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Packet 118

SpawnParticleEffectPacket

Tell client to spawn a particle effect.

This is not used for much anymore, only the Particle command (spawn particle by name at a location) and for ScriptServerSpawnParticleAttachedToActor and ScriptServerSpawnParticleInWorldEvent.

Packet datagramWire order
HeaderID 118varuint
0Dimension Iduint8 · 1 byte
1Actor IdActorUniqueID · variable
2PositionVec3 · variable
3Effect Namestring · variable
4Molang VariablesMolangVariableMap · variable

Serialized fields

5 top-level fields
  1. 0Dimension Iduint8
  2. 1Actor IdActorUniqueID
    1. 0Actor Unique IDCompressionvarint64
  3. 2PositionVec3
  4. 3Effect NameShould be an effect that exists on the client. No-op if the effect doesn't exist.string
  5. 4Molang VariablesoptionalMolangVariableMap

Changelog

Stable releases

Changes between stable protocol releases.

No stable release changes are recorded for this packet.