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PlayerAuthInputData

Enum values

63 values
  1. 0Ascend
  2. 1Descend
  3. 3JumpDown
  4. 4SprintDown
  5. 5ChangeHeight
  6. 6Jumping
  7. 7AutoJumpingInWater
  8. 8Sneaking
  9. 9SneakDown
  10. 10Up
  11. 11Down
  12. 12Left
  13. 13Right
  14. 14UpLeft
  15. 15UpRight
  16. 16WantUp
  17. 17WantDown
  18. 18WantDownSlow
  19. 19WantUpSlow
  20. 20Sprinting
  21. 21AscendBlock
  22. 22DescendBlock
  23. 23SneakToggleDown
  24. 24PersistSneak
  25. 25StartSprinting
  26. 26StopSprinting
  27. 27StartSneaking
  28. 28StopSneaking
  29. 29StartSwimming
  30. 30StopSwimming
  31. 31StartJumping
  32. 32StartGliding
  33. 33StopGliding
  34. 34PerformItemInteraction
  35. 35PerformBlockActions
  36. 36PerformItemStackRequest
  37. 37HandledTeleport
  38. 38Emoting
  39. 39MissedSwing
  40. 40StartCrawling
  41. 41StopCrawling
  42. 42StartFlying
  43. 43StopFlying
  44. 44ClientAckServerData
  45. 45IsInClientPredictedVehicle
  46. 46PaddlingLeft
  47. 47PaddlingRight
  48. 48BlockBreakingDelayEnabled
  49. 49HorizontalCollision
  50. 50VerticalCollision
  51. 51DownLeft
  52. 52DownRight
  53. 53StartUsingItem
  54. 56StartSpinAttack
  55. 57StopSpinAttack
  56. 58IsHotbarOnlyTouch
  57. 59JumpReleasedRaw
  58. 60JumpPressedRaw
  59. 61JumpCurrentRaw
  60. 62SneakReleasedRaw
  61. 63SneakPressedRaw
  62. 64SneakCurrentRaw
  63. 65InternalUpdate

Packet references

1 reference
  1. PlayerAuthInputPacket
    Input Data › PlayerAuthInputData
    CompressionEnum-as-Value

Wire format

1 format

Values are serialized as array<int32>.

CompressionEnum-as-Value

Changelog

Stable releases

Changes between stable protocol releases.

No stable release changes are recorded for this type.