MoveActorAbsoluteData
Field NameField Notes
ActorRuntimeID The runtime id of the actor being moved
Header Header bits describing the status of the actor, see additional documentation in the supplemental documentation folder
Position X/Y/Z coordinates of the position of the actor, each being a 4 byte float
Rotation X The X rotation of the actor stored as an integer
Rotation Y The Y rotation of the actor stored as an integer
Rotation Y Head The head rotation of the actor if and only if it's a Mob type, stored as an integer