Packet 111
MoveActorDeltaPacket
This packet is all the deltas of actors position, rotation, and head rotation. This is used for all actors.
Each position, rotation and head-rotation component is sent as an independent optional, accompanied by flags indicating whether the actor is on the ground and whether this is a teleport.
HeaderID 111varuint
0Move DataMoveActorDeltaData · variable
Serialized fields
1 top-level fields0Move DataThis packet is all the deltas of actors position, rotation, and head rotation.MoveActorDeltaData
0Actor Runtime IDThe runtime id of the actor being moved.ActorRuntimeID
- 0Actor Runtime IDCompression
varuint64
- 7Is On GroundWhether the actor is on the ground after applying this update.
boolean - 8Force MoveWhether the receiver should snap the actor to the new position without interpolation.
boolean - 9Force Move Local EntityWhether the receiver should snap a locally-owned entity to the new position.
boolean - 10Force CompletionWhether the receiver should complete any in-progress local movement before applying this update.
boolean - 11TicksExpected number of ticks before the next movement update, used for position interpolation duration on the client.Compression
varuint64
Changelog
Stable releases
Changes between stable protocol releases.
- Released
- Protocol
- 2193
Packet
1 entryChanged 1
- Changed supporting type
MoveActorDeltaData: Added fieldTicks(typevaruint64).
All builds
Changes between consecutive stable releases and preview builds.
- Released
- Protocol
- 2177
- Previous build
- 1.26.45
Packet
1 entryChanged 1
- Changed supporting type
MoveActorDeltaData: Added fieldTicks(typevaruint64).