MoveActorDeltaData
0Actor Runtime IDActorRuntimeID · variable
1New Position Xfloat · 4 bytes
2New Position Yfloat · 4 bytes
3New Position Zfloat · 4 bytes
4Rotation Xint8 · 1 byte
5Rotation Yint8 · 1 byte
6Rotation Y Headint8 · 1 byte
7Is On Groundboolean · 1 byte
8Force Moveboolean · 1 byte
9Force Move Local Entityboolean · 1 byte
10Force Completionboolean · 1 byte
11Ticksvaruint64 · variable (up to 10 bytes)
Fields
12 top-level fields0Actor Runtime IDThe runtime id of the actor being moved.ActorRuntimeID
- 0Actor Runtime IDCompression
varuint64
- 7Is On GroundWhether the actor is on the ground after applying this update.
boolean - 8Force MoveWhether the receiver should snap the actor to the new position without interpolation.
boolean - 9Force Move Local EntityWhether the receiver should snap a locally-owned entity to the new position.
boolean - 10Force CompletionWhether the receiver should complete any in-progress local movement before applying this update.
boolean - 11TicksExpected number of ticks before the next movement update, used for position interpolation duration on the client.Compression
varuint64
Packet references
1 reference- MoveActorDeltaPacketMove Data › MoveActorDeltaData
Changelog
Stable releases
Changes between stable protocol releases.
- Released
- Protocol
- 2193
Changed 1
- Added field
Ticks(typevaruint64).
All builds
Changes between consecutive stable releases and preview builds.
- Released
- Protocol
- 2177
- Previous build
- 1.26.45
Changed 1
- Added field
Ticks(typevaruint64).