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SyncedPlayerMovementSettings

Object datagramWire order
0Rewind History Sizevarint32 · variable (up to 5 bytes)
1Server Authoritative Block Breakingboolean · 1 byte

Fields

2 top-level fields
  1. 0Rewind History SizeWhen using server authoritative movement mode, this determines the number of ticks the client keeps in history for use in processing corrections.Compressionvarint32
  2. 1Server Authoritative Block Breakingboolean

Packet references

1 reference
  1. StartGamePacket
    Movement Settings › SyncedPlayerMovementSettings

Changelog

Stable releases

Changes between stable protocol releases.

No stable release changes are recorded for this type.