ServerWaypoint::Payload
Field NameField TypeField ConstraintsField Notes
UpdateFlag unsigned int <div style="padding-left: 0px;">Minimum = 0</div> A bitflag uint used to map to which of the optional values in this payload should be updated.
IsVisible bool Boolean used to tell the client if the Waypoint is visible or not.
WorldPosition WorldPosition The Vec3 position and DimensionID of the waypoint.
TextureId unsigned int <div style="padding-left: 0px;">Minimum = 0</div> A runtime id used to select which texture the Waypoint should use.
Color Color The color that the client with tint the waypoint texture.
ClientPositionAuthority bool Boolean that if true the client will update the Waypoints position per tick.
ActorUniqueID ActorUniqueID The entity id that Waypoint will be attached to.