Packet 326
PlayerLocationPacket
Updates the client with the position of a player outside simulation distance, or hides a player.
Sent by PlayerLocationSender when a player position changes beyond a certain angle.
HeaderID 326varuint
0Target Actor IDActorUniqueID · variable
1LocationoneOf<CoordinatesLocation, HiddenLocation> · variable
Serialized fields
2 top-level fields0Target Actor IDUnique ID of the player whose location is being updated or hidden.ActorUniqueID
- 0Actor Unique IDCompression
varint64
1LocationEither updated coordinates for the tracked actor or a request to hide them.
oneOf<CoordinatesLocation, HiddenLocation>0CoordinatesLocation
CoordinatesLocation0Packet TypeDiscriminator selecting the coordinates form of the location update.CompressionEnum-as-Value
varint32- 0
PLAYER_LOCATION_COORDINATES
- 0
1HiddenLocation
HiddenLocation0Packet TypeDiscriminator selecting the hide form of the location update (no position is sent).CompressionEnum-as-Value
varint32- 1
PLAYER_LOCATION_HIDE
- 1
Changelog
Stable releases
Changes between stable protocol releases.
No stable release changes are recorded for this packet.
All builds
Changes between consecutive stable releases and preview builds.
- Released
- Protocol
- 2207
- Previous build
- 1.26.51
Packet
1 entryChanged 1
- Changed supporting type
HiddenLocation: ChangedPacket Typeenum valuePLAYER_LOCATION_HIDEfrom0to1.