ActorRuntimeID
0Actor Runtime IDvaruint64 · variable (up to 10 bytes)
Fields
1 top-level fields- 0Actor Runtime IDCompression
varuint64
Packet references
33 references- ActorEventPacketTarget Runtime ID › ActorRuntimeID
- AddActorPacketTarget Runtime ID › ActorRuntimeID
- AddItemActorPacketTarget Runtime ID › ActorRuntimeID
- AddPaintingPacketTarget Runtime ID › ActorRuntimeID
- AddPlayerPacketTarget Runtime ID › ActorRuntimeID
- AgentAnimationPacketRuntime Id › ActorRuntimeID
- AnimateEntityPacketmRuntimeIds › ActorRuntimeID
- AnimatePacketTarget Actor Runtime ID › ActorRuntimeID
- CommandBlockUpdatePacketTarget › EntityCommandTarget › EntityCommandTarget › Target Runtime ID › ActorRuntimeID
- EmoteListPacketRuntime id › ActorRuntimeID
- EmotePacketActor Runtime Id › ActorRuntimeID
- InteractPacketTarget Runtime ID › ActorRuntimeID
- InventoryTransactionPacketTransaction › ItemUseOnActorInventoryTransaction › ItemUseOnActorInventoryTransaction › Runtime Id › ActorRuntimeID
- MobArmorEquipmentPacketTarget Runtime ID › ActorRuntimeID
- MobEffectPacketTarget Runtime ID › ActorRuntimeID
- MobEquipmentPacketTarget Runtime ID › ActorRuntimeID
- MotionPredictionHintsPacketmRuntimeId › ActorRuntimeID
- MoveActorAbsolutePacketMove Data › MoveActorAbsoluteData › ActorRuntimeID › ActorRuntimeID
- MoveActorDeltaPacketMove Data › MoveActorDeltaData › Actor Runtime ID › ActorRuntimeID
- MovementEffectPacketTarget Runtime ID › ActorRuntimeID
- MovePlayerPacketPlayer Runtime ID › ActorRuntimeID
- MovePlayerPacketRiding Runtime ID › ActorRuntimeID
- NpcRequestPacketNPC Runtime ID › ActorRuntimeID
- PlayerActionPacketPlayer Runtime ID › ActorRuntimeID
- RespawnPacketPlayer Runtime Id › ActorRuntimeID
- SetActorDataPacketTarget Runtime ID › ActorRuntimeID
- SetActorMotionPacketTarget Runtime ID › ActorRuntimeID
- SetLocalPlayerAsInitializedPacketPlayer ID › ActorRuntimeID
- ShowCreditsPacketPlayer Runtime ID › ActorRuntimeID
- StartGamePacketRuntime ID › ActorRuntimeID
- TakeItemActorPacketActor Runtime ID › ActorRuntimeID
- TakeItemActorPacketItem Runtime ID › ActorRuntimeID
- UpdateAttributesPacketTarget Runtime ID › ActorRuntimeID
Changelog
Stable releases
Changes between stable protocol releases.
No stable release changes are recorded for this type.
Preview builds
Changes between Minecraft Preview protocol builds.
No preview build changes are recorded for this type.