| Target Actor ID (Required) |
ActorUniqueID |
0 |
actor id for the boss |
ActorUniqueID
| Field Name |
Type |
Field Index |
Description |
| Actor Unique ID (Required) |
varint64 |
0 |
|
|
| Player ID (Required) |
ActorUniqueID |
1 |
|
ActorUniqueID
| Field Name |
Type |
Field Index |
Description |
| Actor Unique ID (Required) |
varint64 |
0 |
|
|
| Event Type (Required) |
varuint8 |
2 |
type of boss event |
Enum Values:
| Index |
Value |
| 0 |
Add |
| 1 |
PlayerAdded |
| 2 |
Remove |
| 3 |
PlayerRemoved |
| 4 |
Update_Percent |
| 5 |
Update_Name |
| 6 |
Update_Properties |
| 7 |
Update_Style |
| 8 |
Query |
|
| Name (Required) |
string |
3 |
Name of the boss to add |
| FilteredName (Required) |
string |
4 |
Filtered name of the boss to add |
| Health Percent (Required) |
float |
5 |
Health value of the boss |
| Color (Required) |
varuint8 |
6 |
color for the boss bar, listed in an enumeration |
Enum Values:
| Index |
Value |
| 0 |
PINK |
| 1 |
BLUE |
| 2 |
RED |
| 3 |
GREEN |
| 4 |
YELLOW |
| 5 |
PURPLE |
| 6 |
REBECCA_PURPLE |
| 7 |
WHITE |
|
| Overlay (Required) |
varuint8 |
7 |
overlay for the boss bar, listed in an enumeration |
Enum Values:
| Index |
Value |
| 0 |
PROGRESS |
| 1 |
NOTCHED_6 |
| 2 |
NOTCHED_10 |
| 3 |
NOTCHED_12 |
| 4 |
NOTCHED_20 |
|