Packet 18
MoveActorAbsolutePacket
This is used primarily for motion updates of all actors from server to client.
HeaderID 18varuint
0Move DataMoveActorAbsoluteData · variable
Serialized fields
1 top-level fields0Move DataThis is client bound for normal actor motion updates.MoveActorAbsoluteData
0ActorRuntimeIDThe runtime id of the actor being movedActorRuntimeID
- 0Actor Runtime IDCompression
varuint64
- 1HeaderHeader bits describing the status of the actor, see additional documentation in the supplemental documentation folder
uint8 - 3Rotation XThe X rotation of the actor stored as an integer
uint8 - 4Rotation YThe Y rotation of the actor stored as an integer
uint8 - 5Rotation Y HeadThe head rotation of the actor if and only if it's a Mob type, stored as an integer
uint8
Changelog
Stable releases
Changes between stable protocol releases.
No stable release changes are recorded for this packet.
All builds
Changes between consecutive stable releases and preview builds.
No changes are recorded for this packet.