
    Player Runtime ID › ActorRuntimeID
  25. RespawnPacket
    Player Runtime Id › ActorRuntimeID
  26. SetActorDataPacket
    Target Runtime ID › ActorRuntimeID
  27. SetActorMotionPacket
    Target Runtime ID › ActorRuntimeID
  28. SetLocalPlayerAsInitializedPacket
    Player ID › ActorRuntimeID
  29. ShowCreditsPacket
    Player Runtime ID › ActorRuntimeID
  30. StartGamePacket
    Runtime ID › ActorRuntimeID
  31. TakeItemActorPacket
    Actor Runtime ID › ActorRuntimeID
  32. TakeItemActorPacket
    Item Runtime ID › ActorRuntimeID
  33. UpdateAttributesPacket
    Target Runtime ID › ActorRuntimeID

Changelog

Stable releases

Changes between stable protocol releases.

No stable release changes are recorded for this type.