Field Name | Field Notes |
---|---|
Move | The desired local space move direction of the player in the vehicle. Convert this to world space by rotating by `mRot.y` along the Y (up) axis. The server authoritative near-equivalent is PlayerAuthInputPacket::mMove with the only difference being that this is scaled by expected movement slowdowns like sneaking and using items. |
Jumping | True if the player is holding down the jump input or is auto-jumping. In server authoritative movement this is equivalent to `PlayerAuthInputPacket::InputData::Jumping` bit. |
Sneaking | This is either the predicted sneak state as determined by sneak input or the latest value received from `SetActorDataPacket` depending on timing. In server authoritative movement the closest equivalent is `PlayerAuthInputPacket::InputData::Sneaking` and does not have the timing issue. |