Packet 131
MapCreateLockedCopyPacket
This is fired when the user locks a map item utilizing the Cartography Table in game.
It sends the original map id and the new map id. On the server it follows a similar process to creating a new map, sends the data and the map info to the client.
HeaderID 131varuint
0Original Map IdActorUniqueID · variable
1New Map IdActorUniqueID · variable
Serialized fields
2 top-level fields0Original Map IdId of the map being locked.ActorUniqueID
- 0Actor Unique IDCompression
varint64
1New Map IdId that the new map should have.ActorUniqueID
- 0Actor Unique IDCompression
varint64
Changelog
Stable releases
Changes between stable protocol releases.
No stable release changes are recorded for this packet.
All builds
Changes between consecutive stable releases and preview builds.
No changes are recorded for this packet.