Field Name | Field Notes |
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ActorRuntimeID |
The runtime id of the actor being moved |
Header |
Header bits describing the status of the actor, see additional documentation in the supplemental documentation folder |
Position |
X/Y/Z coordinates of the position of the actor, each being a 4 byte float |
Rotation X |
The X rotation of the actor stored as an integer |
Rotation Y |
The Y rotation of the actor stored as an integer |
Rotation Y Head |
The head rotation of the actor if and only if it's a Mob type, stored as an integer |