| Field Name | Field Notes |
|---|
| Block Definition |
Map of block states. { key (component name):[label,value] } (Can be left empty.) |
| Multiplayer Correlation Id |
A UUID to identify this multiplayer session. |
| Enable Item Stack Net Manager |
Whether the new item stack net manager is enabled for server authoritative inventory. This will eventually be required. |
| Server version |
For telemetry purposes - sending your own string with your own server name and version here would be useful for Mojang's telemetry. |
| Player Property Data |
like SyncActorPropertyPacket, specifically for minecraft:player properties |
| Server Block Type Registry Checksum |
Checksum for detecting mismatches in block types between server and client. |
| Server Enabled ClientSide Generation |
BiomeComponentFactory needs to know about this toggle before we start parsing BiomeComponents |
| TickDeathSystems Enabled |
Whether the new tick death systems are enabled. This will eventually be required. |