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PlayerAuthInputData

Wire format

1 format

Values are serialized as array<int32>.

CompressionEnum-as-Value

Enum values

63 values
  1. 0Ascend
  2. 1Descend
  3. 2JumpDown
  4. 3SprintDown
  5. 4ChangeHeight
  6. 5Jumping
  7. 6AutoJumpingInWater
  8. 7Sneaking
  9. 8SneakDown
  10. 9Up
  11. 10Down
  12. 11Left
  13. 12Right
  14. 13UpLeft
  15. 14UpRight
  16. 15WantUp
  17. 16WantDown
  18. 17WantDownSlow
  19. 18WantUpSlow
  20. 19Sprinting
  21. 20AscendBlock
  22. 21DescendBlock
  23. 22SneakToggleDown
  24. 23PersistSneak
  25. 24StartSprinting
  26. 25StopSprinting
  27. 26StartSneaking
  28. 27StopSneaking
  29. 28StartSwimming
  30. 29StopSwimming
  31. 30StartJumping
  32. 31StartGliding
  33. 32StopGliding
  34. 33PerformItemInteraction
  35. 34PerformBlockActions
  36. 35PerformItemStackRequest
  37. 36HandledTeleport
  38. 37Emoting
  39. 38MissedSwing
  40. 39StartCrawling
  41. 40StopCrawling
  42. 41StartFlying
  43. 42StopFlying
  44. 43ClientAckServerData
  45. 44IsInClientPredictedVehicle
  46. 45PaddlingLeft
  47. 46PaddlingRight
  48. 47BlockBreakingDelayEnabled
  49. 48HorizontalCollision
  50. 49VerticalCollision
  51. 50DownLeft
  52. 51DownRight
  53. 52StartUsingItem
  54. 53StartSpinAttack
  55. 54StopSpinAttack
  56. 55IsHotbarOnlyTouch
  57. 56JumpReleasedRaw
  58. 57JumpPressedRaw
  59. 58JumpCurrentRaw
  60. 59SneakReleasedRaw
  61. 60SneakPressedRaw
  62. 61SneakCurrentRaw
  63. 62InternalUpdate

Packet references

1 reference
  1. PlayerAuthInputPacketInput Data › PlayerAuthInputData

Changelog

Stable releases

Changes between stable protocol releases.

No stable release changes are recorded for this type.