PlayerInputPacket
Field NameField Notes
Move The desired local space move direction of the player in the vehicle. Convert this to world space by rotating by `mRot.y` along the Y (up) axis.
The server authoritative near-equivalent is PlayerAuthInputPacket::mMove with the only difference being that this is scaled by expected movement slowdowns like sneaking and using items.
Jumping True if the player is holding down the jump input or is auto-jumping.
In server authoritative movement this is equivalent to `PlayerAuthInputPacket::InputData::Jumping` bit.
Sneaking This is either the predicted sneak state as determined by sneak input or the latest value received from `SetActorDataPacket` depending on timing.
In server authoritative movement the closest equivalent is `PlayerAuthInputPacket::InputData::Sneaking` and does not have the timing issue.