Packet 138
EmotePacket
A client sends this to the server to notify other clients about the emote.
Sent in both directions; by client to request that an emote is played and then from the server to the clients to indicate which player needs to now emote.
HeaderID 138varuint
0Actor Runtime IdActorRuntimeID · variable
1Emote Idstring · variable
2Emote Length Ticksvaruint32 · variable (up to 5 bytes)
3Xuidstring · variable
4PlatformIdstring · variable
5Flagsuint8 · 1 byte
Serialized fields
6 top-level fieldsChangelog
Stable releases
Changes between stable protocol releases.
No stable release changes are recorded for this packet.
All builds
Changes between consecutive stable releases and preview builds.
No changes are recorded for this packet.