Packet 29
UpdateAttributesPacket
Update Attributes
Occasionally updating player attributes (buffs/debuffs, health, etc)
HeaderID 29varuint
0Target Runtime IDActorRuntimeID · variable
1Attribute Listarray<AttributeData> · variable
2TickPlayerInputTick · variable
Serialized fields
3 top-level fields0Target Runtime IDActorRuntimeID
- 0Actor Runtime IDCompression
varuint64
1Attribute ListAttributeDataas
array<AttributeData>2TickPlayerInputTick
- 0Input tickIn server authoritative movement mode the client supplies this in PlayerAuthInputPacket. For any client-bound packets containing a tick, the server should supply the tick value corresponding to the most recently processed PlayerAuthInputPacket. This allows the client to adjust any client predictions made while the packet was in flight. If the packet is being sent to the client but not relating to data of the player or a client-predicted vehicle, it can be zero. It is also acceptable to specify zero for players, although this may lead to minor visual flickers and less smooth application of CorrectPlayerMovePredictionPacket.Compression
varuint64
Changelog
Stable releases
Changes between stable protocol releases.
No stable release changes are recorded for this packet.
All builds
Changes between consecutive stable releases and preview builds.
No changes are recorded for this packet.