MoveActorDeltaData
Field NameField Notes
ActorRuntimeID The runtime id of the actor being moved
Header Header containing 9 1-bit booleans describing the rest of the packet. Information provided in supplemental documentation.
New position X If position X bit is true, then this will contain the actor's X coordinate
New position Y If position Y bit is true, then this will contain the actor's Y coordinate
New position Z If position Z bit is true, then this will contain the actor's Z coordinate
Rotation X If rotation X bit is true, then this will contain the X rotation of the actor
Rotation Y If rotation Y bit is true, then this will contain the Y rotation of the actor
Rotation Y Head If rotation Y Head bit is true, then this will contain a head rotation of the actor if and only if it's a Mob type