| Field Name | Field Notes |
|---|
| ActorRuntimeID |
The runtime id of the actor being moved |
| Header |
Header containing 9 1-bit booleans describing the rest of the packet. Information provided in supplemental documentation. |
| New position X |
If position X bit is true, then this will contain the actor's X coordinate |
| New position Y |
If position Y bit is true, then this will contain the actor's Y coordinate |
| New position Z |
If position Z bit is true, then this will contain the actor's Z coordinate |
| Rotation X |
If rotation X bit is true, then this will contain the X rotation of the actor |
| Rotation Y |
If rotation Y bit is true, then this will contain the Y rotation of the actor |
| Rotation Y Head |
If rotation Y Head bit is true, then this will contain a head rotation of the actor if and only if it's a Mob type |