Field Name | Field Notes |
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ActorRuntimeID |
The runtime id of the actor being moved |
Header |
Header containing 9 1-bit booleans describing the rest of the packet. Information provided in supplemental documentation. |
New position X |
If position X bit is true, then this will contain the actor's X coordinate |
New position Y |
If position Y bit is true, then this will contain the actor's Y coordinate |
New position Z |
If position Z bit is true, then this will contain the actor's Z coordinate |
Rotation X |
If rotation X bit is true, then this will contain the X rotation of the actor |
Rotation Y |
If rotation Y bit is true, then this will contain the Y rotation of the actor |
Rotation Y Head |
If rotation Y Head bit is true, then this will contain a head rotation of the actor if and only if it's a Mob type |