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MoveActorAbsoluteData

Object datagramWire order
0ActorRuntimeIDActorRuntimeID · variable
1Headeruint8 · 1 byte
2PositionVec3 · variable
3Rotation Xuint8 · 1 byte
4Rotation Yuint8 · 1 byte
5Rotation Y Headuint8 · 1 byte

Fields

6 top-level fields
  1. 0ActorRuntimeIDThe runtime id of the actor being movedActorRuntimeID
    1. 0Actor Runtime IDCompressionvaruint64
  2. 1HeaderHeader bits describing the status of the actor, see additional documentation in the supplemental documentation folderuint8
  3. 2PositionX/Y/Z coordinates of the position of the actor, each being a 4 byte floatVec3
  4. 3Rotation XThe X rotation of the actor stored as an integeruint8
  5. 4Rotation YThe Y rotation of the actor stored as an integeruint8
  6. 5Rotation Y HeadThe head rotation of the actor if and only if it's a Mob type, stored as an integeruint8

Packet references

1 reference
  1. MoveActorAbsolutePacket
    Move Data › MoveActorAbsoluteData

Changelog

Stable releases

Changes between stable protocol releases.

No stable release changes are recorded for this type.