Packet 90
StructureBlockUpdatePacket
After the client makes changes in the Structure Block Screen we tell the server to update based off of that. This only sent when you close the UI.
HeaderID 90varuint
0Block PositionBlockPos · variable
1Structure DataStructureEditorData · variable
2Trigger?boolean · 1 byte
3IsWaterloggedboolean · 1 byte
Serialized fields
4 top-level fields1Structure DataStructureEditorData
0Structure NameBedrock::Safety::RedactableString
- 1Data Field
string - 2Should include players?
boolean - 3Should show bounding box?
boolean 4Structure Block TypeCompressionEnum-as-ValueStructureBlockTypeas
varint32- 0
Data - 1
Save - 2
Load - 3
Corner - 4
Invalid - 5
Export
- 0
5Structure SettingsStructureSettings
- 0Structure Palette Name
string - 1Should ignore entities?
boolean - 2Should ignore blocks?
boolean - 3Should Allow Non Ticking Player and Ticking Area Chunks
boolean 6Last Edit PlayerPlayer who last edited the structure block.ActorUniqueID
- 0Actor Unique IDCompression
varint64
9Animation ModeEnum-as-ValueAnimationModeas
uint8- 0
None - 1
Layers - 2
Blocks
- 0
- 10Animation Seconds
float - 11Integrity Value
float - 12Integrity Seed
uint32
6Redstone Save ModeCompressionEnum-as-ValueStructureRedstoneSaveModeas
uint8- 0
SavesToMemory - 1
SavesToDisk
- 0
- 2Trigger?
boolean - 3IsWaterlogged
boolean
Changelog
Stable releases
Changes between stable protocol releases.
No stable release changes are recorded for this packet.
All builds
Changes between consecutive stable releases and preview builds.
- Released
- Protocol
- 2207
- Previous build
- 1.26.51