| Field Name | Field Notes |
|---|
| ActorRuntimeID |
The runtime id of the actor being moved |
| Header |
Header bits describing the status of the actor, see additional documentation in the supplemental documentation folder |
| Position |
X/Y/Z coordinates of the position of the actor, each being a 4 byte float |
| Rotation X |
The X rotation of the actor stored as an integer |
| Rotation Y |
The Y rotation of the actor stored as an integer |
| Rotation Y Head |
The head rotation of the actor if and only if it's a Mob type, stored as an integer |