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ActorEvent

Wire format

1 format

Values are serialized as uint8.

Raw unsigned integer bytes. 1 byte

Enum-as-Value

Enum values

61 values
  1. 0NONE
  2. 1JUMP
  3. 2HURT
  4. 3DEATH
  5. 4START_ATTACKING
  6. 5STOP_ATTACKING
  7. 6TAMING_FAILED
  8. 7TAMING_SUCCEEDED
  9. 8SHAKE_WETNESS
  10. 9EAT_GRASS
  11. 10FISHHOOK_BUBBLE
  12. 11FISHHOOK_FISHPOS
  13. 12FISHHOOK_HOOKTIME
  14. 13FISHHOOK_TEASE
  15. 14SQUID_FLEEING
  16. 15ZOMBIE_CONVERTING
  17. 16PLAY_AMBIENT
  18. 17SPAWN_ALIVE
  19. 18START_OFFER_FLOWER
  20. 19STOP_OFFER_FLOWER
  21. 20LOVE_HEARTS
  22. 21VILLAGER_ANGRY
  23. 22VILLAGER_HAPPY
  24. 23WITCH_HAT_MAGIC
  25. 24FIREWORKS_EXPLODE
  26. 25IN_LOVE_HEARTS
  27. 26SILVERFISH_MERGE_ANIM
  28. 27GUARDIAN_ATTACK_SOUND
  29. 28DRINK_POTION
  30. 29THROW_POTION
  31. 30PRIME_TNTCART
  32. 31PRIME_CREEPER
  33. 32AIR_SUPPLY
  34. 33DEPRECATED_ADD_PLAYER_LEVELS
  35. 34GUARDIAN_MINING_FATIGUE
  36. 35AGENT_SWING_ARM
  37. 36DRAGON_START_DEATH_ANIM
  38. 37GROUND_DUST
  39. 38SHAKE
  40. 39FEED
  41. 40BABY_AGE
  42. 41INSTANT_DEATH
  43. 42NOTIFY_TRADE
  44. 43LEASH_DESTROYED
  45. 44CARAVAN_UPDATED
  46. 45TALISMAN_ACTIVATE
  47. 46DEPRECATED_UPDATE_STRUCTURE_FEATURE
  48. 47PLAYER_SPAWNED_MOB
  49. 48PUKE
  50. 49UPDATE_STACK_SIZE
  51. 50START_SWIMMING
  52. 51BALLOON_POP
  53. 52TREASURE_HUNT
  54. 53SUMMON_AGENT
  55. 54FINISHED_CHARGING_ITEM
  56. 55ACTOR_GROW_UP
  57. 56VIBRATION_DETECTED
  58. 57DRINK_MILK
  59. 58SHAKE_WETNESS_STOP
  60. 59KINETIC_DAMAGE_DEALT
  61. 60HURT_WITHOUT_RECEIVING_DAMAGE

Packet references

1 reference
  1. ActorEventPacketEvent ID › ActorEvent

Changelog

Stable releases

Changes between stable protocol releases.

No stable release changes are recorded for this type.