ENTITIES DOCUMENTATION
Version: 1.21.40.3

Index

Client Entity Documentation
Spawn Egg
animation_controllers
animations
enable_attachables
held_item_ignores_lighting
hide_armor
identifier
locators
materials, textures, animations
min_engine_version
particle
render_controllers
scripts
Data-Driven Spawning
Spawn Rules
Filters
actor_health
all_slots_empty
any_slot_empty
bool_property
clock_time
distance_to_nearest_player
enum_property
float_property
has_ability
has_biome_tag
has_component
has_container_open
has_damage
has_damaged_equipment
has_equipment
has_mob_effect
has_nametag
has_property
has_ranged_weapon
has_silk_touch
has_tag
has_target
has_trade_supply
hourly_clock_time
in_block
in_caravan
in_clouds
in_contact_with_water
in_lava
in_nether
in_overworld
in_water
in_water_or_rain
inactivity_timer
int_property
is_altitude
is_avoiding_mobs
is_baby
is_biome
is_block
is_brightness
is_climbing
is_color
is_daytime
is_difficulty
is_family
is_game_rule
is_humid
is_immobile
is_in_village
is_leashed
is_leashed_to
is_mark_variant
is_missing_health
is_moving
is_navigating
is_owner
is_panicking
is_persistent
is_raider
is_riding
is_sitting
is_skin_id
is_sleeping
is_sneak_held
is_sneaking
is_snow_covered
is_sprinting
is_target
is_temperature_type
is_temperature_value
is_underground
is_underwater
is_variant
is_visible
is_waterlogged
is_weather
light_level
moon_intensity
moon_phase
on_fire
on_ground
on_hot_block
on_ladder
owner_distance
random_chance
rider_count
surface_mob
taking_fire_damage
target_distance
trusts
was_last_hurt_by
weather
weather_at_position
Server Entity Documentation
AI Goals
Attributes
Built-in Events
Components
Entity Definition Properties
Entity Description Properties
ID Lists
Properties
Triggers
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Client Entity Documentation

Client entity definitions are contained within a Resource Pack.
To start, create a new folder and name it "entity" inside the root of the Resource Pack. In the entity folder create a JSON file and give it a name.The JSON file needs a format version and minecraft:client_entity information.

The minecraft:client_entity section contains the description for the entity. Under description there are a number of things that you can set about an entity. Generally, this file is defining what resources a mob requires and gives a friendly name to each, that the other definition files can use.

Example client entity definitions JSON for the pig

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Spawn Egg

This sets the color or texture used for the entity Spawn Egg. There are 2 ways to do this. The first is to use the hex value for the base color and the overlay color.

Hex Value

Example Spawn Egg using hex value

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Texture

The other way is to specify a texture.

Example Spawn Egg specifying a texture. The texture is located in the "items_texture" JSON in the textures folder of the Resource Pack. When there are more than one texture associated with a texture name you can use an index to pick the one that you want. If no index is specified than it is assumed to be 0 and the first texture in the list is used.

Example Spawn Egg specifying a texture

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animation_controllers

Animation controllers decide which animations to play when. Each Controller contains a list of states that play one or more animations. Allows the player to assign names to reference the long names for animation controllers. Names are required and need to be unique from all other names in the animation controllers for that mob. Players can reference animation controllers from the vanilla Minecraft Resource Pack or create their own. Custom animation controllers should be in the animation_controllers folder at the root of the Resource Pack.
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animations

Allows the player to assign names to reference the long name for animations. These names are used by the animation controller JSON. Players can reference animations from the vanilla Minecraft Resource Pack or create their own. Custom animations should be in the animation folder at the root of the Resource Pack.
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enable_attachables

This determines if the entity can equip attachables when this is set to true. This allows the entity to render armor and weapons.



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held_item_ignores_lighting

This determines if the item held by an entity should render fully lit up (if true), or depending on surrounding lighting.



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hide_armor

This determines if the armor attached to an entity should be hidden when set to true. This overrides the rendering settings specified by 'enable_attachables'



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identifier

The identifier is used to register the entity with the server. In the Client Entity Definitions JSON the identifier sets the appearance of the entity(materials, textures, geometry, etc.) The matching identifier in the Entity Behavior JSON in the Behavior Pack is what gives the entity its behaviors.
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locators

Locator offsets are specified in model space. An example of a locator is the "lead" locator used to specify where the lead will attach to graphically.



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materials, textures, animations

Players can set the materials, texture and geometry used for the entity in this section. Players can set one or more materials, textures, and geometries that can be used by the mob. Players must set user defined names for them. These names are used in the Render Controllers JSON. Players can reference materials, textures, and geometry from the vanilla Minecraft Resource Pack or create their own. Custom materials, textures, and geometry should be in the corresponding folder at the root of the Resource Pack.
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min_engine_version

When present, players can set the min version needed to allow the JSON to be parsed. The version in the definition is compared to the engine version for which the top resource pack was built.If a definition's min_engine_version is newer than that pack's engine version then the definition is not parsed.
Multiple definition files may use the same identifier, in which case only one of those definitions will be loaded. The definition with the same or closest and not greater min_engine_version, as compared to the top resource pack's engine version, will be parsed; all other definitions with the same identifier will not be parsed.
This can be useful for continuing to support an older version of an entity, when an older resource pack is used at the top of the resource pack stack, while also supporting a newer version of the entity in all other cases.
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particle

Allows the player to assign a key to reference the long name for particles. When these are present, the particle is created when the entity is spawned. Keys are required and need to be unique from all other keys in the animation controllers. Players can reference particles from the vanilla Minecraft Resource Pack or create their own. Custom particles should be in the particle folder at the root of the Resource Pack.
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render_controllers

Specifies the names of render controllers. This name needs to match the name of a corresponding JSON located in the Render Controllers folder. Players can reference Render Controllers from the vanilla Minecraft Resource Pack or create their own. Custom Render Controllers should be in the textures folder at the root of the Resource Pack.
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scripts

Scripts allow players to use Molang to compute calculations once and store that value. This value than can be used over and over again without the need to constantly recompute the calculations. Scripts currently support pre - animation and scale.More script types will be added later.
-Pre-animation scripts are evaluated immediately before animations are processed.
-Scale sets the scale of the mob's geometry.

Example pre-animation script for cod

Example scale script for the bat

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Data-Driven Spawning

Data-Driven spawning allows you to adjust the spawn conditions of mobs, including new mobs added to the game to spawn naturally in biomes, add / remove a mob's spawn egg to the creative inventory and set the mob's spawn egg, and add / remove a to the / summon command

Spawn Rules

Biome Tags

Each biome in the game has one or more tags. These are used to determine what biomes mobs spawn in. Here is the list of Biome tags that can be used:

Tag
animal
beach
birch
cold
dark_oak
deep
desert
edge
extreme_hills
flower_forest
forest
frozen
hills
ice
ice_plains
jungle
lakes
lukewarm
mega
mesa
monster
mooshroom_island
mountain
mutated
nether
ocean
plains
plateau
river
roofed
savanna
shore
stone
swamp
taiga
the_end
warm
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Conditions

Conditions contain different components that players can use to customize natural biome spawning.

Components

Name Description
minecraft:biome_filter This component allows the players to specify which biomes the mob spawns in. Check below to see which Biome Tags exist, and what each biome is tagged as.
minecraft:brightness_filter This component allows players to set the light level range that causes the mob to spawn.
Name Type Default Value Description
adjust_for_weather Boolean false This determines if weather can affect the light level conditions that cause the mob to spawn (e.g. Allowing hostile mobs to spawn during the day when it rains.)
max Decimal 15.0 This is the maximum light level value that allows the mob to spawn
min Decimal 0.0 This is the minimum light level value that allows the mob to spawn
minecraft:density_limit This component allows players to determine the density cap limits for the specified mob type.
Name Type Default Value Description
surface Integer This is the maximum number of mobs of this type spawnable on the surface
underground Integer This is the maximum number of mobs of this type spawnable underground
minecraft:difficulty_filter This component allows players determine what mobs spawn when certain difficulty levels are set.
Name Type Default Value Description
max String This is the maximum difficulty level that a mob spawns
min String This is the minimum difficulty level that a mob spawns
minecraft:herd This component allows players to determine the herd size of animals.
Name Type Default Value Description
event String This is an event that can be triggered from spawning
event_skip_count Decimal This is the number of mobs spawned before the specified event is triggered
max_size Decimal This is the maximum number of mobs that spawn in a herd
min_size Decimal This is the minimum number of mobs that spawn in a herd
minecraft:spawns_on_surface This component allows the mob to spawn on the ground. Adding the component causes it to be true, removing it causes the mob to stop spawning on the surface.
minecraft:spawns_underwater This component allows the mob to spawn underwater. Adding the component causes it to be true, removing it causes the mob to stop spawning underwater.
minecraft:weight This component allows players to give a priority to how often that mob should spawn. Mobs with lower weight values have a higher chance to spawn than mobs with higher weight values.
Name Type Default Value Description
default Decimal 0.0 This is the priority of the mob spawning
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Getting Started

New Spawn Rules are contained within a Behavior Pack. To begin, create a new folder named "spawn_rules" in the root of the Behavior Pack that you want to add the new biome spawn rules in. In the spawn_rules folder, create a JSON file and give it a name. The JSON file needs a format, description and conditions.Spawn rules contain description and conditionsAll Spawn Rules JSON need to have an ID (located under the description section). Similar to other identifiers, it follows the convention "namespace:name". The minecraft namespace is reserved for the vanilla Minecraft rules.When changing an existing mob use the ID that appears in the entity JSON for that entity. When creating your own mob, make sure the mobs have the same ID in all the entity's JSON files.

Spawn Rules also needs to define the pool that is used for population control.Each pool has their own spawn limit, By setting an entity to a pool it will spawn as long as that pool hasn't reached the spawn limit.

There are 3 pools that entities can be assigned to :
-animal
-water_animal
-monster
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Tagged Biomes

Biome Tags
Beach monster, beach, warm
Birch Forest animal, monster, birch, forest
Birch Forest Hills animal, monster, birch, forest, hills
Birch Forest Hills M animal, monster, forest, birch, mutated, hills
Birch Forest M animal, monster, forest, birch, mutated
Cold Ocean ocean, cold, monster
Cold Taiga M animal, monster, taiga, cold, mutated
Dark Forest animal, monster, forest, roofed
Dark Forest M animal, monster, roofed, forest, mutated
Deep Cold Ocean ocean, cold, monster, deep
Deep Frozen Ocean ocean, frozen, monster, deep
Deep Lukewarm Ocean ocean, lukewarm, monster, deep
Deep Ocean ocean, monster, deep
Deep Warm Ocean ocean, warm, monster, deep
Desert monster, desert
Desert Hills monster, desert, hills
Desert M monster, desert, mutated
Forest animal, monster, forest
Forest Hills animal, monster, hills
Forest M monster, flower_forest, forest, mutated
Frozen Ocean ocean, frozen, monster
Frozen River river, frozen
Giant Tree Taiga animal, monster, taiga, mega
Giant Tree Taiga Hills animal, monster, taiga, mega, hills
Giant Tree Taiga Hills M animal, monster, taiga, mega, hills, mutated
Giant Trees Taiga M animal, monster, mutated, mega
Jungle animal, monster, jungle
Jungle Edge animal, monster, jungle, edge
Jungle Edge M animal, monster, jungle, edge, mutated
Jungle Hills animal, monster, jungle, hills
Jungle M animal, monster, jungle, mutated
Lukewarm Ocean ocean, lukewarm, monster
Mesa monster
Mesa M animal, monster, mesa, mutated
Mesa Plateau monster, mesa
Mesa Plateau M monster, mesa, plateau, mutated
Mesa Plateau Stone monster, plateau
Mesa Plateau Stone M monster, mesa, plateau, mutated, stone
Mountain animal, monster, extreme_hills
Mountain + M animal, monster, extreme_hills, mutated, forest
Mountain Edge animal, monster, extreme_hills, edge, mountain
Mountain M animal, monster, extreme_hills, mutated
Mushroom Fields mooshroom_island
Mushroom Fields Shore mooshroom_island, shore
Nether nether
Ocean ocean, monster
Plains animal, monster, plains
Plains M animal, monster, plains, mutated
River river
Savanna animal, monster, savanna
Savanna M animal, monster, savanna, mutated
Savanna Plateau animal, monster, savanna
Savanna Plateau M animal, monster, savanna, plateau, mutated
Snowy Beach monster, beach, cold
Snowy Mountains frozen, ice, mountain
Snowy Taiga animal, monster, taiga, cold
Snowy Taiga Hills animal, monster, taiga, cold, hills
Snowy Tundra frozen, ice_plain, ice
Snowy Tundra M monster, frozen, ice_plains, mutated
Stone Shore monster, beach, stone
Swamp animal, monster, swamp
Swamp M animal, monster, swamp, mutated
Taiga animal, monster, taiga
Taiga Hills animal, monster, taiga, hills
Taiga M animal, monster, taiga, mutated
The End the_end
Warm Ocean ocean, warm, monster
Wooded Mountain animal, monster, extreme_hills, forest, mountain
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Example Spawn Rules for the zombie



Filters

Filters allow data objects to specify test criteria which allows their use.

For example, a model that includes a filter will only be used when the filter criteria is true.



A typical filter consists of four parameters:

name: the name of the test to apply.

domain: the domain the test should be performed in. An armor slot, for example. This parameter is only used by a few tests.

operator: the comparison to apply with the value, such as 'equal' or 'greater'.

value: the value being compared with the test.



A typical filter looks like the following:

{ "test" : "moon_intensity", "subject" : "self", "operator" : "greater", "value" : "0.5" }

Which results in the calling entity (self) calculating the moon_intensity at its location and returning true if the result is greater than 0.5.



Tests can be combined into groups using the collections 'all_of', 'any_of', or 'none_of'.

All tests in an 'all_of' group must pass in order for the group to pass.

One or more tests in an 'any_of' group must pass in order for the group to pass.

All tests in a 'none_of' group must fail in order for the group to pass.

actor_health

Tests the health of the subject.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Integer (Required) An integer value.

Examples

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all_slots_empty

Returns true when the designated equipment location for the subject entity is completely empty.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value String any (Optional) The equipment location to test
Options Description
any
armor
body
feet
hand
head
inventory
leg
torso

Examples

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any_slot_empty

Returns true when the designated equipment location for the subject entity has any empty slot.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value String any (Optional) The equipment location to test
Options Description
any
armor
body
feet
hand
head
inventory
leg
torso

Examples

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bool_property

Returns true when the bool actor property matches the value provided.

Name Type Default Description
domain String (Required) The property name to look for
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Boolean true (Optional) true or false.

Examples

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clock_time

Compares the current time with a float value in the range (0.0, 1.0). 0.0= Noon 0.25= Sunset 0.5= Midnight 0.75= Sunrise

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Decimal (Required) A floating point value.

Examples

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distance_to_nearest_player

Compares the distance to the nearest Player with a float value.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Decimal (Required) A floating point value.

Examples

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enum_property

Returns true when the enum actor property matches the value provided.

Name Type Default Description
domain String (Required) The property name to look for
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value String (Required) A string value.

Examples

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float_property

Returns true when the float actor property matches the value provided.

Name Type Default Description
domain String (Required) The property name to look for
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Decimal (Required) A floating point value.

Examples

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has_ability

Returns true when the subject entity has the named ability.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value String (Required) The Ability type to test
Options Description
flySpeed
flying
instabuild
invulnerable
lightning
mayfly
mute
noclip
walkSpeed
worldbuilder

Examples

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has_biome_tag

Tests whether the biome the subject is in has the specified tag.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value String (Required) The tag to look for

Examples

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has_component

Returns true when the subject entity contains the named component.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value String (Required) The component name to look for

Examples

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has_container_open

Returns true when the subject Player entity has opened a container.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Boolean true (Optional) true or false.

Examples

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has_damage

Returns true when the subject entity receives the named damage type.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value String (Required) The Damage type to test
Options Description
anvil
attack
block_explosion
contact
drowning
entity_explosion
fall
falling_block
fatal Any damage which kills the subject
fire
fire_tick
fly_into_wall
lava
magic
none
override
piston
projectile
self_destruct
sonic_boom
stalactite
stalagmite
starve
suffocation
thorns
void
wither

Examples

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has_damaged_equipment

Tests for the presence of a damaged named item in the designated slot of the subject entity.

Name Type Default Description
domain String any (Optional) The equipment location to test
Options Description
any
armor
body
feet
hand
head
inventory
leg
torso
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value String (Required) The item name to look for

Examples

Full..

Short (using Defaults)..

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has_equipment

Tests for the presence of a named item in the designated slot of the subject entity.

Name Type Default Description
domain String any (Optional) The equipment location to test
Options Description
any
armor
body
feet
hand
head
inventory
leg
torso
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value String (Required) The item name to look for

Examples

Full..

Short (using Defaults)..

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has_mob_effect

Tests whether the Subject has the specified mob effect.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value String (Optional) A string value.

Examples

Full..

Short (using Defaults)..

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has_nametag

Tests if the subject has been given a custom name.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Boolean true (Optional) true or false.

Examples

Full..

Short (using Defaults)..

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has_property

Tests for the presence of a property of the subject entity.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value String (Required) The property name to look for

Examples

Full..

Short (using Defaults)..

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has_ranged_weapon

Returns true when the subject entity is holding a ranged weapon like a bow or crossbow.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Boolean true (Optional) true or false.

Examples

Full..

Short (using Defaults)..

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has_silk_touch

Tests if the subject is holding an item with silk touch.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Boolean true (Optional) true or false.

Examples

Full..

Short (using Defaults)..

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has_tag

Returns true if the subject entity has the tag provided.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value String (Optional) A string value.

Examples

Full..

Short (using Defaults)..

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has_target

Returns true if the subject entity has a valid target.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Boolean true (Optional) true or false.

Examples

Full..

Short (using Defaults)..

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has_trade_supply

Tests whether the target has any trade supply left. Will return false if the target cannot be traded with.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Boolean true (Optional) true or false.

Examples

Full..

Short (using Defaults)..

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hourly_clock_time

Compares the current 24 hour time with an int value in the range[0, 24000]

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Integer (Required) An integer value.

Examples

Full..

Short (using Defaults)..

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in_block

Returns true when the subject entity is inside a specified Block type.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value String (Optional) A string value.

Examples

Full..

Short (using Defaults)..

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in_caravan

Returns true if the subject entity is in a caravan.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Boolean true (Optional) true or false.

Examples

Full..

Short (using Defaults)..

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in_clouds

Returns true when the subject entity is in the clouds.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Boolean true (Optional) true or false.

Examples

Full..

Short (using Defaults)..

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in_contact_with_water

Returns true when the subject entity in contact with any water: water, rain, splash water bottle.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Boolean true (Optional) true or false.

Examples

Full..

Short (using Defaults)..

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in_lava

Returns true when the subject entity is in lava.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Boolean true (Optional) true or false.

Examples

Full..

Short (using Defaults)..

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in_nether

Returns true when the subject entity is in Nether.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Boolean true (Optional) true or false.

Examples

Full..

Short (using Defaults)..

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in_overworld

Returns true when the subject entity is in Overworld.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Boolean true (Optional) true or false.

Examples

Full..

Short (using Defaults)..

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in_water

Returns true when the subject entity is in water.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Boolean true (Optional) true or false.

Examples

Full..

Short (using Defaults)..

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in_water_or_rain

Returns true when the subject entity is in water or rain.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Boolean true (Optional) true or false.

Examples

Full..

Short (using Defaults)..

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inactivity_timer

Tests if the specified duration in seconds of inactivity for despawning has been reached.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Integer (Required) An integer value.

Examples

Full..

Short (using Defaults)..

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int_property

Returns true when the int actor property matches the value provided.

Name Type Default Description
domain String (Required) The property name to look for
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Integer (Required) An integer value.

Examples

Full..

Short (using Defaults)..

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is_altitude

Tests the current altitude against a provided value. 0= bedrock elevation.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Integer (Required) The altitude value to compare with

Examples

Full..

Short (using Defaults)..

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is_avoiding_mobs

Returns true if the subject entity is fleeing from other mobs.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Boolean true (Optional) true or false.

Examples

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Short (using Defaults)..

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is_baby

Returns true when the subject entity is a baby.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Boolean true (Optional) true or false.

Examples

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Short (using Defaults)..

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is_biome

Tests whether the Subject is currently in the named biome.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value String (Required) The Biome type to test
Options Description
beach
desert
extreme_hills
flat
forest
ice
jungle
mesa
mushroom_island
ocean
plain
river
savanna
stone_beach
swamp
taiga
the_end
the_nether

Examples

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Short (using Defaults)..

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is_block

Returns true when the block has the given name.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value String (Required) The Family name to look for

Examples

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Short (using Defaults)..

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is_brightness

Tests the current brightness against a provided value in the range (0.0f, 1.0f).

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Decimal (Required) The brightness value to compare with.

Examples

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Short (using Defaults)..

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is_climbing

Returns true if the subject entity is climbing.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Boolean true (Optional) true or false.

Examples

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Short (using Defaults)..

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is_color

Returns true if the subject entity is the named color.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value String (Required) The Palette Color to test
Options Description
black
blue
brown
cyan
gray
green
light_blue
light_green
magenta
orange
pink
purple
red
silver
white
yellow

Examples

Full..

Short (using Defaults)..

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is_daytime

Returns true during the daylight hours.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Boolean true (Optional) true or false.

Examples

Full..

Short (using Defaults)..

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is_difficulty

Tests the current difficulty level of the game.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value String (Required) The game's difficulty level to test
Options Description
easy
hard
normal
peaceful

Examples

Full..

Short (using Defaults)..

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is_family

Returns true when the subject entity is a member of the named family.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value String (Required) The Family name to look for

Examples

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Short (using Defaults)..

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is_game_rule

Tests whether a named game rule is active.

Name Type Default Description
domain String (Required) The Game Rule to test.
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Boolean true (Optional) true or false.

Examples

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Short (using Defaults)..

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is_humid

Tests whether the Subject is in an area with humidity

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Boolean true (Optional) true or false.

Examples

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Short (using Defaults)..

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is_immobile

Returns true if the subject entity is immobile. An entity is immobile if it lacks AI goals, has just changed dimensions or if it is a mob and has no health.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Boolean true (Optional) true or false.

Examples

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Short (using Defaults)..

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is_in_village

Tests whether the Subject is inside the bounds of a village.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Boolean true (Optional) true or false.

Examples

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Short (using Defaults)..

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is_leashed

Returns true if the subject entity is leashed.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Boolean true (Optional) true or false.

Examples

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Short (using Defaults)..

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is_leashed_to

Returns true if the subject entity leashed to the calling entity.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Boolean true (Optional) true or false.

Examples

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Short (using Defaults)..

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is_mark_variant

Returns true if the subject entity is the mark variant number provided.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Integer (Required) An integer value.

Examples

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Short (using Defaults)..

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is_missing_health

Tests if the subject is not at full health.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Boolean true (Optional) true or false.

Examples

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Short (using Defaults)..

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is_moving

Returns true if the subject entity is moving.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Boolean true (Optional) true or false.

Examples

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Short (using Defaults)..

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is_navigating

Tests if the subject is currently pathfinding. Requires a "minecraft:navigation" component.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Boolean true (Optional) true or false.

Examples

Full..

Short (using Defaults)..

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is_owner

Returns true if the subject entity is the owner of the calling entity.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Boolean true (Optional) true or false.

Examples

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Short (using Defaults)..

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is_panicking

Tests if the subject is panicking.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Boolean true (Optional) true or false.

Examples

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Short (using Defaults)..

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is_persistent

Tests if the subject's persistence matches the bool value passed in.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Boolean true (Optional) true or false.

Examples

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Short (using Defaults)..

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is_raider

Tests if the subject is a raider.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Boolean true (Optional) true or false.

Examples

Full..

Short (using Defaults)..

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is_riding

Returns true if the subject entity is riding on another entity.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Boolean true (Optional) true or false.

Examples

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Short (using Defaults)..

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is_sitting

Tests if the subject is sitting.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Boolean true (Optional) true or false.

Examples

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Short (using Defaults)..

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is_skin_id

Returns true if the subject entity is the skin id number provided.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Integer (Required) An integer value.

Examples

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Short (using Defaults)..

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is_sleeping

Tests whether the Subject is sleeping.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Boolean true (Optional) true or false.

Examples

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Short (using Defaults)..

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is_sneak_held

Returns true if the subject entity has the sneak input held.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Boolean true (Optional) true or false.

Examples

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Short (using Defaults)..

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is_sneaking

Returns true if the subject entity is sneaking.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Boolean true (Optional) true or false.

Examples

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Short (using Defaults)..

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is_snow_covered

Tests whether the Subject is in an area with snow cover

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Boolean true (Optional) true or false.

Examples

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Short (using Defaults)..

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is_sprinting

Tests if the subject is sprinting.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Boolean true (Optional) true or false.

Examples

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Short (using Defaults)..

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is_target

Returns true if the subject entity is the target of the calling entity.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Boolean true (Optional) true or false.

Examples

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Short (using Defaults)..

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is_temperature_type

Tests whether the current temperature is a given type.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value String (Required) The Biome temperature catagory to test
Options Description
cold
mild
ocean
warm

Examples

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Short (using Defaults)..

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is_temperature_value

Tests the current temperature against a provided value in the range (0.0, 1.0) where 0.0f is the coldest temp and 1.0f is the hottest.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Decimal (Required) The Biome temperature value to compare with.

Examples

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Short (using Defaults)..

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is_underground

Returns true when the subject entity is underground. An entity is considered underground if there are non-solid blocks above it.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Boolean true (Optional) true or false.

Examples

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Short (using Defaults)..

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is_underwater

Returns true when the subject entity is under water. An entity is considered underwater if it is completely submerged in water blocks.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Boolean true (Optional) true or false.

Examples

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Short (using Defaults)..

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is_variant

Returns true if the subject entity is the variant number provided.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Integer (Required) An integer value.

Examples

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Short (using Defaults)..

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is_visible

Returns true if the subject entity is visible.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Boolean true (Optional) true or false.

Examples

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Short (using Defaults)..

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is_waterlogged

Tests if the subject block is submerged in water.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Boolean (Required) true or false.

Examples

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Short (using Defaults)..

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is_weather

DEPRECATED

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value String (Required) The Family name to look for

Examples

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Short (using Defaults)..

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light_level

Tests is the mob is outside of the specified light level range (0, 16).

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Integer (Required) An integer value.

Examples

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Short (using Defaults)..

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moon_intensity

Compares the current moon intensity with a float value in the range (0.0, 1.0)

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Decimal (Required) A floating point value.

Examples

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Short (using Defaults)..

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moon_phase

Compares the current moon phase with an integer value in the range (0, 7).

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Integer (Required) An integer value.

Examples

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on_fire

Tests if the subject is on fire.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Boolean true (Optional) true or false.

Examples

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Short (using Defaults)..

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on_ground

Returns true when the subject entity is on ground.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Boolean true (Optional) true or false.

Examples

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Short (using Defaults)..

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on_hot_block

Tests if the subject is on a hot block.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Boolean true (Optional) true or false.

Examples

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Short (using Defaults)..

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on_ladder

Returns true when the subject entity is on a ladder.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Boolean true (Optional) true or false.

Examples

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Short (using Defaults)..

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owner_distance

Tests the distance between the subject and its owner. Returns false if there is no owner.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Decimal (Required) A floating point value.

Examples

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Short (using Defaults)..

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random_chance

Returns true if the random chance rolls 0 out of a specified max range.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Integer (Required) An integer value.

Examples

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Short (using Defaults)..

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rider_count

Returns the number of riders on this entity.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Integer (Required) An integer value.

Examples

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surface_mob

Tests if the subject is a surface mob.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Boolean true (Optional) true or false.

Examples

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Short (using Defaults)..

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taking_fire_damage

Tests if the subject is taking fire damage. Requires the damage_sensor component

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Boolean true (Optional) true or false.

Examples

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Short (using Defaults)..

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target_distance

Tests the distance between the calling entity and its target.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Decimal (Required) A floating point value.

Examples

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Short (using Defaults)..

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trusts

Returns true if the subject is trusted by entity.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Boolean true (Optional) true or false.

Examples

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Short (using Defaults)..

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was_last_hurt_by

Tests if the subject is the last player who attacked the entity in the last 400 seconds, or the last mob to do so in the last 60 seconds.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Boolean true (Optional) true or false.

Examples

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Short (using Defaults)..

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weather

Tests the current weather in the dimension against a provided weather value.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value String (Required) The Family name to look for

Examples

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Short (using Defaults)..

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weather_at_position

Tests the current weather, at the actor's position, against a provided weather value.

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
block The block involved with the interaction.
damager The damaging actor involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value String (Required) The Family name to look for

Examples

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Short (using Defaults)..

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Example:

This filter group will pass only when the moon_intensity is greater than 0.5 AND the caller's target entity is standing in water.



Server Entity Documentation

AI Goals

minecraft:behavior.admire_item

Enables the mob to admire items that have been configured as admirable. Must be used in combination with the admire_item component

Name Type Default Value Description
admire_item_sound String The sound event to play when admiring the item
sound_interval Range [a, b] 0 The range of time in seconds to randomly wait before playing the sound again.
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minecraft:behavior.avoid_block

Allows this entity to avoid certain blocks.

Name Type Default Value Description
avoid_block_sound String The sound event to play when the mob is avoiding a block.
on_escape Trigger Escape trigger.
search_height Integer 0 Maximum distance to look for a block in y.
search_range Integer 0 Maximum distance to look for a block in xz.
sound_interval Range [a, b] [3.0, 8.0] The range of time in seconds to randomly wait before playing the sound again.
sprint_speed_modifier Decimal 1.0 Modifier for sprint speed. 1.0 means keep the regular speed, while higher numbers make the sprint speed faster.
target_blocks List List of block types this mob avoids.
target_selection_method String nearest Block search method.
tick_interval Integer 1 Should start tick interval.
walk_speed_modifier Decimal 1.0 Modifier for walking speed. 1.0 means keep the regular speed, while higher numbers make the walking speed faster.
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minecraft:behavior.avoid_mob_type

Allows the entity to run away from other entities that meet the criteria specified.

Name Type Default Value Description
avoid_mob_sound String The sound event to play when the mob is avoiding another mob.
avoid_target_xz Integer 16 The next target position the entity chooses to avoid another entity will be chosen within this XZ Distance.
avoid_target_y Integer 7 The next target position the entity chooses to avoid another entity will be chosen within this Y Distance.
entity_types Minecraft Filter The list of conditions another entity must meet to be a valid target to avoid.
ignore_visibilty Boolean false Whether or not to ignore direct line of sight while this entity is running away from other specified entities.
max_dist Decimal 3.0 Maximum distance to look for an avoid target for the entity.
max_flee Decimal 10.0 How many blocks away from its avoid target the entity must be for it to stop fleeing from the avoid target.
on_escape_event Trigger Event that is triggered when escaping from a mob.
probability_per_strength Decimal 1.0 Percent chance this entity will stop avoiding another entity based on that entity's strength, where 1.0 = 100%.
remove_target Boolean false Determine if we should remove target when fleeing or not.
sound_interval Range [a, b] [3.0, 8.0] The range of time in seconds to randomly wait before playing the sound again.
sprint_distance Decimal 7.0 How many blocks within range of its avoid target the entity must be for it to begin sprinting away from the avoid target.
sprint_speed_multiplier Decimal 1.0 Multiplier for sprint speed. 1.0 means keep the regular speed, while higher numbers make the sprint speed faster.
walk_speed_multiplier Decimal 1.0 Multiplier for walking speed. 1.0 means keep the regular speed, while higher numbers make the walking speed faster.
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minecraft:behavior.barter

Enables the mob to barter for items that have been configured as barter currency. Must be used in combination with the barter component
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minecraft:behavior.beg

Allows this mob to look at and follow the player that holds food they like.

Name Type Default Value Description
items List List of items that this mob likes
look_distance Decimal 8.0 Distance in blocks the mob will beg from
look_time Range [a, b] [2, 4] The range of time in seconds this mob will stare at the player holding a food they like, begging for it
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minecraft:behavior.break_door

Allows this mob to break doors.
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minecraft:behavior.breed

Allows this mob to breed with other mobs.

Name Type Default Value Description
speed_multiplier Decimal 1.0 Movement speed multiplier of the mob when using this AI Goal
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minecraft:behavior.celebrate

Allows this entity to celebrate surviving a raid by making celebration sounds and jumping.

Name Type Default Value Description
celebration_sound String The sound event to trigger during the celebration.
duration Decimal 30.000000 The duration in seconds that the celebration lasts for.
jump_interval Range [a, b] [1, 3.5] Minimum and maximum time between jumping (positive, in seconds).
on_celebration_end_event Trigger The event to trigger when the goal's duration expires.
sound_interval Range [a, b] [2, 7] Minimum and maximum time between sound events (positive, in seconds).
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minecraft:behavior.celebrate_survive

Allows this entity to celebrate surviving a raid by shooting fireworks.

Name Type Default Value Description
duration Decimal 30.000000 The duration in seconds that the celebration lasts for.
fireworks_interval Range [a, b] [10, 20] Minimum and maximum time between firework (positive, in seconds).
on_celebration_end_event Trigger The event to trigger when the goal's duration expires.
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minecraft:behavior.charge_attack

Allows this entity to damage a target by using a running attack.

Name Type Default Value Description
max_distance Decimal 3 A charge attack cannot start if the entity is farther than this distance to the target.
min_distance Decimal 2 A charge attack cannot start if the entity is closer than this distance to the target.
speed_multiplier Decimal 1 Modifies the entity's speed when charging toward the target.
success_rate Decimal 0.1428 Percent chance this entity will start a charge attack, if not already attacking (1.0 = 100%)
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minecraft:behavior.charge_held_item

Allows an entity to charge and use their held item.

Name Type Default Value Description
items Array NA The list of items that can be used to charge the held item. This list is required and must have at least one item in it.
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minecraft:behavior.circle_around_anchor

Causes an entity to circle around an anchor point placed near a point or target.

Name Type Default Value Description
angle_change Decimal 15.0 Number of degrees to change this entity's facing by, when the entity selects its next anchor point.
goal_radius Decimal 0.5 Maximum distance from the anchor-point in which this entity considers itself to have reached the anchor point. This is to prevent the entity from bouncing back and forth trying to reach a specific spot.
height_above_target_range Range [a, b] [ 0.0, 0.0 ] The number of blocks above the target that the next anchor point can be set. This value is used only when the entity is tracking a target.
height_adjustment_chance Decimal 0.002857 Percent chance to determine how often to increase or decrease the current height around the anchor point. 1 = 100%. "height_change_chance" is deprecated and has been replaced with "height_adjustment_chance".
height_offset_range Range [a, b] [ 0.0, 0.0 ] Vertical distance from the anchor point this entity must stay within, upon a successful height adjustment.
radius_adjustment_chance Decimal 0.004 Percent chance to determine how often to increase the size of the current movement radius around the anchor point. 1 = 100%. "radius_change_chance" is deprecated and has been replaced with "radius_adjustment_chance".
radius_change Decimal 1.0 The number of blocks to increase the current movement radius by, upon successful "radius_adjustment_chance". If the current radius increases over the range maximum, the current radius will be set back to the range minimum and the entity will change between clockwise and counter-clockwise movement..
radius_range Range [a, b] [ 5.0, 15.0 ] Horizontal distance from the anchor point this entity must stay within upon a successful radius adjustment.
speed_multiplier Decimal 1.0 Multiplies the speed at which this entity travels to its next desired position.
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minecraft:behavior.controlled_by_player

Allows the entity to be controlled by the player using an item in the item_controllable property (required). Also requires the minecraft:movement property, and the minecraft:rideable property. On every tick, the entity will attempt to rotate towards where the player is facing with the control item whilst simultaneously moving forward.

Name Type Default Value Description
fractional_rotation Decimal 0.5 The entity will attempt to rotate to face where the player is facing each tick. The entity will target this percentage of their difference in their current facing angles each tick (from 0.0 to 1.0 where 1.0 = 100%). This is limited by FractionalRotationLimit. A value of 0.0 will result in the entity no longer turning to where the player is facing.
fractional_rotation_limit Decimal 5.0 Limits the total degrees the entity can rotate to face where the player is facing on each tick.
mount_speed_multiplier Decimal 1.0 Speed multiplier of mount when controlled by player.
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minecraft:behavior.croak

Allows the entity to croak at a random time interval with configurable conditions.

Name Type Default Value Description
duration Range [a, b] [4.5, 4.5] Random range in seconds after which the croaking stops. Can also be a constant.
filters Minecraft Filter Conditions for the behavior to start and keep running. The interval between runs only starts after passing the filters.
interval Range [a, b] [10, 20] Random range in seconds between runs of this behavior. Can also be a constant.
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minecraft:behavior.defend_trusted_target

Allows the mob to target another mob that hurts an entity it trusts.

Name Type Default Value Description
aggro_sound String Sound to occasionally play while defending.
attack_interval Integer 0 Time in seconds between attacks
entity_types JSON Object List of entity types that this mob considers valid targets
Name Type Default Value Description
cooldown Decimal 0.0 The amount of time in seconds that the mob has to wait before selecting a target of the same type again
filters Minecraft Filter Conditions that make this entry in the list valid
max_dist Decimal 16 Maximum distance this mob can be away to be a valid choice
must_see Boolean false If true, the mob has to be visible to be a valid choice
must_see_forget_duration Decimal 3.0 Determines the amount of time in seconds that this mob will look for a target before forgetting about it and looking for a new one when the target isn't visible any more
reevaluate_description Boolean false If true, the mob will stop being targeted if it stops meeting any conditions.
sprint_speed_multiplier Decimal 1.0 Multiplier for the running speed. A value of 1.0 means the speed is unchanged
walk_speed_multiplier Decimal 1.0 Multiplier for the walking speed. A value of 1.0 means the speed is unchanged
must_see Boolean false If true, only entities in this mob's viewing range can be selected as targets
must_see_forget_duration Decimal 3.0 Determines the amount of time in seconds that this mob will look for a target before forgetting about it and looking for a new one when the target isn't visible any more
within_radius Decimal 0.0 Distance in blocks that the target can be within to launch an attack
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minecraft:behavior.defend_village_target

Allows the entity to stay in a village and defend the village from aggressors. If a player is in bad standing with the village this goal will cause the entity to attack the player regardless of filter conditions.

Name Type Default Value Description
attack_chance Decimal 0.05 The percentage chance that the entity has to attack aggressors of its village, where 1.0 = 100%.
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minecraft:behavior.delayed_attack

Allows an entity to attack, while also delaying the damage-dealt until a specific time in the attack animation.

Name Type Default Value Description
attack_duration Decimal 0.75 The entity's attack animation will play out over this duration (in seconds). Also controls attack cooldown.
attack_once Boolean false Allows the entity to use this attack behavior, only once EVER.
attack_types String N/A Defines the entity types this entity will attack.
can_spread_on_fire Boolean false If the entity is on fire, this allows the entity's target to catch on fire after being hit.
hit_delay_pct Decimal 0.5 The percentage into the attack animation to apply the damage of the attack (1.0 = 100%).
inner_boundary_time_increase Decimal 0.25 Time (in seconds) to add to attack path recalculation when the target is beyond the "path_inner_boundary".
max_dist Decimal N/A Unused. No effect on "minecraft:behavior.melee_attack".
max_path_time Decimal 0.55 Maximum base time (in seconds) to recalculate new attack path to target (before increases applied).
melee_fov Decimal 90 Field of view (in degrees) when using the sensing component to detect an attack target.
min_path_time Decimal 0.2 Minimum base time (in seconds) to recalculate new attack path to target (before increases applied).
on_attack Trigger N/A Defines the event to trigger when this entity successfully attacks.
outer_boundary_time_increase Decimal 0.5 Time (in seconds) to add to attack path recalculation when the target is beyond the "path_outer_boundary".
path_fail_time_increase Decimal 0.75 Time (in seconds) to add to attack path recalculation when this entity cannot move along the current path.
path_inner_boundary Decimal 16 Distance at which to increase attack path recalculation by "inner_boundary_tick_increase".
path_outer_boundary Decimal 32 Distance at which to increase attack path recalculation by "outer_boundary_tick_increase".
random_stop_interval Integer 0 This entity will have a 1 in N chance to stop it's current attack, where N = "random_stop_interval".
reach_multiplier Decimal 1.5 Used with the base size of the entity to determine minimum target-distance before trying to deal attack damage.
require_complete_path Boolean false Toggles (on/off) the need to have a full path from the entity to the target when using this melee attack behavior.
set_persistent Boolean false Allows the actor to be set to persist upon targeting a player
speed_multiplier Decimal 1 This multiplier modifies the attacking entity's speed when moving toward the target.
target_dist Decimal N/a Unused. No effect on "minecraft:behavior.melee_attack".
track_target Boolean true Allows the entity to track the attack target, even if the entity has no sensing.
x_max_rotation Decimal 30 Maximum rotation (in degrees), on the X-axis, this entity can rotate while trying to look at the target.
y_max_head_rotation Decimal 30 Maximum rotation (in degrees), on the Y-axis, this entity can rotate its head while trying to look at the target.
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minecraft:behavior.dig

Allows this entity to dig into the ground before despawning.

Name Type Default Value Description
allow_dig_when_named Boolean false If true, this behavior can run when this entity is named. Otherwise not.
digs_in_daylight Boolean false Indicates that the actor should start digging when it sees daylight
duration Decimal 0.0 Goal duration in seconds
idle_time Decimal The minimum idle time in seconds between the last detected disturbance to the start of digging.
on_start Trigger Event(s) to run when the goal starts.
suspicion_is_disturbance Boolean false If true, finding new suspicious locations count as disturbances that may delay the start of this goal.
vibration_is_disturbance Boolean false If true, vibrations count as disturbances that may delay the start of this goal.
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minecraft:behavior.door_interact

Allows the mob to open and close doors.
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minecraft:behavior.dragonchargeplayer

Allows this entity to attack a player by charging at them. The player is chosen by the "minecraft:behavior.dragonscanning". Can only be used by the Ender Dragon.

Name Type Default Value Description
active_speed Decimal 3 The speed this entity moves when this behavior has started or while it's active.
continue_charge_threshold_time Decimal 0.5 If the dragon is outside the "target_zone" for longer than "continue_charge_threshold_time" seconds, the charge is canceled.
flight_speed Decimal 0.6 The speed this entity moves while this behavior is not active.
target_zone Range [a, b] [10, 150] Minimum and maximum distance, from the target, this entity can use this behavior.
turn_speed Decimal 0.7 The speed at which this entity turns while using this behavior.
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minecraft:behavior.dragondeath

Allows the dragon to go out with glory. This controls the Ender Dragon's death animation and can't be used by other mobs.
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minecraft:behavior.dragonflaming

Allows this entity to use a flame-breath attack. Can only be used by the Ender Dragon.

Name Type Default Value Description
cooldown_time Decimal 10 Time (in seconds), after roar, to breath flame.
flame_time Decimal 0.5 Time (in seconds), after roar, to breath flame.
ground_flame_count Integer 4 Number of ground flame-breath attacks to use before flight-takeoff.
roar_time Decimal 2 Time (in seconds) to roar, before breathing flame.
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minecraft:behavior.dragonholdingpattern

Allows the Dragon to fly around in a circle around the center podium. Can only be used by the Ender Dragon.
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minecraft:behavior.dragonlanding

Allows the Dragon to stop flying and transition into perching mode. Can only be used by the Ender Dragon.
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minecraft:behavior.dragonscanning

Allows the dragon to look around for a player to attack while in perch mode. Can only be used by the Ender Dragon.
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minecraft:behavior.dragonstrafeplayer

Allows this entity to fly around looking for a player to shoot fireballs at. Can only be used by the Ender Dragon.

Name Type Default Value Description
active_speed Decimal 0.6 The speed this entity moves when this behavior has started or while it's active.
fireball_range Decimal 64 Maximum distance of this entity's fireball attack while strafing.
flight_speed Decimal 0.6 The speed this entity moves while this behavior is not active.
switch_direction_probability Decimal 0.125 Percent chance to to switch this entity's strafe direction between clockwise and counterclockwise. Switch direction chance occurs each time a new target is chosen (1.0 = 100%).
target_in_range_and_in_view_time Decimal 0.25 Time (in seconds) the target must be in fireball range, and in view [ie, no solid terrain in-between the target and this entity], before a fireball can be shot.
target_zone Range [a, b] [10, 150] Minimum and maximum distance, from the target, this entity can use this behavior.
turn_speed Decimal 0.7 The speed at which this entity turns while using this behavior.
view_angle Decimal 10 The target must be within "view_angle" degrees of the dragon's current rotation before a fireball can be shot.
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minecraft:behavior.dragontakeoff

Allows the dragon to leave perch mode and go back to flying around. Can only be used by the Ender Dragon.
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minecraft:behavior.drink_milk

Allows the mob to drink milk based on specified environment conditions.

Name Type Default Value Description
cooldown_seconds Decimal 5.00 Time (in seconds) that the goal is on cooldown before it can be used again.
filters Minecraft Filter Conditions that need to be met for the behavior to start.
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minecraft:behavior.drink_potion

Allows the mob to drink potions based on specified environment conditions.

Name Type Default Value Description
potions List A list of potions that this entity can drink. Each potion entry has the following parameters:
Name Type Default Value Description
chance Decimal 1.0 The percent chance (from 0.0 to 1.0) of this potion being selected when searching for a potion to use.
filters Minecraft Filter The filters to use when determining if this potion can be selected.
id Integer -1 The registry ID of the potion to use
speed_modifier Decimal 0.0 The movement speed modifier to apply to the entity while it is drinking a potion. A value of 0 represents no change in speed.
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minecraft:behavior.drop_item_for

Allows the entity to move toward a target, and drop an item near the target. This goal requires a "minecraft:navigation" to execute.

Name Type Default Value Description
cooldown Decimal 0.2 Total time that the goal is on cooldown before it can be used again.
drop_item_chance Decimal 1.0 The percent chance the entity will drop an item when using this goal.
entity_types Minecraft Filter The list of conditions another entity must meet to be a valid target to drop an item for.
goal_radius Decimal 0.50 Distance in blocks within the entity considers it has reached it's target position.
loot_table String The loot table that contains the possible loot the entity can drop with this goal.
max_head_look_at_height Decimal 10.0 The maximum height the entities head will look at when dropping the item. The entity will always be looking at its target.
minimum_teleport_distance Decimal 2.0 If the target position is farther away than this distance on any tick, the entity will teleport to the target position.
offering_distance Decimal 1.0 The preferred distance the entity tries to be from the target it is dropping an item for.
on_drop_attempt Trigger The event to trigger when the entity attempts to drop an item.
search_count Integer 0 The number of blocks each tick that the entity will check within its search range and height for a valid block to move to. A value of 0 will have the mob check every block within range in one tick.
search_height Integer 1 The Height in blocks the entity will search within to find a valid target position.
search_range Integer 0 The distance in blocks the entity will search within to find a valid target position.
seconds_before_pickup Decimal 0.0 The numbers of seconds that will pass before the dropped entity can be picked up from the ground.
speed_multiplier Decimal 1.00 Movement speed multiplier of the entity when using this Goal.
target_range Vector [a, b, c] [1, 1, 1] The range in blocks within which the entity searches to find a target to drop an item for.
teleport_offset Vector [a, b, c] [0, 1, 0] When the entity teleports, offset the teleport position by this many blocks in the X, Y, and Z coordinate.
time_of_day_range Range [a, b] [0, 1] The valid times of day that this goal can be used. For reference: noon is 0.0, sunset is 0.25, midnight is 0.5, and sunrise is 0.75, and back to noon for 1.0.
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minecraft:behavior.eat_block

Allows the entity to consume a block, replace the eaten block with another block, and trigger an event as a result.

Name Type Default Value Description
eat_and_replace_block_pairs List N/A A collection of pairs of blocks; the first ("eat_block")is the block the entity should eat, the second ("replace_block") is the block that should replace the eaten block.
on_eat Trigger N/A The event to trigger when the block eating animation has completed.
success_chance Molang 0.02 A molang expression defining the success chance the entity has to consume a block.
time_until_eat Decimal 1.8 The amount of time (in seconds) it takes for the block to be eaten upon a successful eat attempt.
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minecraft:behavior.eat_carried_item

If the mob is carrying a food item, the mob will eat it and the effects will be applied to the mob.

Name Type Default Value Description
delay_before_eating Decimal Time in seconds the mob should wait before eating the item.
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minecraft:behavior.eat_mob

Allows the entity to eat a specified Mob.

Name Type Default Value Description
eat_animation_time Decimal 1.000000 Sets the time in seconds the eat animation should play for.
eat_mob_sound String Sets the sound that should play when eating a mob.
loot_table String The loot table for loot to be dropped when eating a mob.
pull_in_force Decimal 1.000000 Sets the force which the mob-to-be-eaten is pulled towards the eating mob.
reach_mob_distance Decimal 1.000000 Sets the desired distance to be reached before eating the mob.
run_speed Decimal 1.000000 Sets the entity's speed when running toward the target.
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minecraft:behavior.emerge

Allows this entity to emerge from the ground

Name Type Default Value Description
cooldown_time Integer 0.50 Time in seconds the mob has to wait before using the goal again
duration Decimal 5.00 Goal duration in seconds
on_done Trigger Trigger to be executed when the goal execution is about to end
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minecraft:behavior.enderman_leave_block

Allows the enderman to drop a block they are carrying. Can only be used by Endermen.
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minecraft:behavior.enderman_take_block

Allows the enderman to take a block and carry it around. Can only be used by Endermen.
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minecraft:behavior.equip_item

The entity puts on the desired equipment.
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minecraft:behavior.explore_outskirts

Allows the entity to first travel to a random point on the outskirts of the village, and then explore random points within a small distance. This goal requires "minecraft:dweller" and "minecraft:navigation" to execute.

Name Type Default Value Description
dist_from_boundary Vector [a, b, c] [5, 0, 5] The distance from the boundary the villager must be within in to explore the outskirts.
explore_dist Decimal 5.00 Total distance in blocks the the entity will explore beyond the village bounds when choosing its travel point.
max_travel_time Decimal 60.0 This is the maximum amount of time an entity will attempt to reach it's travel point on the outskirts of the village before the goal exits.
max_wait_time Decimal 0.0 The wait time in seconds between choosing new explore points will be chosen on a random interval between this value and the minimum wait time. This value is also the total amount of time the entity will explore random points before the goal stops.
min_dist_from_target Decimal 2.2 The entity must be within this distance for it to consider it has successfully reached its target.
min_perimeter Decimal 1.0 The minimum perimeter of the village required to run this goal.
min_wait_time Decimal 3.0 The wait time in seconds between choosing new explore points will be chosen on a random interval between this value and the maximum wait time.
next_xz Integer 5 A new explore point will randomly be chosen within this XZ distance of the current target position when navigation has finished and the wait timer has elapsed.
next_y Integer 3 A new explore point will randomly be chosen within this Y distance of the current target position when navigation has finished and the wait timer has elapsed.
speed_multiplier Decimal 1.0 The multiplier for speed while using this goal. 1.0 maintains the speed.
timer_ratio Decimal 2.0 Each new explore point will be chosen on a random interval between the minimum and the maximum wait time, divided by this value. This does not apply to the first explore point chosen when the goal runs.
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minecraft:behavior.fertilize_farm_block

Allows the mob to search within an area for a growable crop block. If found, the mob will use any available fertilizer in their inventory on the crop. This goal will not execute if the mob does not have a fertilizer item in its inventory.

Name Type Default Value Description
goal_radius Decimal 1.50 Distance in blocks within the mob considers it has reached it's target position.
max_fertilizer_usage Integer 1 The maximum number of times the mob will use fertilzer on the target block.
search_cooldown_max_seconds Decimal 8.0 The maximum amount of time in seconds that the goal can take before searching again. The time is chosen between 0 and this number.
search_count Integer 9 The number of randomly selected blocks each tick that the mob will check within its search range and height for a valid block to move to. A value of 0 will have the mob check every block within range in one tick.
search_height Integer 1 The Height in blocks the mob will search within to find a valid target position.
search_range Integer 1 The distance in blocks the mob will search within to find a valid target position.
speed_multiplier Decimal 0.50 Movement speed multiplier of the mob when using this Goal.
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minecraft:behavior.find_cover

Allows the mob to seek shade.

Name Type Default Value Description
cooldown_time Decimal 0.0 Time in seconds the mob has to wait before using the goal again
speed_multiplier Decimal 1.0 Movement speed multiplier of the mob when using this AI Goal
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minecraft:behavior.find_mount

Allows the mob to look around for another mob to ride atop it.

Name Type Default Value Description
avoid_water Boolean false If true, the mob will not go into water blocks when going towards a mount
mount_distance Decimal -1.0 This is the distance the mob needs to be, in blocks, from the desired mount to mount it. If the value is below 0, the mob will use its default attack distance
start_delay Integer 0 Time the mob will wait before starting to move towards the mount
target_needed Boolean false If true, the mob will only look for a mount if it has a target
within_radius Decimal 0.0 Distance in blocks within which the mob will look for a mount
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minecraft:behavior.find_underwater_treasure

Allows the mob to move towards the nearest underwater ruin or shipwreck.

Name Type Default Value Description
search_range Integer 0 The range that the mob will search for a treasure chest within a ruin or shipwreck to move towards.
speed_multiplier Decimal 1.0 Movement speed multiplier of the mob when using this AI Goal
stop_distance Decimal 2.0 The distance the mob will move before stopping.
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minecraft:behavior.fire_at_target

Allows an entity to attack by firing a shot with a delay. Anchor and offset parameters of this component overrides the anchor and offset from projectile component.

Name Type Default Value Description
attack_cooldown Decimal 0.500000 The cooldown time in seconds before this goal can be used again.
attack_range Range [a, b] [2.000000, 16.000000] Target needs to be within this range for the attack to happen.
filters Minecraft Filter Conditions that need to be met for the behavior to start.
max_head_rotation_x Decimal 30.000000 Maximum head rotation (in degrees), on the X-axis, that this entity can apply while trying to look at the target.
max_head_rotation_y Decimal 30.000000 Maximum head rotation (in degrees), on the Y-axis, that this entity can apply while trying to look at the target.
owner_anchor Integer 2 Entity anchor for the projectile spawn location.
owner_offset Vector [a, b, c] [0.000, 0.000, 0.000] Offset vector from the owner_anchor.
post_shoot_delay Decimal 0.200000 Time in seconds between firing the projectile and ending the goal.
pre_shoot_delay Decimal 0.750000 Time in seconds before firing the projectile.
projectile_def String Actor definition to use as projectile for the ranged attack. The actor must be a projectile. This field is required for the goal to be usable.
ranged_fov Decimal 90.000000 Field of view (in degrees) when using sensing to detect a target for attack.
target_anchor Integer 2 Entity anchor for projectile target.
target_offset Vector [a, b, c] [0.000, 0.000, 0.000] Offset vector from the target_anchor.
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minecraft:behavior.flee_sun

Allows the mob to run away from direct sunlight and seek shade.

Name Type Default Value Description
speed_multiplier Decimal 1.0 Movement speed multiplier of the mob when using this AI Goal
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minecraft:behavior.float

Allows the mob to stay afloat while swimming. Passengers will be kicked out the moment the mob's head goes underwater, which may not happen for tall mobs.

Name Type Default Value Description
sink_with_passengers Boolean false If true, the mob will keep sinking as long as it has passengers.
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minecraft:behavior.float_wander

Allows the mob to float around like the Ghast.

Name Type Default Value Description
float_duration Range [a, b] [0.0, 0.0] Range of time in seconds the mob will float around before landing and choosing to do something else
must_reach Boolean false If true, the point has to be reachable to be a valid target
random_reselect Boolean false If true, the mob will randomly pick a new point while moving to the previously selected one
xz_dist Integer 10 Distance in blocks on ground that the mob will look for a new spot to move to. Must be at least 1
y_dist Integer 7 Distance in blocks that the mob will look up or down for a new spot to move to. Must be at least 1
y_offset Decimal 0.0 Height in blocks to add to the selected target position
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minecraft:behavior.follow_caravan

Allows the mob to follow mobs that are in a caravan.

Name Type Default Value Description
entity_count Integer 1 Number of entities that can be in the caravan
entity_types JSON Object List of entity types that this mob can follow in a caravan
Name Type Default Value Description
cooldown Decimal 0.0 The amount of time in seconds that the mob has to wait before selecting a target of the same type again
filters Minecraft Filter Conditions that make this entry in the list valid
max_dist Decimal 16 Maximum distance this mob can be away to be a valid choice
must_see Boolean false If true, the mob has to be visible to be a valid choice
must_see_forget_duration Decimal 3.0 Determines the amount of time in seconds that this mob will look for a target before forgetting about it and looking for a new one when the target isn't visible any more
reevaluate_description Boolean false If true, the mob will stop being targeted if it stops meeting any conditions.
sprint_speed_multiplier Decimal 1.0 Multiplier for the running speed. A value of 1.0 means the speed is unchanged
walk_speed_multiplier Decimal 1.0 Multiplier for the walking speed. A value of 1.0 means the speed is unchanged
speed_multiplier Decimal 1.0 Movement speed multiplier of the mob when using this AI Goal
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minecraft:behavior.follow_mob

Allows the mob to follow other mobs.

Name Type Default Value Description
search_range Integer 0 The distance in blocks it will look for a mob to follow
speed_multiplier Decimal 1.0 Movement speed multiplier of the mob when using this AI Goal
stop_distance Decimal 2.0 The distance in blocks this mob stops from the mob it is following
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minecraft:behavior.follow_owner

Allows a mob to follow the player that owns it.

Name Type Default Value Description
can_teleport Boolean true Defines if the mob will teleport to its owner when too far away.
ignore_vibration Boolean true Defines if the mob should disregard following its owner after detecting a recent vibration.
max_distance Decimal 60.0 The maximum distance the mob can be from its owner to start following it. Applicable only when "can_teleport" is set to false.
post_teleport_distance Boolean "stop_distance" + 1 Defines how far (in blocks) the entity will be from its owner after teleporting. If not specified, it defaults to "stop_distance" + 1, allowing the entity to seamlessly resume navigation.
speed_multiplier Decimal 1.0 Movement speed multiplier of the mob when using this AI Goal
start_distance Decimal 10.0 The minimum distance the mob must be from its owner to start following it.
stop_distance Decimal 2.0 The distance at which the mob will stop following its owner.
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minecraft:behavior.follow_parent

Allows the mob to follow their parent around.

Name Type Default Value Description
speed_multiplier Decimal 1.0 Movement speed multiplier of the mob when using this AI Goal
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minecraft:behavior.follow_target_captain

Allows mob to move towards its current target captain.

Name Type Default Value Description
follow_distance Decimal 0.0 Defines the distance in blocks the mob will stay from its target while following.
within_radius Decimal 0.0 Defines the maximum distance in blocks a mob can get from its target captain before giving up trying to follow it.
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minecraft:behavior.go_and_give_items_to_noteblock

The entity will attempt to toss the items from its inventory to a nearby recently played noteblock.

Name Type Default Value Description
listen_time Integer 0.000000 Sets the time an entity should continue delivering items to a noteblock after hearing it.
on_item_throw Trigger Event(s) to run when this mob throws items.
reach_block_distance Decimal 3.000000 Sets the desired distance to be reached before throwing the items towards the block.
run_speed Decimal 1.000000 Sets the entity's speed when running toward the block.
throw_force Decimal 0.200000 Sets the throw force.
throw_sound String Sound to play when this mob throws an item.
vertical_throw_mul Decimal 1.500000 Sets the vertical throw multiplier that is applied on top of the throw force in the vertical direction.
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minecraft:behavior.go_and_give_items_to_owner

The entity will attempt to toss the items from its inventory to its owner.

Name Type Default Value Description
on_item_throw Trigger Event(s) to run when this mob throws items.
reach_mob_distance Decimal 3.000000 Sets the desired distance to be reached before giving items to owner.
run_speed Decimal 1.000000 Sets the entity's speed when running toward the owner.
throw_force Decimal 0.200000 Sets the throw force.
throw_sound String item_thrown Sound to play when this mob throws an item.
vertical_throw_mul Decimal 1.500000 Sets the vertical throw multiplier that is applied on top of the throw force in the vertical direction.
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minecraft:behavior.go_home

Allows the mob to move back to the position they were spawned.

Name Type Default Value Description
calculate_new_path_radius Decimal 2.00 Distance in blocks that the mob is considered close enough to the end of the current path. A new path will then be calculated to continue toward home.
goal_radius Decimal 0.50 Distance in blocks within the mob considers it has reached the goal. This is the "wiggle room" to stop the AI from bouncing back and forth trying to reach a specific spot.
interval Integer 120 A random value to determine when to randomly move somewhere. This has a 1/interval chance to choose this goal.
on_failed Trigger Event(s) to run when this goal fails.
on_home Trigger Event(s) to run when this mob gets home.
speed_multiplier Decimal 1.0 Movement speed multiplier of the mob when using this AI Goal.
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minecraft:behavior.guardian_attack

Allows this entity to use a laser beam attack. Can only be used by Guardians and Elder Guardians.

Name Type Default Value Description
elder_extra_magic_damage Integer 2 Amount of additional damage dealt from an elder guardian's magic attack.
hard_mode_extra_magic_damage Integer 2 In hard difficulty, amount of additional damage dealt from a guardian's magic attack.
magic_damage Integer 1 Amount of damage dealt from a guardian's magic attack. Magic attack damage is added to the guardian's base attack damage.
min_distance Decimal 3 Guardian attack behavior stops if the target is closer than this distance (doesn't apply to elders).
sound_delay_time Decimal 0.5 Time (in seconds) to wait after starting an attack before playing the guardian attack sound.
x_max_rotation Decimal 90 Maximum rotation (in degrees), on the X-axis, this entity can rotate while trying to look at the target.
y_max_head_rotation Decimal 90 Maximum rotation (in degrees), on the Y-axis, this entity can rotate its head while trying to look at the target.
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minecraft:behavior.harvest_farm_block

Allows the entity to search within an area for farmland with air above it. If found, the entity will replace the air block by planting a seed item from its inventory on the farmland block. This goal requires "minecraft:inventory" and "minecraft:navigation" to execute. This goal will not execute if the entity does not have an item in its inventory.

Name Type Default Value Description
goal_radius Decimal 1.50 Distance in blocks within the entity considers it has reached it's target position.
max_seconds_before_search Decimal 1.0 The maximum amount of time in seconds that the goal can take before searching for the first harvest block. The time is chosen between 0 and this number.
search_cooldown_max_seconds Decimal 8.0 The maximum amount of time in seconds that the goal can take before searching again, after failing to find a a harvest block already. The time is chosen between 0 and this number.
search_count Integer 0 The number of randomly selected blocks each tick that the entity will check within its search range and height for a valid block to move to. A value of 0 will have the mob check every block within range in one tick.
search_height Integer 1 The Height in blocks the entity will search within to find a valid target position.
search_range Integer 16 The distance in blocks the entity will search within to find a valid target position.
seconds_until_new_task Decimal 0.5 The amount of time in seconds that the goal will cooldown after a successful reap/sow, before it can start again.
speed_multiplier Decimal 0.50 Movement speed multiplier of the entity when using this Goal.
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minecraft:behavior.hide

Allows a mob with the hide component to attempt to move to - and hide at - an owned or nearby POI.

Name Type Default Value Description
duration Decimal 1.0 Amount of time in seconds that the mob reacts.
poi_type String Defines what POI type to hide at.
speed_multiplier Decimal 1.0 Movement speed multiplier of the mob when using this AI Goal
timeout_cooldown Decimal 8.0 The cooldown time in seconds before the goal can be reused after a internal failure or timeout condition.
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minecraft:behavior.hold_ground

The mob freezes and looks at the mob they are targeting.

Name Type Default Value Description
broadcast Boolean false Whether to broadcast out the mob's target to other mobs of the same type.
broadcast_range Decimal 0.0f Range in blocks for how far to broadcast.
min_radius Decimal 10.0f Minimum distance the target must be for the mob to run this goal.
within_radius_event String Event to run when target is within the radius. This event is broadcasted if broadcast is true.
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minecraft:behavior.hurt_by_target

Allows the mob to target another mob that hurts them.

Name Type Default Value Description
alert_same_type Boolean false If true, nearby mobs of the same type will be alerted about the damage
entity_types JSON Object List of entity types that this mob can target when hurt by them
Name Type Default Value Description
cooldown Decimal 0.0 The amount of time in seconds that the mob has to wait before selecting a target of the same type again
filters Minecraft Filter Conditions that make this entry in the list valid
max_dist Decimal 16 Maximum distance this mob can be away to be a valid choice
must_see Boolean false If true, the mob has to be visible to be a valid choice
must_see_forget_duration Decimal 3.0 Determines the amount of time in seconds that this mob will look for a target before forgetting about it and looking for a new one when the target isn't visible any more
reevaluate_description Boolean false If true, the mob will stop being targeted if it stops meeting any conditions.
sprint_speed_multiplier Decimal 1.0 Multiplier for the running speed. A value of 1.0 means the speed is unchanged
walk_speed_multiplier Decimal 1.0 Multiplier for the walking speed. A value of 1.0 means the speed is unchanged
hurt_owner Boolean false If true, the mob will hurt its owner and other mobs with the same owner as itself
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minecraft:behavior.inspect_bookshelf

Allows the mob to inspect bookshelves.

Name Type Default Value Description
goal_radius Decimal 0.5 Distance in blocks within the mob considers it has reached the goal. This is the "wiggle room" to stop the AI from bouncing back and forth trying to reach a specific spot
search_count Integer 10 The number of blocks each tick that the mob will check within its search range and height for a valid block to move to. A value of 0 will have the mob check every block within range in one tick
search_height Integer 1 The height that the mob will search for bookshelves
search_range Integer 0 Distance in blocks the mob will look for books to inspect
speed_multiplier Decimal 1.0 Movement speed multiplier of the mob when using this AI Goal
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minecraft:behavior.investigate_suspicious_location

Allows this entity to move towards a "suspicious" position based on data gathered in minecraft:suspect_tracking

Name Type Default Value Description
goal_radius Decimal 1.5 Distance in blocks within the entity considers it has reached it's target position.
speed_multiplier Decimal 1 Movement speed multiplier
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minecraft:behavior.jump_around_target

Allows an entity to jump around a target.

Name Type Default Value Description
check_collision Boolean false Enables collision checks when calculating the jump. Setting check_collision to true may affect performance and should be used with care.
entity_bounding_box_scale Decimal 0.700000 Scaling temporarily applied to the entity's AABB bounds when jumping. A smaller bounding box reduces the risk of collisions during the jump. When check_collision is true it also increases the chance of being able to jump when close to obstacles.
filters Minecraft Filter Conditions that need to be met for the behavior to start.
jump_angles Array [ 40.0, 55.0, 60.0, 75.0, 80.0 ] The jump angles in float degrees that are allowed when performing the jump. The order in which the angles are chosen is randomized.
jump_cooldown_duration Decimal 0.500000 The time in seconds to spend in cooldown before this goal can be used again.
jump_cooldown_when_hurt_duration Decimal 0.100000 The time in seconds to spend in cooldown after being hurt before this goal can be used again.
landing_distance_from_target Range [a, b] [4.000000, 8.000000] The range deciding how close to and how far away from the target the landing position can be when jumping.
landing_position_spread_degrees Integer 90 This angle (in degrees) is used for controlling the spread when picking a landing position behind the target. A zero spread angle means the landing position will be straight behind the target with no variance. A 90 degree spread angle means the landing position can be up to 45 degrees to the left and to the right of the position straight behind the target's view direction.
last_hurt_duration Decimal 2.000000 If the entity was hurt within these last seconds, the jump_cooldown_when_hurt_duration will be used instead of jump_cooldown_duration.
line_of_sight_obstruction_height_ignore Integer 4 If the entity's line of sight towards its target is obstructed by an obstacle with a height below this number, the obstacle will be ignored, and the goal will try to find a valid landing position.
max_jump_velocity Decimal 1.400000 Maximum velocity a jump can be performed at.
prepare_jump_duration Decimal 0.500000 The time in seconds to spend preparing for the jump.
required_vertical_space Integer 4 The number of blocks above the entity's head that has to be air for this goal to be usable.
snap_to_surface_block_range Integer 10 The number of blocks above and below from the jump target position that will be checked to find a surface to land on.
valid_distance_to_target Range [a, b] [4.000000, 20.000000] Target needs to be within this range for the jump to happen.
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minecraft:behavior.jump_to_block

Allows an entity to jump to another random block.

Name Type Default Value Description
cooldown_range Range [a, b] [10, 20] Minimum and maximum cooldown time-range (positive, in seconds) between each attempted jump.
forbidden_blocks Array Blocks that the mob can't jump to.
max_velocity Decimal 1.500000 The maximum velocity with which the mob can jump.
minimum_distance Integer 2 The minimum distance (in blocks) from the mob to a block, in order to consider jumping to it.
minimum_path_length Integer 5 The minimum length (in blocks) of the mobs path to a block, in order to consider jumping to it.
preferred_blocks Array Blocks that the mob prefers jumping to.
preferred_blocks_chance Decimal 1.000000 Chance (between 0.0 and 1.0) that the mob will jump to a preferred block, if in range. Only matters if preferred blocks are defined.
scale_factor Decimal 0.700000 The scalefactor of the bounding box of the mob while it is jumping.
search_height Integer 10 The height (in blocks, in range [2, 15]) of the search box, centered around the mob.
search_width Integer 8 The width (in blocks, in range [2, 15]) of the search box, centered around the mob.
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minecraft:behavior.knockback_roar

Allows the mob to perform a damaging knockback that affects all nearby entities.

Name Type Default Value Description
attack_time Decimal 0.5 The delay after which the knockback occurs (in seconds).
cooldown_time Decimal 0.10 Time (in seconds) the mob has to wait before using the goal again.
damage_filters Minecraft Filter The list of conditions another entity must meet to be a valid target to apply damage to.
duration Decimal 1.0 The max duration of the roar (in seconds).
knockback_damage Integer 6 The damage dealt by the knockback roar.
knockback_filters Minecraft Filter The list of conditions another entity must meet to be a valid target to apply knockback to.
knockback_height_cap Decimal 0.40 The maximum height for vertical knockback.
knockback_horizontal_strength Integer 4 The strength of the horizontal knockback.
knockback_range Integer 4 The radius (in blocks) of the knockback effect.
knockback_vertical_strength Integer 4 The strength of the vertical knockback.
on_roar_end Trigger Event that is triggered when the roar ends.
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minecraft:behavior.lay_down

Allows mobs to lay down at times

Name Type Default Value Description
interval Integer 120 A random value to determine at what intervals something can occur. This has a 1/interval chance to choose this goal
random_stop_interval Integer 120 a random value in which the goal can use to pull out of the behavior. This is a 1/interval chance to play the sound
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minecraft:behavior.lay_egg

Allows the mob to lay an egg block on certain types of blocks if the mob is pregnant.

Name Type Default Value Description
allow_laying_from_below Boolean false Allows the mob to lay its eggs from below the target if it can't get there. This is useful if the target block is water with air above, since mobs may not be able to get to the air block above water.
egg_type String minecraft:turtle_egg Block type for the egg to lay. If this is a turtle egg, the number of eggs in the block is randomly set.
goal_radius Decimal 0.5 Distance in blocks within the mob considers it has reached the goal. This is the "wiggle room" to stop the AI from bouncing back and forth trying to reach a specific spot
lay_egg_sound String lay_egg Name of the sound event played when laying the egg. Defaults to lay_egg, which is used for Turtles.
lay_seconds Decimal 10.0f Duration of the laying egg process in seconds.
on_lay Trigger Event to run when this mob lays the egg.
search_height Integer 1 Height in blocks the mob will look for a target block to move towards
search_range Integer 0 The distance in blocks it will look for a target block to move towards
speed_multiplier Decimal 1.0 Movement speed multiplier of the mob when using this AI Goal
target_blocks Array [ minecraft:sand ] Blocks that the mob can lay its eggs on top of.
target_materials_above_block Array [ Air ] Types of materials that can exist above the target block. Valid types are Air, Water, and Lava.
use_default_animation Boolean true Specifies if the default lay-egg animation should be played when the egg is placed or not.
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minecraft:behavior.leap_at_target

Allows monsters to jump at and attack their target. Can only be used by hostile mobs.

Name Type Default Value Description
must_be_on_ground Boolean true If true, the mob will only jump at its target if its on the ground. Setting it to false will allow it to jump even if its already in the air
set_persistent Boolean false Allows the actor to be set to persist upon targeting a player
yd Decimal 0.0 The height in blocks the mob jumps when leaping at its target
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minecraft:behavior.look_at_entity

Allows the mob to look at nearby entities.

Name Type Default Value Description
angle_of_view_horizontal Integer 360 The angle in degrees that the mob can see in the Y-axis (up-down).
angle_of_view_vertical Integer 360 The angle in degrees that the mob can see in the X-axis (left-right).
filters Minecraft Filter Filter to determine the conditions for this mob to look at the entity
look_distance Decimal 8.0 The distance in blocks from which the entity will look at the nearest entity.
look_time Range [a, b] [2, 4] Time range to look at the nearest entity.
probability Decimal 0.02 The probability of looking at the target. A value of 1.00 is 100%.
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minecraft:behavior.look_at_player

Allows the mob to look at the player when the player is nearby.

Name Type Default Value Description
angle_of_view_horizontal Integer 360 The angle in degrees that the mob can see in the Y-axis (up-down).
angle_of_view_vertical Integer 360 The angle in degrees that the mob can see in the X-axis (left-right).
look_distance Decimal 8.0 The distance in blocks from which the entity will look at the nearest player.
look_time Range [a, b] [2, 4] Time range to look at the nearest player.
probability Decimal 0.02 The probability of looking at the target. A value of 1.00 is 100%.
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minecraft:behavior.look_at_target

Allows the mob to look at the entity they are targetting.

Name Type Default Value Description
angle_of_view_horizontal Integer 360 The angle in degrees that the mob can see in the Y-axis (up-down).
angle_of_view_vertical Integer 360 The angle in degrees that the mob can see in the X-axis (left-right).
look_distance Decimal 8.0 The distance in blocks from which the entity will look at this mob's current target.
look_time Range [a, b] [2, 4] Time range to look at this mob's current target.
probability Decimal 0.02 The probability of looking at the target. A value of 1.00 is 100%.
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minecraft:behavior.look_at_trading_player

Allows the mob to look at the player they are trading with.

Name Type Default Value Description
angle_of_view_horizontal Integer 360 The angle in degrees that the mob can see in the Y-axis (up-down).
angle_of_view_vertical Integer 360 The angle in degrees that the mob can see in the X-axis (left-right).
look_distance Decimal 8.0 The distance in blocks from which the entity will look at the player this mob is trading with.
look_time Range [a, b] [2, 4] Time range to look at the player this mob is trading with.
probability Decimal 0.02 The probability of looking at the target. A value of 1.00 is 100%.
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minecraft:behavior.make_love

Allows the villager to look for a mate to spawn other villagers with. Can only be used by Villagers.
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minecraft:behavior.melee_attack

Allows an entity to deal damage through a melee attack.

Name Type Default Value Description
attack_once Boolean false Allows the entity to use this attack behavior, only once EVER.
attack_types String N/A Defines the entity types this entity will attack.
can_spread_on_fire Boolean false If the entity is on fire, this allows the entity's target to catch on fire after being hit.
cooldown_time Decimal 1 Cooldown time (in seconds) between attacks.
inner_boundary_time_increase Decimal 0.25 Time (in seconds) to add to attack path recalculation when the target is beyond the "path_inner_boundary".
max_dist Decimal N/A Unused. No effect on "minecraft:behavior.melee_attack".
max_path_time Decimal 0.55 Maximum base time (in seconds) to recalculate new attack path to target (before increases applied).
melee_fov Decimal 90 Field of view (in degrees) when using the sensing component to detect an attack target.
min_path_time Decimal 0.2 Minimum base time (in seconds) to recalculate new attack path to target (before increases applied).
on_attack Trigger N/A Defines the event to trigger when this entity successfully attacks.
outer_boundary_time_increase Decimal 0.5 Time (in seconds) to add to attack path recalculation when the target is beyond the "path_outer_boundary".
path_fail_time_increase Decimal 0.75 Time (in seconds) to add to attack path recalculation when this entity cannot move along the current path.
path_inner_boundary Decimal 16 Distance at which to increase attack path recalculation by "inner_boundary_tick_increase".
path_outer_boundary Decimal 32 Distance at which to increase attack path recalculation by "outer_boundary_tick_increase".
random_stop_interval Integer 0 This entity will have a 1 in N chance to stop it's current attack, where N = "random_stop_interval".
reach_multiplier Decimal 2 Used with the base size of the entity to determine minimum target-distance before trying to deal attack damage.
require_complete_path Boolean false Toggles (on/off) the need to have a full path from the entity to the target when using this melee attack behavior.
set_persistent Boolean false Allows the actor to be set to persist upon targeting a player
speed_multiplier Decimal 1 This multiplier modifies the attacking entity's speed when moving toward the target.
target_dist Decimal N/a Unused. No effect on "minecraft:behavior.melee_attack".
track_target Boolean false Allows the entity to track the attack target, even if the entity has no sensing.
x_max_rotation Decimal 30 Maximum rotation (in degrees), on the X-axis, this entity can rotate while trying to look at the target.
y_max_head_rotation Decimal 30 Maximum rotation (in degrees), on the Y-axis, this entity can rotate its head while trying to look at the target.
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minecraft:behavior.melee_box_attack

Allows an entity to deal damage through a melee attack with reach calculations based on bounding boxes.

Name Type Default Value Description
attack_once Boolean false Allows the entity to use this attack behavior, only once EVER.
attack_types String N/A Defines the entity types this entity will attack.
can_spread_on_fire Boolean false If the entity is on fire, this allows the entity's target to catch on fire after being hit.
cooldown_time Decimal 1 Cooldown time (in seconds) between attacks.
horizontal_reach Decimal 0.8 The attack reach of the mob will be a box with the size of the mobs bounds increased by this value in all horizontal directions.
inner_boundary_time_increase Decimal 0.25 Time (in seconds) to add to attack path recalculation when the target is beyond the "path_inner_boundary".
max_dist Decimal N/A Unused. No effect on "minecraft:behavior.melee_attack".
max_path_time Decimal 0.55 Maximum base time (in seconds) to recalculate new attack path to target (before increases applied).
melee_fov Decimal 90 Field of view (in degrees) when using the sensing component to detect an attack target.
min_path_time Decimal 0.2 Minimum base time (in seconds) to recalculate new attack path to target (before increases applied).
on_attack Trigger N/A Defines the event to trigger when this entity successfully attacks.
outer_boundary_time_increase Decimal 0.5 Time (in seconds) to add to attack path recalculation when the target is beyond the "path_outer_boundary".
path_fail_time_increase Decimal 0.75 Time (in seconds) to add to attack path recalculation when this entity cannot move along the current path.
path_inner_boundary Decimal 16 Distance at which to increase attack path recalculation by "inner_boundary_tick_increase".
path_outer_boundary Decimal 32 Distance at which to increase attack path recalculation by "outer_boundary_tick_increase".
random_stop_interval Integer 0 This entity will have a 1 in N chance to stop it's current attack, where N = "random_stop_interval".
require_complete_path Boolean false Toggles (on/off) the need to have a full path from the entity to the target when using this melee attack behavior.
set_persistent Boolean false Allows the actor to be set to persist upon targeting a player
speed_multiplier Decimal 1 This multiplier modifies the attacking entity's speed when moving toward the target.
target_dist Decimal N/a Unused. No effect on "minecraft:behavior.melee_attack".
track_target Boolean false Allows the entity to track the attack target, even if the entity has no sensing.
x_max_rotation Decimal 30 Maximum rotation (in degrees), on the X-axis, this entity can rotate while trying to look at the target.
y_max_head_rotation Decimal 30 Maximum rotation (in degrees), on the Y-axis, this entity can rotate its head while trying to look at the target.
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minecraft:behavior.mingle

Allows an entity to go to the village bell and mingle with other entities

Name Type Default Value Description
cooldown_time Decimal 0.0 Time in seconds the mob has to wait before using the goal again
duration Decimal 1.0 Amount of time in seconds that the entity will chat with another entity
mingle_distance Decimal 2.0f The distance from its partner that this entity will mingle. If the entity type is not the same as the entity, this value needs to be identical on both entities.
mingle_partner_type List empty The entity type that this entity is allowed to mingle with
speed_multiplier Decimal 1.0 Movement speed multiplier of the mob when using this AI Goal
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minecraft:behavior.mount_pathing

Allows the mob to move around on its own while mounted seeking a target to attack.

Name Type Default Value Description
speed_multiplier Decimal 1.0 Movement speed multiplier of the mob when using this AI Goal
target_dist Decimal 0.0 The distance at which this mob wants to be away from its target
track_target Boolean false If true, this mob will chase after the target as long as it's a valid target
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minecraft:behavior.move_around_target

Allows an entity to move around a target. If the entity is too close (i.e. closer than destination range min and height difference limit) it will try to move away from its target. If the entity is too far away from its target it will try to move closer to a random position within the destination range. A randomized amount of those positions will be behind the target, and the spread can be tweaked with 'destination_pos_search_spread_degrees'.

Name Type Default Value Description
destination_pos_search_spread_degrees Decimal 90.000000 This angle (in degrees) is used for controlling the spread when picking a destination position behind the target. A zero spread angle means the destination position will be straight behind the target with no variance. A 90 degree spread angle means the destination position can be up to 45 degrees to the left and to the right of the position straight behind the target's view direction..
destination_position_range Range [a, b] [4.000000, 8.000000] The range of distances from the target entity within which the goal should look for a position to move the owner entity to.
filters Minecraft Filter Conditions that need to be met for the behavior to start.
height_difference_limit Decimal 10.000000 Distance in height (in blocks) between the owner entity and the target has to be less than this value when owner checks if it is too close and should move away from the target. This value needs to be bigger than zero for the move away logic to trigger.
horizontal_search_distance Integer 5 Horizontal search distance (in blocks) when searching for a position to move away from target.
movement_speed Decimal 0.600000 The speed with which the entity should move to its target position.
vertical_search_distance Integer 5 Vertical search distance (in blocks) when searching for a position to move away from target.
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minecraft:behavior.move_indoors

Allows this entity to move indoors.

Name Type Default Value Description
speed_multiplier Decimal 0.800000 The movement speed modifier to apply to the entity while it is moving indoors.
timeout_cooldown Decimal 8.000000 The cooldown time in seconds before the goal can be reused after pathfinding fails
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minecraft:behavior.move_outdoors

Allows this entity to move outdoors.

Name Type Default Value Description
goal_radius Decimal 0.500000 The radius away from the target block to count as reaching the goal.
search_count Integer 0.000000 The amount of times to try finding a random outdoors position before failing.
search_height Integer 0.000000 The y range to search for an outdoors position for.
search_range Integer 0.000000 The x and z range to search for an outdoors position for.
speed_multiplier Decimal 0.500000 The movement speed modifier to apply to the entity while it is moving outdoors.
timeout_cooldown Decimal 8.000000 The cooldown time in seconds before the goal can be reused after pathfinding fails
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minecraft:behavior.move_through_village

Can only be used by Villagers. Allows the villagers to create paths around the village.

Name Type Default Value Description
only_at_night Boolean false If true, the mob will only move through the village during night time
speed_multiplier Decimal 1.0 Movement speed multiplier of the mob when using this AI Goal
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minecraft:behavior.move_to_block

Allows mob to move towards a block.

Name Type Default Value Description
goal_radius Decimal 0.5 Distance in blocks within the mob considers it has reached the goal. This is the "wiggle room" to stop the AI from bouncing back and forth trying to reach a specific spot
on_reach Trigger Event to run on block reached.
on_stay_completed Trigger Event to run on completing a stay of stay_duration at the block.
search_height Integer 1 The height in blocks that the mob will look for the block.
search_range Integer 0 The distance in blocks that the mob will look for the block.
speed_multiplier Decimal 1.0 Movement speed multiplier of the mob when using this AI Goal
start_chance Decimal 1.0 Chance to start the behavior (applied after each random tick_interval).
stay_duration Decimal 0.0 Number of ticks needed to complete a stay at the block.
target_blocks List Block types to move to.
target_offset Vector [a, b, c] [0, 0, 0] Offset to add to the selected target position.
target_selection_method String nearest Kind of block to find fitting the specification. Valid values are "random" and "nearest".
tick_interval Integer 20 Average interval in ticks to try to run this behavior.
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minecraft:behavior.move_to_land

Allows the mob to move back onto land when in water.

Name Type Default Value Description
goal_radius Decimal 0.5 Distance in blocks within the mob considers it has reached the goal. This is the "wiggle room" to stop the AI from bouncing back and forth trying to reach a specific spot
search_count Integer 10 The number of blocks each tick that the mob will check within its search range and height for a valid block to move to. A value of 0 will have the mob check every block within range in one tick
search_height Integer 1 Height in blocks the mob will look for land to move towards
search_range Integer 0 The distance in blocks it will look for land to move towards
speed_multiplier Decimal 1.0 Movement speed multiplier of the mob when using this AI Goal
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minecraft:behavior.move_to_lava

Allows the mob to move back into lava when on land.

Name Type Default Value Description
goal_radius Decimal 0.5 Distance in blocks within the mob considers it has reached the goal. This is the "wiggle room" to stop the AI from bouncing back and forth trying to reach a specific spot
search_count Integer 10 The number of blocks each tick that the mob will check within its search range and height for a valid block to move to. A value of 0 will have the mob check every block within range in one tick
search_height Integer 1 Height in blocks the mob will look for lava to move towards
search_range Integer 0 The distance in blocks it will look for lava to move towards
speed_multiplier Decimal 1.0 Movement speed multiplier of the mob when using this AI Goal
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minecraft:behavior.move_to_liquid

Allows the mob to move into a liquid when on land.

Name Type Default Value Description
goal_radius Decimal 0.5 Distance in blocks within the mob considers it has reached the goal. This is the "wiggle room" to stop the AI from bouncing back and forth trying to reach a specific spot
material_type String Any The material type of the liquid block to find. Valid values are "Any", "Water", and "Lava".
search_count Integer 10 The number of blocks each tick that the mob will check within its search range and height for a valid block to move to. A value of 0 will have the mob check every block within range in one tick
search_height Integer 1 Height in blocks the mob will look for the liquid block to move towards
search_range Integer 0 The distance in blocks it will look for the liquid block to move towards
speed_multiplier Decimal 1.0 Movement speed multiplier of the mob when using this AI Goal
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minecraft:behavior.move_to_poi

Allows the mob to move to a POI if able to

Name Type Default Value Description
poi_type String Tells the goal what POI type it should be looking for
speed_multiplier Decimal 1.0 Movement speed multiplier of the mob when using this AI Goal
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minecraft:behavior.move_to_random_block

Allows mob to move towards a random block.

Name Type Default Value Description
block_distance Decimal 16.0 Defines the distance from the mob, in blocks, that the block to move to will be chosen.
within_radius Decimal 0.0 Defines the distance in blocks the mob has to be from the block for the movement to be finished.
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minecraft:behavior.move_to_village

Allows the mob to move into a random location within a village.

Name Type Default Value Description
cooldown_time Decimal 0.0 Time in seconds the mob has to wait before using the goal again
goal_radius Decimal 0.5 Distance in blocks within the mob considers it has reached the goal. This is the "wiggle room" to stop the AI from bouncing back and forth trying to reach a specific spot
search_range Integer 0 The distance in blocks to search for villages. If <= 0, find the closest village regardless of distance.
speed_multiplier Decimal 1.0 Movement speed multiplier of the mob when using this AI Goal
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minecraft:behavior.move_to_water

Allows the mob to move back into water when on land.

Name Type Default Value Description
goal_radius Decimal 0.5 Distance in blocks within the mob considers it has reached the goal. This is the "wiggle room" to stop the AI from bouncing back and forth trying to reach a specific spot
search_count Integer 10 The number of blocks each tick that the mob will check within its search range and height for a valid block to move to. A value of 0 will have the mob check every block within range in one tick
search_height Integer 1 Height in blocks the mob will look for water to move towards
search_range Integer 0 The distance in blocks it will look for water to move towards
speed_multiplier Decimal 1.0 Movement speed multiplier of the mob when using this AI Goal
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minecraft:behavior.move_towards_dwelling_restriction

Allows entities with the "minecraft:dweller" component to move toward their Village area that the entity should be restricted to.

Name Type Default Value Description
speed_multiplier Decimal 1.0 This multiplier modifies the entity's speed when moving towards its restriction.
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minecraft:behavior.move_towards_home_restriction


Allows entities with a "minecraft:home" component to move towards their home position.
If "restriction_radius" is set, entities will be able to run this behavior only if outside of it.

Name Type Default Value Description
speed_multiplier Decimal 1.0 This multiplier modifies the entity's speed when moving towards its restriction.
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minecraft:behavior.move_towards_target

Allows mob to move towards its current target.

Name Type Default Value Description
within_radius Decimal 0.0 Defines the radius in blocks that the mob tries to be from the target. A value of 0 means it tries to occupy the same block as the target
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minecraft:behavior.nap

Allows mobs to occassionally stop and take a nap under certain conditions.

Name Type Default Value Description
cooldown_max Decimal 0.0 Maximum time in seconds the mob has to wait before using the goal again
cooldown_min Decimal 0.0 Minimum time in seconds the mob has to wait before using the goal again
mob_detect_dist Decimal 6.0 The block distance in x and z that will be checked for mobs that this mob detects
mob_detect_height Decimal 6.0 The block distance in y that will be checked for mobs that this mob detects
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minecraft:behavior.nearest_attackable_target

Allows an entity to attack the closest target within a given subset of specific target types.

Name Type Default Value Description
attack_interval Integer 0 Time range (in seconds) between searching for an attack target, range is in (0, "attack_interval"]. Only used if "attack_interval" is greater than 0, otherwise "scan_interval" is used.
attack_interval_min Integer 0 Alias for "attack_interval"; provides the same functionality as "attack_interval".
attack_owner Boolean false If true, this entity can attack its owner.
entity_types JSON Object Filters which types of targets are valid for this entity.
Name Type Default Value Description
filters Minecraft Filter Conditions that make this target a valid type.
max_dist Decimal 16 To be a valid target choice, the target type cannot be farther away from this entity than "max_dist".
must_see Boolean false Determines if target-validity requires this entity to be in range only, or both in range and in sight.
must_see_forget_duration Boolean 3.0 Time (in seconds) the target must not be seen by this entity to become invalid. Used only if "must_see" is true.
reevaluate_description Boolean false If true, the mob will stop being targeted if it stops meeting any conditions.
must_reach Boolean false If true, this entity requires a path to the target.
must_see Boolean false Determines if target-validity requires this entity to be in range only, or both in range and in sight.
must_see_forget_duration Decimal 3.0 Time (in seconds) the target must not be seen by this entity to become invalid. Used only if "must_see" is true.
persist_time Decimal 0.0 Time (in seconds) this entity can continue attacking the target after the target is no longer valid.
reselect_targets Boolean false Allows the attacking entity to update the nearest target, otherwise a target is only reselected after each "scan_interval" or "attack_interval".
scan_interval Integer 10 If "attack_interval" is 0 or isn't declared, then between attacks: scanning for a new target occurs every amount of ticks equal to "scan_interval", minimum value is 1. Values under 10 can affect performance.
set_persistent Boolean false Allows the actor to be set to persist upon targeting a player
target_invisible_multiplier Decimal 0.70 Multiplied with the target's armor coverage percentage to modify "max_dist" when detecting an invisible target.
target_search_height Decimal -1.00 Maximum vertical target-search distance, if it's greater than the target type's "max_dist". A negative value defaults to "entity_types" greatest "max_dist".
target_sneak_visibility_multiplier Decimal 0.80 Multiplied with the target type's "max_dist" when trying to detect a sneaking target.
within_radius Decimal 0.0 Maximum distance this entity can be from the target when following it, otherwise the target becomes invalid. This value is only used if the entity doesn't declare "minecraft:follow_range".
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minecraft:behavior.nearest_prioritized_attackable_target

Allows the mob to check for and pursue the nearest valid target.

Name Type Default Value Description
attack_interval Integer 0 Time in seconds before selecting a target
cooldown Decimal 0.0 The amount of time in seconds that the mob has to wait before selecting a target of the same type again
entity_types JSON Object List of entity types that this mob considers valid targets
Name Type Default Value Description
cooldown Decimal 0.0 The amount of time in seconds that the mob has to wait before selecting a target of the same type again
filters Minecraft Filter Conditions that make this entry in the list valid
max_dist Decimal 16 Maximum distance this mob can be away to be a valid choice
must_see Boolean false If true, the mob has to be visible to be a valid choice
must_see_forget_duration Decimal 3.0 Determines the amount of time in seconds that this mob will look for a target before forgetting about it and looking for a new one when the target isn't visible any more
reevaluate_description Boolean false If true, the mob will stop being targeted if it stops meeting any conditions.
sprint_speed_multiplier Decimal 1.0 Multiplier for the running speed. A value of 1.0 means the speed is unchanged
walk_speed_multiplier Decimal 1.0 Multiplier for the walking speed. A value of 1.0 means the speed is unchanged
must_reach Boolean false If true, only entities that this mob can path to can be selected as targets
must_see Boolean false If true, only entities in this mob's viewing range can be selected as targets
must_see_forget_duration Decimal 3.0 Determines the amount of time in seconds that this mob will look for a target before forgetting about it and looking for a new one when the target isn't visible any more
persist_time Decimal 0.0f Time in seconds for a valid target to stay targeted when it becomes and invalid target.
priority Integer 0 Specifies the priority in which filtered enemy types should be attacked. Lower number means higher priority.
reselect_targets Boolean false If true, the target will change to the current closest entity whenever a different entity is closer
scan_interval Integer 10 How many ticks to wait between scanning for a target.
set_persistent Boolean false Allows the actor to be set to persist upon targeting a player
target_search_height Decimal -1.0f Height in blocks to search for a target mob. -1.0f means the height does not matter.
within_radius Decimal 0.0 Distance in blocks that the target can be within to launch an attack
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minecraft:behavior.ocelot_sit_on_block

Allows to mob to be able to sit in place like the ocelot.

Name Type Default Value Description
speed_multiplier Decimal 1.0 Movement speed multiplier of the mob when using this AI Goal
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minecraft:behavior.ocelotattack

Allows an entity to attack by sneaking and pouncing.

Name Type Default Value Description
cooldown_time Decimal 1 Time (in seconds) between attacks.
max_distance Decimal 15 Max distance from the target, this entity will use this attack behavior.
max_sneak_range Decimal 15 Max distance from the target, this entity starts sneaking.
max_sprint_range Decimal 4 Max distance from the target, this entity starts sprinting (sprinting takes priority over sneaking).
reach_multiplier Decimal 2 Used with the base size of the entity to determine minimum target-distance before trying to deal attack damage.
sneak_speed_multiplier Decimal 0.6 Modifies the attacking entity's movement speed while sneaking.
sprint_speed_multiplier Decimal 1.33 Modifies the attacking entity's movement speed while sprinting.
walk_speed_multiplier Decimal 0.8 Modifies the attacking entity's movement speed when not sneaking or sprinting, but still within attack range.
x_max_rotation Decimal 30 Maximum rotation (in degrees), on the X-axis, this entity can rotate while trying to look at the target.
y_max_head_rotation Decimal 30 Maximum rotation (in degrees), on the Y-axis, this entity can rotate its head while trying to look at the target.
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minecraft:behavior.offer_flower

Allows the mob to offer a flower to another mob with the minecraft:take_flower behavior.

Name Type Default Value Description
chance_to_start Decimal 0.00 Percent chance that the mob will start this goal from 0.0 to 1.0 (where 1.0 = 100%).
filters Minecraft Filter Conditions that need to be met for the behavior to start.
max_head_rotation_y Decimal 30 Maximum rotation (in degrees), on the Y-axis, this entity can rotate its head while trying to look at the target.
max_offer_flower_duration Decimal 20.00 The max amount of time (in seconds) that the mob will offer the flower for before exiting the Goal.
max_rotation_x Decimal 30 Maximum rotation (in degrees), on the X-axis, this entity can rotate while trying to look at the target.
search_area Vector [a, b, c] [6, 2, 6] The dimensions of the AABB used to search for a potential mob to offer flower to.
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minecraft:behavior.open_door

Allows the mob to open doors. Requires the mob to be able to path through doors, otherwise the mob won't even want to try opening them.

Name Type Default Value Description
close_door_after Boolean true If true, the mob will close the door after opening it and going through it
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minecraft:behavior.owner_hurt_by_target

Allows the mob to target another mob that hurts their owner.

Name Type Default Value Description
entity_types JSON Object List of entity types that this mob can target if they hurt their owner
Name Type Default Value Description
cooldown Decimal 0.0 The amount of time in seconds that the mob has to wait before selecting a target of the same type again
filters Minecraft Filter Conditions that make this entry in the list valid
max_dist Decimal 16 Maximum distance this mob can be away to be a valid choice
must_see Boolean false If true, the mob has to be visible to be a valid choice
must_see_forget_duration Decimal 3.0 Determines the amount of time in seconds that this mob will look for a target before forgetting about it and looking for a new one when the target isn't visible any more
reevaluate_description Boolean false If true, the mob will stop being targeted if it stops meeting any conditions.
sprint_speed_multiplier Decimal 1.0 Multiplier for the running speed. A value of 1.0 means the speed is unchanged
walk_speed_multiplier Decimal 1.0 Multiplier for the walking speed. A value of 1.0 means the speed is unchanged
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minecraft:behavior.owner_hurt_target

Allows the mob to target a mob that is hurt by their owner.

Name Type Default Value Description
entity_types JSON Object List of entity types that this entity can target if the potential target is hurt by this mob's owner
Name Type Default Value Description
cooldown Decimal 0.0 The amount of time in seconds that the mob has to wait before selecting a target of the same type again
filters Minecraft Filter Conditions that make this entry in the list valid
max_dist Decimal 16 Maximum distance this mob can be away to be a valid choice
must_see Boolean false If true, the mob has to be visible to be a valid choice
must_see_forget_duration Decimal 3.0 Determines the amount of time in seconds that this mob will look for a target before forgetting about it and looking for a new one when the target isn't visible any more
reevaluate_description Boolean false If true, the mob will stop being targeted if it stops meeting any conditions.
sprint_speed_multiplier Decimal 1.0 Multiplier for the running speed. A value of 1.0 means the speed is unchanged
walk_speed_multiplier Decimal 1.0 Multiplier for the walking speed. A value of 1.0 means the speed is unchanged
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minecraft:behavior.panic

Allows the mob to enter the panic state, which makes it run around and away from the damage source that made it enter this state.

Name Type Default Value Description
damage_sources List [campfire, fire, fire_tick, freezing, lava, lightning, magma, soul_campfire, temperature, entity_attack, entity_explosion, fireworks, magic, projectile, ram_attack, sonic_boom, wither, mace_smash] The list of Entity Damage Sources that will cause this mob to panic
force Boolean false If true, this mob will not stop panicking until it can't move anymore or the goal is removed from it
ignore_mob_damage Boolean false If true, the mob will not panic in response to damage from other mobs. This overrides the damage types in "damage_sources"
prefer_water Boolean false If true, the mob will prefer water over land
speed_multiplier Decimal 1.0 Movement speed multiplier of the mob when using this AI Goal
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minecraft:behavior.pet_sleep_with_owner

Allows the pet mob to move onto a bed with its owner while sleeping.

Name Type Default Value Description
goal_radius Decimal 0.5 Distance in blocks within the mob considers it has reached the goal. This is the "wiggle room" to stop the AI from bouncing back and forth trying to reach a specific spot
search_height Integer 1 Height in blocks from the owner the pet can be to sleep with owner.
search_range Integer 0 The distance in blocks from the owner the pet can be to sleep with owner.
speed_multiplier Decimal 1.0 Movement speed multiplier of the mob when using this AI Goal
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minecraft:behavior.pickup_items

Allows the mob to pick up items on the ground.

Name Type Default Value Description
can_pickup_any_item Boolean false If true, the mob can pickup any item
can_pickup_to_hand_or_equipment Boolean true If true, the mob can pickup items to its hand or armor slots
excluded_items List List of items this mob will not pick up
goal_radius Decimal 0.5 Distance in blocks within the mob considers it has reached the goal. This is the "wiggle room" to stop the AI from bouncing back and forth trying to reach a specific spot
max_dist Decimal 0.0 Maximum distance this mob will look for items to pick up
pickup_based_on_chance Boolean false If true, depending on the difficulty, there is a random chance that the mob may not be able to pickup items
speed_multiplier Decimal 1.0 Movement speed multiplier of the mob when using this AI Goal
track_target Boolean false If true, this mob will chase after the target as long as it's a valid target
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minecraft:behavior.play

Allows the mob to play with other mobs by chasing each other and moving around randomly.

Name Type Default Value Description
chance_to_start Decimal 0.00 Percent chance that the mob will start this goal, from 0 to 1.
follow_distance Integer 2 The distance (in blocks) that the mob tries to be in range of the friend it's following.
friend_search_area Vector [a, b, c] [6, 3, 6] The dimensions of the AABB used to search for a potential friend to play with.
friend_types Array The entity type(s) to consider when searching for a potential friend to play with.
max_play_duration_seconds Decimal 50.00 The max amount of seconds that the mob will play for before exiting the Goal.
random_pos_search_height Integer 3 The height (in blocks) that the mob will search within to find a random position position to move to. Must be at least 1.
random_pos_search_range Integer 16 The distance (in blocks) on ground that the mob will search within to find a random position to move to. Must be at least 1.
speed_multiplier Decimal 1.00 Movement speed multiplier of the mob when using this AI Goal.
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minecraft:behavior.play_dead

Allows this entity to pretend to be dead to avoid being targeted by attackers.

Name Type Default Value Description
apply_regeneration Boolean true Whether the mob will receive the regeneration effect while playing dead.
damage_sources Array all The list of Entity Damage Sources that will cause this mob to play dead.
duration Decimal 1.000000 The amount of time the mob will remain playing dead (in seconds).
filters Minecraft Filter The list of other triggers that are required for the mob to activate play dead
force_below_health Integer 0 The amount of health at which damage will cause the mob to play dead.
random_damage_range Range [a, b] [0, 0] The range of damage that may cause the goal to start depending on randomness. Damage taken below the min will never cause the goal to start. Damage taken above the max will always cause the goal to start.
random_start_chance Decimal 1.000000 The likelihood of this goal starting upon taking damage.
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minecraft:behavior.player_ride_tamed

Allows the mob to be ridden by the player after being tamed.
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minecraft:behavior.raid_garden

Allows the mob to eat/raid crops out of farms until they are full.

Name Type Default Value Description
blocks List Blocks that the mob is looking for to eat/raid
eat_delay Integer 2 Time in seconds between each time it eats/raids
full_delay Integer 100 Amount of time in seconds before this mob wants to eat/raid again after eating its maximum
goal_radius Decimal 0.5 Distance in blocks within the mob considers it has reached the goal. This is the "wiggle room" to stop the AI from bouncing back and forth trying to reach a specific spot
initial_eat_delay Integer 0 Time in seconds before starting to eat/raid once it arrives at it
max_to_eat Integer 6 Maximum number of crops this entity wants to eat/raid. If set to zero or less then it doesn't have a maximum
search_range Integer 0 Distance in blocks the mob will look for crops to eat
speed_multiplier Decimal 1.0 Movement speed multiplier of the mob when using this AI Goal
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minecraft:behavior.ram_attack

Allows this entity to damage a target by using a running attack.

Name Type Default Value Description
baby_knockback_modifier Decimal 0.333333 The modifier to knockback that babies have.
cooldown_range Range [a, b] [10, 20] Minimum and maximum cooldown time-range (positive, in seconds) between each attempted ram attack.
knockback_force Decimal 5.000000 The force of the knockback of the ram attack.
knockback_height Decimal 0.100000 The height of the knockback of the ram attack.
min_ram_distance Decimal 0.000000 The minimum distance at which the mob can start a ram attack.
on_start Trigger The event to trigger when attacking
pre_ram_sound String The sound to play when an entity is about to perform a ram attack.
ram_distance Decimal 0.000000 The distance at which the mob start to run with ram speed.
ram_impact_sound String The sound to play when an entity is impacting on a ram attack.
ram_speed Decimal 2.000000 Sets the entity's speed when charging toward the target.
run_speed Decimal 1.000000 Sets the entity's speed when running toward the target.
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minecraft:behavior.random_breach

Allows the mob to randomly break surface of the water.

Name Type Default Value Description
cooldown_time Decimal 0.0 Time in seconds the mob has to wait before using the goal again
interval Integer 120 A random value to determine when to randomly move somewhere. This has a 1/interval chance to choose this goal
speed_multiplier Decimal 1.0 Movement speed multiplier of the mob when using this AI Goal
xz_dist Integer 10 Distance in blocks on ground that the mob will look for a new spot to move to. Must be at least 1
y_dist Integer 7 Distance in blocks that the mob will look up or down for a new spot to move to. Must be at least 1
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minecraft:behavior.random_fly

Allows a mob to randomly fly around.

Name Type Default Value Description
can_land_on_trees Boolean true If true, the mob can stop flying and land on a tree instead of the ground
speed_multiplier Decimal 1.0 Movement speed multiplier of the mob when using this AI Goal
xz_dist Integer 10 Distance in blocks on ground that the mob will look for a new spot to move to. Must be at least 1
y_dist Integer 7 Distance in blocks that the mob will look up or down for a new spot to move to. Must be at least 1
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minecraft:behavior.random_hover

Allows the mob to hover around randomly, close to the surface

Name Type Default Value Description
hover_height Range [a, b] The height above the surface which the mob will try to maintain
interval Integer 120 A random value to determine when to randomly move somewhere. This has a 1/interval chance to choose this goal
speed_multiplier Decimal 1.0 Movement speed multiplier of the mob when using this AI Goal
xz_dist Integer 10 Distance in blocks on ground that the mob will look for a new spot to move to. Must be at least 1
y_dist Integer 7 Distance in blocks that the mob will look up or down for a new spot to move to. Must be at least 1
y_offset Decimal 0.0 Height in blocks to add to the selected target position
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minecraft:behavior.random_look_around

Allows the mob to randomly look around.

Name Type Default Value Description
look_time Range [a, b] [2, 4] The range of time in seconds the mob will stay looking in a random direction before looking elsewhere
max_angle_of_view_horizontal Integer 30 The rightmost angle a mob can look at on the horizontal plane with respect to its initial facing direction.
min_angle_of_view_horizontal Integer -30 The leftmost angle a mob can look at on the horizontal plane with respect to its initial facing direction.
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minecraft:behavior.random_look_around_and_sit

Allows the mob to randomly sit and look around for a duration. Note: Must have a sitting animation set up to use this.

Name Type Default Value Description
continue_if_leashed Boolean false If the goal should continue to be used as long as the mob is leashed.
continue_sitting_on_reload Boolean false The mob will stay sitting on reload.
max_angle_of_view_horizontal Decimal 30.0 The rightmost angle a mob can look at on the horizontal plane with respect to its initial facing direction.
max_look_count Integer 2 The max amount of unique looks a mob will have while looking around.
max_look_time Integer 40 The max amount of time (in ticks) a mob will stay looking at a direction while looking around.
min_angle_of_view_horizontal Decimal -30.0 The leftmost angle a mob can look at on the horizontal plane with respect to its initial facing direction.
min_look_count Integer 1 The min amount of unique looks a mob will have while looking around.
min_look_time Integer 20 The min amount of time (in ticks) a mob will stay looking at a direction while looking around.
probability Decimal 0.02 The probability of randomly looking around/sitting.
random_look_around_cooldown Integer 0 The cooldown in seconds before the goal can be used again.
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minecraft:behavior.random_search_and_dig

Allows this entity to locate a random target block that it can path find to. Once found, the entity will move towards it and dig up an item. [Default target block types: Dirt, Grass, Podzol, DirtWithRoots, MossBlock, Mud, MuddyMangroveRoots].

Name Type Default Value Description
cooldown_range Range [a, b] [0.000000, 0.000000] Goal cooldown range in seconds.
digging_duration_range Range [a, b] [0.000000, 0.000000] Digging duration in seconds.
find_valid_position_retries Decimal 0.000000 Amount of retries to find a valid target position within search range.
goal_radius Decimal 1.500000 Distance in blocks within the entity to considers it has reached it's target position.
item_table String File path relative to the resource pack root for items to spawn list (loot table format).
on_digging_start Trigger Event to run when the goal ends searching has begins digging.
on_fail_during_digging Trigger Event to run when the goal failed while in digging state.
on_fail_during_searching Trigger Event to run when the goal failed while in searching state.
on_item_found Trigger Event to run when the goal find a item.
on_searching_start Trigger Event to run when the goal starts searching.
on_success Trigger Event to run when searching and digging has ended.
search_range_xz Decimal 0.000000 Width and length of the volume around the entity used to find a valid target position
search_range_y Decimal 0.000000 Height of the volume around the entity used to find a valid target position
spawn_item_after_seconds Decimal 0.000000 Digging duration before spawning item in seconds.
spawn_item_pos_offset Decimal 0.000000 Distance to offset the item's spawn location in the direction the mob is facing.
speed_multiplier Decimal 1.000000 Searching movement speed multiplier.
target_blocks List List of target block types the goal will look to dig on. Overrides the default list.
target_dig_position_offset Decimal 2.250000 Dig target position offset from the feet position of the mob in their facing direction.
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minecraft:behavior.random_sitting

Allows the mob to randomly sit for a duration.

Name Type Default Value Description
cooldown_time Decimal 0.0 Time in seconds the mob has to wait before using the goal again
min_sit_time Decimal 10 The minimum amount of time in seconds before the mob can stand back up
start_chance Decimal 0.1 This is the chance that the mob will start this goal, from 0 to 1
stop_chance Decimal 0.3 This is the chance that the mob will stop this goal, from 0 to 1
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minecraft:behavior.random_stroll

Allows a mob to randomly stroll around.

Name Type Default Value Description
interval Integer 120 A random value to determine when to randomly move somewhere. This has a 1/interval chance to choose this goal
speed_multiplier Decimal 1.0 Movement speed multiplier of the mob when using this AI Goal
xz_dist Integer 10 Distance in blocks on ground that the mob will look for a new spot to move to. Must be at least 1
y_dist Integer 7 Distance in blocks that the mob will look up or down for a new spot to move to. Must be at least 1
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minecraft:behavior.random_swim

Allows an entity to randomly move through water

Name Type Default Value Description
avoid_surface Boolean true If true, the mob will avoid surface water blocks by swimming below them
interval Integer 120 A random value to determine when to randomly move somewhere. This has a 1/interval chance to choose this goal
speed_multiplier Decimal 1.0 Movement speed multiplier of the mob when using this AI Goal
xz_dist Integer 10 Distance in blocks on ground that the mob will look for a new spot to move to. Must be at least 1
y_dist Integer 7 Distance in blocks that the mob will look up or down for a new spot to move to. Must be at least 1
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minecraft:behavior.ranged_attack

Allows an entity to attack by using ranged shots. "charge_shoot_trigger" must be greater than 0 to enable charged up burst-shot attacks. Requires minecraft:shooter to define projectile behaviour.

Name Type Default Value Description
attack_interval Decimal 0 Alternative to "attack_interval_min" & "attack_interval_max". Consistent reload-time (in seconds), when not using a charged shot. Does not scale with target-distance.
attack_interval_max Decimal 0 Maximum bound for reload-time range (in seconds), when not using a charged shot. Reload-time range scales with target-distance.
attack_interval_min Decimal 0 Minimum bound for reload-time range (in seconds), when not using a charged shot. Reload-time range scales with target-distance.
attack_radius Decimal 0 Minimum distance to target before this entity will attempt to shoot.
attack_radius_min Decimal 0 Minimum distance the target can be for this mob to fire. If the target is closer, this mob will move first before firing
burst_interval Decimal 0 Time (in seconds) between each individual shot when firing a burst of shots from a charged up attack.
burst_shots Integer 1 Number of shots fired every time the attacking entity uses a charged up attack.
charge_charged_trigger Decimal 0 Time (in seconds, then add "charge_shoot_trigger"), before a charged up attack is done charging. Charge-time decays while target is not in sight.
charge_shoot_trigger Decimal 0 Amount of time (in seconds, then doubled) a charged shot must be charging before reloading burst shots. Charge-time decays while target is not in sight.
ranged_fov Decimal 90 Field of view (in degrees) when using sensing to detect a target for attack.
set_persistent Boolean false Allows the actor to be set to persist upon targeting a player
speed_multiplier Decimal 1 During attack behavior, this multiplier modifies the entity's speed when moving toward the target.
swing Boolean false If a swing animation (using variable.attack_time) exists, this causes the actor to swing their arm(s) upon firing the ranged attack.
target_in_sight_time Decimal 1 Minimum amount of time (in seconds) the attacking entity needs to see the target before moving toward it.
x_max_rotation Decimal 30 Maximum rotation (in degrees), on the X-axis, this entity can rotate while trying to look at the target.
y_max_head_rotation Decimal 30 Maximum rotation (in degrees), on the Y-axis, this entity can rotate its head while trying to look at the target.
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minecraft:behavior.receive_love

Allows the villager to stop so another villager can breed with it. Can only be used by a Villager.
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minecraft:behavior.restrict_open_door

Allows the mob to stay indoors during night time.
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minecraft:behavior.restrict_sun

Allows the mob to automatically start avoiding the sun when its a clear day out.
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minecraft:behavior.rise_to_liquid_level

Allows the mob to stay at a certain level when in liquid.

Name Type Default Value Description
liquid_y_offset Decimal 0.0 Target distance down from the liquid surface. i.e. Positive values move the target Y down.
rise_delta Decimal 0.0 Movement up in Y per tick when below the liquid surface.
sink_delta Decimal 0.0 Movement down in Y per tick when above the liquid surface.
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minecraft:behavior.roar

Allows this entity to roar at another entity based on data in minecraft:anger_level. Once the anger threshold specified in minecraft:anger_level has been reached, this entity will roar for the specified amount of time, look at the other entity, apply anger boost towards it, and finally target it.

Name Type Default Value Description
duration Decimal 0.0 The amount of time to roar for.
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minecraft:behavior.roll

This allows the mob to roll forward.

Name Type Default Value Description
probability Decimal [1.0] The probability that the mob will use the goal.
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minecraft:behavior.run_around_like_crazy

Allows the mob to run around aimlessly.

Name Type Default Value Description
speed_multiplier Decimal 1.0 Movement speed multiplier of the mob when using this AI Goal
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minecraft:behavior.scared

Allows the a mob to become scared when the weather outside is thundering

Name Type Default Value Description
sound_interval Integer 0 The interval in which a sound will play when active in a 1/delay chance to kick off
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minecraft:behavior.send_event

Allows the mob to send an event to another mob.

Name Type Default Value Description
cast_duration Decimal Total delay of the steps Time in seconds for the entire event sending process
look_at_target Boolean true If true, the mob will face the entity it sends an event to
sequence List List of events to send
Name Type Default Value Description
base_delay Decimal 0.0 Amount of time in seconds before starting this step
event String The event to send to the entity
sound_event String The sound event to play when this step happens
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minecraft:behavior.share_items

Allows the mob to give items it has to others.

Name Type Default Value Description
entity_types JSON Object List of entities this mob will share items with
Name Type Default Value Description
cooldown Decimal 0.0 The amount of time in seconds that the mob has to wait before selecting a target of the same type again
filters Minecraft Filter Conditions that make this entry in the list valid
max_dist Decimal 16 Maximum distance this mob can be away to be a valid choice
must_see Boolean false If true, the mob has to be visible to be a valid choice
must_see_forget_duration Decimal 3.0 Determines the amount of time in seconds that this mob will look for a target before forgetting about it and looking for a new one when the target isn't visible any more
reevaluate_description Boolean false If true, the mob will stop being targeted if it stops meeting any conditions.
sprint_speed_multiplier Decimal 1.0 Multiplier for the running speed. A value of 1.0 means the speed is unchanged
walk_speed_multiplier Decimal 1.0 Multiplier for the walking speed. A value of 1.0 means the speed is unchanged
goal_radius Decimal 0.5 Distance in blocks within the mob considers it has reached the goal. This is the "wiggle room" to stop the AI from bouncing back and forth trying to reach a specific spot
max_dist Decimal 0.0 Maximum distance in blocks this mob will look for entities to share items with
speed_multiplier Decimal 1.0 Movement speed multiplier of the mob when using this AI Goal
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minecraft:behavior.silverfish_merge_with_stone

Allows the mob to go into stone blocks like Silverfish do. Currently it can only be used by Silverfish.
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minecraft:behavior.silverfish_wake_up_friends

Allows the mob to alert mobs in nearby blocks to come out. Currently it can only be used by Silverfish.
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minecraft:behavior.skeleton_horse_trap

Allows Equine mobs to be Horse Traps and be triggered like them, spawning a lightning bolt and a bunch of horses when a player is nearby. Can only be used by Horses, Mules, Donkeys and Skeleton Horses.

Name Type Default Value Description
duration Decimal 1.0 Amount of time in seconds the trap exists. After this amount of time is elapsed, the trap is removed from the world if it hasn't been activated
within_radius Decimal 0.0 Distance in blocks that the player has to be within to trigger the horse trap
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minecraft:behavior.sleep

Allows mobs that own a bed to in a village to move to and sleep in it.

Name Type Default Value Description
can_sleep_while_riding Boolean false If true, the mob will be able to use the sleep goal if riding something
cooldown_time Decimal 0.0 Time in seconds the mob has to wait before using the goal again
sleep_collider_height Decimal 1.0 The height of the mob's collider while sleeping
sleep_collider_width Decimal 1.0 The width of the mob's collider while sleeping
sleep_y_offset Decimal 1.0 The y offset of the mob's collider while sleeping
speed_multiplier Decimal 1.0 Movement speed multiplier of the mob when using this AI Goal
timeout_cooldown Decimal 8.0 The cooldown time in seconds before the goal can be reused after a internal failure or timeout condition
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minecraft:behavior.slime_attack

Causes the entity to grow tired every once in a while, while attacking.

Name Type Default Value Description
set_persistent Boolean false Allows the actor to be set to persist upon targeting a player
speed_multiplier Decimal 1 During attack behavior, this multiplier modifies the entity's speed when moving toward the target.
x_max_rotation Decimal 10 Maximum rotation (in degrees), on the X-axis, this entity can rotate while trying to look at the target.
y_max_rotation Decimal 10 Maximum rotation (in degrees), on the Y-axis, this entity can rotate while trying to look at the target.
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minecraft:behavior.slime_float

Allow slimes to float in water / lava. Can only be used by Slime and Magma Cubes.

Name Type Default Value Description
jump_chance_percentage Decimal 0.8 Percent chance a slime or magma cube has to jump while in water / lava.
speed_multiplier Decimal 1.2 Determines the multiplier the entity's speed is modified by when moving through water / lava.
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minecraft:behavior.slime_keep_on_jumping

Allows the entity to continuously jump around like a slime.

Name Type Default Value Description
speed_multiplier Decimal 1 Determines the multiplier this entity's speed is modified by when jumping around.
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minecraft:behavior.slime_random_direction

Allows the entity to move in random directions like a slime.

Name Type Default Value Description
add_random_time_range Integer 3 Additional time (in whole seconds), chosen randomly in the range of [0, "add_random_time_range"], to add to "min_change_direction_time".
min_change_direction_time Decimal 2 Constant minimum time (in seconds) to wait before choosing a new direction.
turn_range Integer 360 Maximum rotation angle range (in degrees) when randomly choosing a new direction.
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minecraft:behavior.snacking

Allows the mob to take a load off and snack on food that it found nearby.

Name Type Default Value Description
items List Items that we are interested in snacking on
snacking_cooldown Decimal 7.5 The cooldown time in seconds before the mob is able to snack again
snacking_cooldown_min Decimal 0.5f The minimum time in seconds before the mob is able to snack again
snacking_stop_chance Decimal 0.0017 This is the chance that the mob will stop snacking, from 0 to 1
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minecraft:behavior.sneeze

Allows the mob to stop and sneeze possibly startling nearby mobs and dropping an item.

Name Type Default Value Description
cooldown_time Decimal 0.0 Time in seconds the mob has to wait before using the goal again
drop_item_chance Decimal 1.0 The probability that the mob will drop an item when it sneezes.
entity_types JSON Object List of entity types this mob will startle (cause to jump) when it sneezes.
Name Type Default Value Description
cooldown Decimal 0.0 The amount of time in seconds that the mob has to wait before selecting a target of the same type again
filters Minecraft Filter Conditions that make this entry in the list valid
max_dist Decimal 16 Maximum distance this mob can be away to be a valid choice
must_see Boolean false If true, the mob has to be visible to be a valid choice
must_see_forget_duration Decimal 3.0 Determines the amount of time in seconds that this mob will look for a target before forgetting about it and looking for a new one when the target isn't visible any more
reevaluate_description Boolean false If true, the mob will stop being targeted if it stops meeting any conditions.
sprint_speed_multiplier Decimal 1.0 Multiplier for the running speed. A value of 1.0 means the speed is unchanged
walk_speed_multiplier Decimal 1.0 Multiplier for the walking speed. A value of 1.0 means the speed is unchanged
loot_table String Loot table to select dropped items from.
prepare_sound String Sound to play when the sneeze is about to happen.
prepare_time Decimal 1.0 The time in seconds that the mob takes to prepare to sneeze (while the prepare_sound is playing).
probability Decimal 0.02 The probability of sneezing. A value of 1.00 is 100%
sound String Sound to play when the sneeze occurs.
within_radius Decimal 0.0 Distance in blocks that mobs will be startled.
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minecraft:behavior.sniff

Allows this entity to detect the nearest player within "sniffing_radius" and update its "minecraft:suspect_tracking" component state

Name Type Default Value Description
cooldown_range Range [a, b] [3.0, 10.0] Cooldown range between sniffs in seconds
duration Decimal 1.0 Sniffing duration in seconds
sniffing_radius Decimal 5.0 Mob detection radius
suspicion_radius_horizontal Decimal 3.0 Mob suspicion horizontal radius. When a player is within this radius horizontally, the anger level towards that player is increased
suspicion_radius_vertical Decimal 3.0 Mob suspicion vertical radius. When a player is within this radius vertically, the anger level towards that player is increased
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minecraft:behavior.sonic_boom

Allows this entity to perform a 'sonic boom' ranged attack

Name Type Default Value Description
attack_cooldown Decimal 5.00 Cooldown in seconds required after using this attack until the entity can use sonic boom again.
attack_damage Decimal 30.00 Attack damage of the sonic boom.
attack_range_horizontal Decimal 15.00 Horizontal range (in blocks) at which the sonic boom can damage the target.
attack_range_vertical Decimal 20.00 Vertical range (in blocks) at which the sonic boom can damage the target.
attack_sound String Sound event for the attack.
charge_sound String Sound event for the charge up.
duration Decimal 3.00 Goal duration in seconds
duration_until_attack_sound Decimal 1.70 Duration in seconds until the attack sound is played.
knockback_height_cap Decimal 0.00 Height cap of the attack knockback's vertical delta.
knockback_horizontal_strength Decimal 0.00 Horizontal strength of the attack's knockback applied to the attack target.
knockback_vertical_strength Decimal 0.00 Vertical strength of the attack's knockback applied to the attack target.
speed_multiplier Decimal 1.00 This multiplier modifies the attacking entity's speed when moving toward the target.
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minecraft:behavior.squid_dive

Allows the squid to dive down in water. Can only be used by the Squid.
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minecraft:behavior.squid_flee

Allows the squid to swim away. Can only be used by the Squid.
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minecraft:behavior.squid_idle

Allows the squid to swim in place idly. Can only be used by the Squid.
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minecraft:behavior.squid_move_away_from_ground

Allows the squid to move away from ground blocks and back to water. Can only be used by the Squid.
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minecraft:behavior.squid_out_of_water

Allows the squid to stick to the ground when outside water. Can only be used by the Squid.
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minecraft:behavior.stalk_and_pounce_on_target

Allows a mob to stalk a target, then once within range pounce onto a target, on success the target will be attacked dealing damage defined by the attack component. On failure, the mob will risk getting stuck

Name Type Default Value Description
interest_time Decimal 2.0 The amount of time the mob will be interested before pouncing. This happens when the mob is within range of pouncing
leap_distance Decimal 0.8 The distance in blocks the mob jumps in the direction of its target
leap_height Decimal 0.9 The height in blocks the mob jumps when leaping at its target
max_stalk_dist Decimal 10.0 The maximum distance away a target can be before the mob gives up on stalking
pounce_max_dist Decimal 5.0 The maximum distance away from the target in blocks to begin pouncing at the target
set_persistent Boolean false Allows the actor to be set to persist upon targeting a player
stalk_speed Decimal 1.2 The movement speed in which you stalk your target
strike_dist Decimal 2.0 The max distance away from the target when landing from the pounce that will still result in damaging the target
stuck_time Decimal 2.0 The amount of time the mob will be stuck if they fail and land on a block they can be stuck on
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minecraft:behavior.stay_near_noteblock

The entity will attempt to toss the items from its inventory to a nearby recently played noteblock.

Name Type Default Value Description
listen_time Integer 0.000000 Sets the time an entity should stay near a noteblock after hearing it.
speed Decimal 1.000000 Sets the entity's speed when moving toward the block.
start_distance Decimal 10.000000 Sets the distance the entity needs to be away from the block to attempt to start the goal.
stop_distance Decimal 2.000000 Sets the distance from the block the entity will attempt to reach.
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minecraft:behavior.stay_while_sitting

Allows the mob to stay put while it is in a sitting state instead of doing something else.
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minecraft:behavior.stomp_attack

Allows an entity to attack using stomp AoE damage behavior.

Name Type Default Value Description
attack_once Boolean false Allows the entity to use this attack behavior, only once EVER.
attack_types String N/A Defines the entity types this entity will attack.
can_spread_on_fire Boolean false If the entity is on fire, this allows the entity's target to catch on fire after being hit.
cooldown_time Decimal 1 Cooldown time (in seconds) between attacks.
inner_boundary_time_increase Decimal 0.25 Time (in seconds) to add to attack path recalculation when the target is beyond the "path_inner_boundary".
max_dist Decimal N/A Unused. No effect on "minecraft:behavior.melee_attack".
max_path_time Decimal 0.55 Maximum base time (in seconds) to recalculate new attack path to target (before increases applied).
min_path_time Decimal 0.2 Minimum base time (in seconds) to recalculate new attack path to target (before increases applied).
no_damage_range_multiplier Decimal 2 Multiplied with the final AoE damage range to determine a no damage range. The stomp attack will go on cooldown if target is in this no damage range.
on_attack Trigger N/A Defines the event to trigger when this entity successfully attacks.
outer_boundary_time_increase Decimal 0.5 Time (in seconds) to add to attack path recalculation when the target is beyond the "path_outer_boundary".
path_fail_time_increase Decimal 0.75 Time (in seconds) to add to attack path recalculation when this entity cannot move along the current path.
path_inner_boundary Decimal 16 Distance at which to increase attack path recalculation by "inner_boundary_tick_increase".
path_outer_boundary Decimal 32 Distance at which to increase attack path recalculation by "outer_boundary_tick_increase".
random_stop_interval Integer 0 This entity will have a 1 in N chance to stop it's current attack, where N = "random_stop_interval".
reach_multiplier Decimal 2 Used with the base size of the entity to determine minimum target-distance before trying to deal attack damage.
require_complete_path Boolean false Toggles (on/off) the need to have a full path from the entity to the target when using this melee attack behavior.
set_persistent Boolean false Allows the actor to be set to persist upon targeting a player
speed_multiplier Decimal 1 This multiplier modifies the attacking entity's speed when moving toward the target.
stomp_range_multiplier Decimal 2 Multiplied with the base size of the entity to determine stomp AoE damage range.
target_dist Decimal N/a Unused. No effect on "minecraft:behavior.melee_attack".
track_target Boolean false Allows the entity to track the attack target, even if the entity has no sensing.
x_max_rotation Decimal 30 Maximum rotation (in degrees), on the X-axis, this entity can rotate while trying to look at the target.
y_max_head_rotation Decimal 30 Maximum rotation (in degrees), on the Y-axis, this entity can rotate its head while trying to look at the target.
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minecraft:behavior.stomp_turtle_egg

Allows this mob to stomp turtle eggs

Name Type Default Value Description
goal_radius Decimal 0.5 Distance in blocks within the mob considers it has reached the goal. This is the "wiggle room" to stop the AI from bouncing back and forth trying to reach a specific spot
interval Integer 120 A random value to determine when to randomly move somewhere. This has a 1/interval chance to choose this goal
search_height Integer 1 Height in blocks the mob will look for turtle eggs to move towards
search_range Integer 0 The distance in blocks it will look for turtle eggs to move towards
speed_multiplier Decimal 1.0 Movement speed multiplier of the mob when using this AI Goal
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minecraft:behavior.stroll_towards_village

Allows the mob to move into a random location within a village within the search range.

Name Type Default Value Description
cooldown_time Decimal 0.0 Time in seconds the mob has to wait before using the goal again
goal_radius Decimal 0.5 Distance in blocks within the mob considers it has reached the goal. This is the "wiggle room" to stop the AI from bouncing back and forth trying to reach a specific spot
search_range Integer 0 The distance in blocks to search for points inside villages. If <= 0, find the closest village regardless of distance.
speed_multiplier Decimal 1.0 Movement speed multiplier of the mob when using this AI Goal
start_chance Decimal 0.1 This is the chance that the mob will start this goal, from 0 to 1
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minecraft:behavior.summon_entity

Allows the mob to attack the player by summoning other entities.

Name Type Default Value Description
summon_choices List List of spells for the mob to use to summon entities. Each spell has the following parameters:
Name Type Default Value Description
cast_duration Decimal Total delay of the steps Time in seconds the spell casting will take
cooldown_time Decimal 0.0 Time in seconds the mob has to wait before using the spell again
do_casting Boolean true If true, the mob will do the casting animations and render spell particles
filters Minecraft Filter
max_activation_range Decimal 32.0 Upper bound of the activation distance in blocks for this spell, must not be negative.
min_activation_range Decimal 1.0 Lower bound of the activation distance in blocks for this spell, must not be negative.
particle_color Integer 0 The color of the particles for this spell
sequence List List of steps for the spell. Each step has the following parameters:
Name Type Default Value Description
base_delay Decimal 0.0 Amount of time in seconds to wait before this step starts
delay_per_summon Decimal 0.0 Amount of time in seconds before each entity is summoned in this step
entity_lifespan Decimal -1.0 Amount of time in seconds that the spawned entity will be alive for. A value of -1.0 means it will remain alive for as long as it can
entity_type String The entity type of the entities we will spawn in this step
num_entities_spawned Integer 1 Number of entities that will be spawned in this step
shape String line The base shape of this step. Valid values are circle and line
size Decimal 1.0 The base size of the entity
sound_event String The sound event to play for this step
summon_cap Integer 0 Maximum number of summoned entities at any given time
summon_cap_radius Decimal 0.0
target String self The target of the spell. This is where the spell will start (line will start here, circle will be centered here)
start_sound_event String The sound event to play when using this spell
weight Decimal 0.0 The weight of this spell. Controls how likely the mob is to choose this spell when casting one
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minecraft:behavior.swell

Allows the creeper to swell up when a player is nearby. It can only be used by Creepers.

Name Type Default Value Description
start_distance Decimal 10.0 This mob starts swelling when a target is at least this many blocks away
stop_distance Decimal 2.0 This mob stops swelling when a target has moved away at least this many blocks
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minecraft:behavior.swim_idle

Allows the entity go idle, if swimming. Entity must be in water.

Name Type Default Value Description
idle_time Decimal 5 Amount of time (in seconds) to stay idle.
success_rate Decimal 0.1 Percent chance this entity will go idle, 1.0 = 100%.
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minecraft:behavior.swim_up_for_breath

Allows the mob to try to move to air once it is close to running out of its total breathable supply. Requires "minecraft:breathable".

Name Type Default Value Description
material_type String water The material the mob is traveling in. An air block will only be considered valid to move to with a block of this material below it. Options are: "water", "lava", or "any".
search_height Integer 16 The height (in blocks) above the mob's current position that it will search for a valid air block to move to. If a valid block cannot be found, the mob will move to the position this many blocks above it.
search_radius Integer 4 The radius (in blocks) around the mob's current position that it will search for a valid air block to move to.
speed_mod Decimal 1.40 Movement speed multiplier of the mob when using this Goal.
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minecraft:behavior.swim_wander

Allows the entity to wander around while swimming, when not path-finding.

Name Type Default Value Description
interval Decimal 0.00833 Percent chance to start wandering, when not path-finding. 1 = 100%
look_ahead Decimal 5 Distance to look ahead for obstacle avoidance, while wandering.
speed_multiplier Decimal 1 This multiplier modifies the entity's speed when wandering.
wander_time Decimal 5 Amount of time (in seconds) to wander after wandering behavior was successfully started.
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minecraft:behavior.swim_with_entity

Allows the entity follow another entity. Both entities must be swimming [ie, in water].

Name Type Default Value Description
catch_up_multiplier Decimal 2.5 The multiplier this entity's speed is modified by when matching another entity's direction.
catch_up_threshold Decimal 12 Distance, from the entity being followed, at which this entity will speed up to reach that entity.
chance_to_stop Decimal 0.0333 Percent chance to stop following the current entity, if they're riding another entity or they're not swimming. 1.0 = 100%
entity_types JSON Object Filters which types of entities are valid to follow.
match_direction_threshold Decimal 2 Distance, from the entity being followed, at which this entity will try to match that entity's direction
search_range Decimal 20 Radius around this entity to search for another entity to follow.
speed_multiplier Decimal 1.5 The multiplier this entity's speed is modified by when trying to catch up to the entity being followed.
state_check_interval Decimal 0.5 Time (in seconds) between checks to determine if this entity should catch up to the entity being followed or match the direction of the entity being followed.
stop_distance Decimal 5 Distance, from the entity being followed, at which this entity will stop following that entity.
success_rate Decimal 0.1 Percent chance to start following another entity, if not already doing so. 1.0 = 100%
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minecraft:behavior.swoop_attack

Allows an entity to attack using swoop attack behavior; Ideal for use with flying mobs. The behavior ends if the entity has a horizontal collision or gets hit.

Name Type Default Value Description
damage_reach Decimal 0.2 Added to the base size of the entity, to determine the target's maximum allowable distance, when trying to deal attack damage.
delay_range Range [a, b] [10, 20] Minimum and maximum cooldown time-range (in seconds) between each attempted swoop attack.
speed_multiplier Decimal 1 During swoop attack behavior, this determines the multiplier the entity's speed is modified by when moving toward the target.
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minecraft:behavior.take_flower

Allows the mob to accept flowers from another mob with the minecraft:offer_flower behavior.

Name Type Default Value Description
filters Minecraft Filter Conditions that need to be met for the behavior to start.
max_head_rotation_y Decimal 30 Maximum rotation (in degrees), on the Y-axis, this entity can rotate its head while trying to look at the target.
max_rotation_x Decimal 30 Maximum rotation (in degrees), on the X-axis, this entity can rotate while trying to look at the target.
max_wait_time Decimal 20.00 The maximum amount of time (in seconds) for the mob to randomly wait for before taking the flower.
min_distance_to_target Decimal 2.00 Minimum distance (in blocks) for the entity to be considered having reached its target.
min_wait_time Decimal 4.00 The minimum amount of time (in seconds) for the mob to randomly wait for before taking the flower.
search_area Vector [a, b, c] [6, 2, 6] The dimensions of the AABB used to search for a potential mob to take a flower from.
speed_multiplier Decimal 0.50 Movement speed multiplier of the mob when using this AI Goal.
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minecraft:behavior.teleport_to_owner

Allows an entity to teleport to its owner.

Name Type Default Value Description
cooldown Decimal 1.00 The time in seconds that must pass for the entity to be able to try to teleport again.
filters Minecraft Filter Conditions to be satisfied for the entity to teleport to its owner.
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minecraft:behavior.tempt

Allows the mob to be tempted by food they like.

Name Type Default Value Description
can_get_scared Boolean false If true, the mob can stop being tempted if the player moves too fast while close to this mob
can_tempt_vertically Boolean false If true, vertical distance to the player will be considered when tempting.
can_tempt_while_ridden Boolean false If true, the mob can be tempted even if it has a passenger (i.e. if being ridden).
items List List of items this mob is tempted by
sound_interval Range [a, b] [0.0, 0.0] Range of random ticks to wait between tempt sounds.
speed_multiplier Decimal 1.0 Movement speed multiplier of the mob when using this AI Goal
tempt_sound String Sound to play while the mob is being tempted.
within_radius Decimal 0.0 Distance in blocks this mob can get tempted by a player holding an item they like
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minecraft:behavior.timer_flag_1

Fires an event when this behavior starts, then waits for a duration before stopping. When stopping due to that timeout or due to being interrupted by another behavior, fires another event. query.timer_flag_1 will return 1.0 on both the client and server when this behavior is running, and 0.0 otherwise.

Name Type Default Value Description
cooldown_range Range [a, b] [10.000000, 10.000000] Goal cooldown range in seconds. If specified, the cooldown will have to elapse even before the goal can be selected for the first time.
duration_range Range [a, b] [2.000000, 2.000000] Goal duration range in seconds.
on_end Trigger Event(s) to run when the goal end.
on_start Trigger Event(s) to run when the goal starts.
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minecraft:behavior.timer_flag_2

Fires an event when this behavior starts, then waits for a duration before stopping. When stopping due to that timeout or due to being interrupted by another behavior, fires another event. query.timer_flag_2 will return 1.0 on both the client and server when this behavior is running, and 0.0 otherwise.

Name Type Default Value Description
cooldown_range Range [a, b] [10.000000, 10.000000] Goal cooldown range in seconds. If specified, the cooldown will have to elapse even before the goal can be selected for the first time.
duration_range Range [a, b] [2.000000, 2.000000] Goal duration range in seconds.
on_end Trigger Event(s) to run when the goal end.
on_start Trigger Event(s) to run when the goal starts.
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minecraft:behavior.timer_flag_3

Fires an event when this behavior starts, then waits for a duration before stopping. When stopping due to that timeout or due to being interrupted by another behavior, fires another event. query.timer_flag_3 will return 1.0 on both the client and server when this behavior is running, and 0.0 otherwise.

Name Type Default Value Description
cooldown_range Range [a, b] [10.000000, 10.000000] Goal cooldown range in seconds. If specified, the cooldown will have to elapse even before the goal can be selected for the first time.
duration_range Range [a, b] [2.000000, 2.000000] Goal duration range in seconds.
on_end Trigger Event(s) to run when the goal end.
on_start Trigger Event(s) to run when the goal starts.
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minecraft:behavior.trade_interest

Allows the mob to look at a player that is holding a tradable item.

Name Type Default Value Description
carried_item_switch_time Decimal 2.0 The max time in seconds that the trader will hold an item before attempting to switch for a different item that takes the same trade
cooldown Decimal 2.0 The time in seconds before the trader can use this goal again
interest_time Decimal 45.0 The max time in seconds that the trader will be interested with showing its trade items
remove_item_time Decimal 1.0 The max time in seconds that the trader will wait when you no longer have items to trade
within_radius Decimal 0.0 Distance in blocks this mob can be interested by a player holding an item they like
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minecraft:behavior.trade_with_player

Allows the player to trade with this mob. When the goal starts, it will stop the mob's navigation.

Name Type Default Value Description
filters Minecraft Filter Conditions that need to be met for the behavior to start.
max_distance_from_player Decimal 8.00 The max distance that the mob can be from the player before exiting the goal.
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minecraft:behavior.vex_copy_owner_target

Allows the mob to target the same entity its owner is targeting.

Name Type Default Value Description
entity_types JSON Object List of entities this mob can copy the owner from
Name Type Default Value Description
cooldown Decimal 0.0 The amount of time in seconds that the mob has to wait before selecting a target of the same type again
filters Minecraft Filter Conditions that make this entry in the list valid
max_dist Decimal 16 Maximum distance this mob can be away to be a valid choice
must_see Boolean false If true, the mob has to be visible to be a valid choice
must_see_forget_duration Decimal 3.0 Determines the amount of time in seconds that this mob will look for a target before forgetting about it and looking for a new one when the target isn't visible any more
reevaluate_description Boolean false If true, the mob will stop being targeted if it stops meeting any conditions.
sprint_speed_multiplier Decimal 1.0 Multiplier for the running speed. A value of 1.0 means the speed is unchanged
walk_speed_multiplier Decimal 1.0 Multiplier for the walking speed. A value of 1.0 means the speed is unchanged
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minecraft:behavior.vex_random_move

Allows the mob to move around randomly like the Vex.
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minecraft:behavior.wither_random_attack_pos_goal

Allows the wither to launch random attacks. Can only be used by the Wither Boss.
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minecraft:behavior.wither_target_highest_damage

Allows the wither to focus its attacks on whichever mob has dealt the most damage to it.

Name Type Default Value Description
entity_types JSON Object List of entity types the wither takes into account to find who dealt the most damage to it
Name Type Default Value Description
cooldown Decimal 0.0 The amount of time in seconds that the mob has to wait before selecting a target of the same type again
filters Minecraft Filter Conditions that make this entry in the list valid
max_dist Decimal 16 Maximum distance this mob can be away to be a valid choice
must_see Boolean false If true, the mob has to be visible to be a valid choice
must_see_forget_duration Decimal 3.0 Determines the amount of time in seconds that this mob will look for a target before forgetting about it and looking for a new one when the target isn't visible any more
reevaluate_description Boolean false If true, the mob will stop being targeted if it stops meeting any conditions.
sprint_speed_multiplier Decimal 1.0 Multiplier for the running speed. A value of 1.0 means the speed is unchanged
walk_speed_multiplier Decimal 1.0 Multiplier for the walking speed. A value of 1.0 means the speed is unchanged
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minecraft:behavior.work

Allows the NPC to use the POI

Name Type Default Value Description
active_time Integer 0 The amount of ticks the NPC will stay in their the work location
can_work_in_rain Boolean false If true, this entity can work when their jobsite POI is being rained on.
goal_cooldown Integer 0 The amount of ticks the goal will be on cooldown before it can be used again
on_arrival Trigger Event to run when the mob reaches their jobsite.
sound_delay_max Integer 0 The max interval in which a sound will play.
sound_delay_min Integer 0 The min interval in which a sound will play.
speed_multiplier Decimal 0.50 Movement speed multiplier of the mob when using this AI Goal
work_in_rain_tolerance Integer -1 If "can_work_in_rain" is false, this is the maximum number of ticks left in the goal where rain will not interrupt the goal
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minecraft:behavior.work_composter

Allows the NPC to use the composter POI to convert excess seeds into bone meal.

Name Type Default Value Description
active_time Integer 0 The amount of ticks the NPC will stay in their the work location
block_interaction_max Integer 1 The maximum number of times the mob will interact with the composter.
can_empty_composter Boolean true Determines whether the mob can empty a full composter.
can_fill_composter Boolean true Determines whether the mob can add items to a composter given that it is not full.
can_work_in_rain Boolean false If true, this entity can work when their jobsite POI is being rained on.
goal_cooldown Integer 0 The amount of ticks the goal will be on cooldown before it can be used again
items_per_use_max Integer 20 The maximum number of items which can be added to the composter per block interaction.
min_item_count Integer 10 Limits the amount of each compostable item the mob can use. Any amount held over this number will be composted if possible
on_arrival Trigger Event to run when the mob reaches their jobsite.
speed_multiplier Decimal 0.50 Movement speed multiplier of the mob when using this AI Goal
use_block_max Integer 200 The maximum interval in which the mob will interact with the composter.
use_block_min Integer 100 The minimum interval in which the mob will interact with the composter.
work_in_rain_tolerance Integer -1 If "can_work_in_rain" is false, this is the maximum number of ticks left in the goal where rain will not interrupt the goal
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Attributes

minecraft:attack

Defines an entity's melee attack and any additional effects on it.

Name Type Default Value Description
damage Range [a, b] Range of the random amount of damage the melee attack deals. A negative value can heal the entity instead of hurting it
effect_duration Decimal 0.0 Duration in seconds of the status ailment applied to the damaged entity
effect_name String Identifier of the status ailment to apply to an entity attacked by this entity's melee attack
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minecraft:spell_effects

Defines what mob effects to add and remove to the entity when adding this component.

Name Type Default Value Description
add_effects List List of effects to add to this entity after adding this component
Name Type Default Value Description
effect String Effect to add to this entity. Includes 'duration' in seconds, 'amplifier' level, 'ambient' if it is to be considered an ambient effect, and 'visible' if the effect should be visible
remove_effects String List of identifiers of effects to be removed from this entity after adding this component
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minecraft:strength

Defines the entity's strength to carry items.

Name Type Default Value Description
max Integer 5 The maximum strength of this entity
value Integer 1 The initial value of the strength
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Built-in Events

Name Description
minecraft:entity_born Event called on an entity that is spawned through two entities breeding.
minecraft:entity_spawned Event called on an entity that is placed in the level.
minecraft:entity_transformed Event called on an entity that transforms into another entity.
minecraft:on_prime Event called on an entity whose fuse is lit and is ready to explode.
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Components



minecraft:addrider

Adds a rider to the entity. Requires minecraft:rideable.

Name Type Default Value Description
entity_type String The entity type that will be riding this entity.
spawn_event String The spawn event that will be used when the riding entity is created.
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minecraft:admire_item

Causes the mob to ignore attackable targets for a given duration.

Name Type Default Value Description
cooldown_after_being_attacked Integer 0 Duration, in seconds, for which mob won't admire items if it was hurt
duration Integer 10 Duration, in seconds, that the mob is pacified.
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minecraft:ageable

Adds a timer for the entity to grow up. It can be accelerated by giving the entity the items it likes as defined by feedItems.

Name Type Default Value Description
drop_items List List of items that the entity drops when it grows up.
duration Decimal 1200.0 Amount of time before the entity grows up, -1 for always a baby.
feed_items List List of items that can be fed to the entity. Includes 'item' for the item name and 'growth' to define how much time it grows up by.
grow_up String Event to run when this entity grows up.
interact_filters Minecraft Filter List of conditions to meet so that the entity can be fed.
transform_to_item Item Description Properties The feed item used will transform to this item upon successful interaction. Format: itemName:auxValue
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minecraft:anger_level

Allows this entity to track anger towards a set of nuisances

Name Type Default Value Description
anger_decrement_interval Decimal 1.00 Anger level will decay over time. Defines how often anger towards all nuisances will be decreased by one
angry_boost Positive Integer 20 Anger boost applied to angry threshold when mob gets angry
angry_threshold Positive Integer 80 Threshold that define when the mob is considered angry at a nuisance
default_annoyingness String 0 The default amount of annoyingness for any given nuisance. Specifies how much to raise anger level on each provocation
max_anger Positive Integer 100 The maximum anger level that can be reached. Applies to any nuisance
nuisance_filter Minecraft Filter Filter that is applied to determine if a mob can be a nuisance
on_increase_sounds Array Sounds to play when the entity is getting provoked. Evaluated in order. First matching condition wins

condition

A Molang expression describing under which conditions to play this sound, given that the entity was provoked
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sound

The sound to play
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remove_targets_below_angry_threshold Boolean true Defines if the mob should remove target if it falls below 'angry' threshold
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minecraft:angry

Defines the entity's 'angry' state using a timer.

Name Type Default Value Description
angry_sound String The sound event to play when the mob is angry
broadcast_anger Boolean false If true, other entities of the same entity definition within the broadcastRange will also become angry
broadcast_anger_on_attack Boolean false If true, other entities of the same entity definition within the broadcastRange will also become angry whenever this mob attacks
broadcast_anger_on_being_attacked Boolean false If true, other entities of the same entity definition within the broadcastRange will also become angry whenever this mob is attacked
broadcast_filters Minecraft Filter Conditions that make this entry in the list valid
broadcast_range Integer 20 Distance in blocks within which other entities of the same entity definition will become angry
broadcast_targets List A list of entity families to broadcast anger to
calm_event String Event to run after the number of seconds specified in duration expires (when the entity stops being 'angry')
duration Integer 25 The amount of time in seconds that the entity will be angry
duration_delta Integer 0 Variance in seconds added to the duration [-delta, delta]
filters Minecraft Filter Filter out mob types that it should not attack while angry (other Piglins)
sound_interval Range [a, b] 0 The range of time in seconds to randomly wait before playing the sound again
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minecraft:annotation.break_door

Allows the actor to break doors assuming that that flags set up for the component to use in navigation

Name Type Default Value Description
break_time Decimal 12.0 The time in seconds required to break through doors.
min_difficulty String hard The minimum difficulty that the world must be on for this entity to break doors.
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minecraft:annotation.open_door

Allows the actor to open doors assuming that that flags set up for the component to use in navigation
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minecraft:area_attack

A component that does damage to entities that get within range.

Name Type Default Value Description
cause String The type of damage that is applied to entities that enter the damage range.
damage_cooldown Decimal 0 Attack cooldown (in seconds) for how often this entity can attack a target.
damage_per_tick Integer 2 How much damage per tick is applied to entities that enter the damage range.
damage_range Decimal 0.2 How close a hostile entity must be to have the damage applied.
entity_filter Minecraft Filter The set of entities that are valid to apply the damage to when within range.
play_attack_sound Boolean 4.94066e-324 If the entity should play their attack sound when attacking a target.
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minecraft:attack_cooldown

Adds a cooldown to a mob. The intention of this cooldown is to be used to prevent the mob from attempting to aquire new attack targets.

Name Type Default Value Description
attack_cooldown_complete_event Trigger Event to be run when the cooldown is complete.
attack_cooldown_time Range [a, b] [0.00, 1.00] Amount of time in seconds for the cooldown. Can be specified as a number or a pair of numbers (min and max).
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minecraft:barter

Enables the component to drop an item as a barter exchange.

Name Type Default Value Description
barter_table String Loot table that's used to drop a random item.
cooldown_after_being_attacked Integer 0 Duration, in seconds, for which mob won't barter items if it was hurt
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minecraft:block_climber

Allows the player to detect and maneuver on the scaffolding block.
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minecraft:block_sensor

Fires off a specified event when a block in the block list is broken within the sensor range.

Name Type Default Value Description
on_break List List of blocks to watch for being broken to fire off a specified event. If a block is in multiple lists, multiple events will fire.
sensor_radius Decimal 16.00 The maximum radial distance in which a specified block can be detected. The biggest radius is 32.0.
sources List List of sources that break the block to listen for. If none are specified, all block breaks will be detected.
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minecraft:boostable

Defines the conditions and behavior of a rideable entity's boost.

Name Type Default Value Description
boost_items List List of items that can be used to boost while riding this entity. Each item has the following properties:
Name Type Default Value Description
damage Integer 1 This is the damage that the item will take each time it is used.
item String Name of the item that can be used to boost.
replace_item String The item used to boost will become this item once it is used up.
duration Decimal 3.00 Time in seconds for the boost.
speed_multiplier Decimal 1.35 Factor by which the entity's normal speed increases. E.g. 2.0 means go twice as fast. Requires "format_version" of 1.20 or more, otherwise the value 1.35 will be used.
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minecraft:boss

The current state of the boss for updating the boss HUD.

Name Type Default Value Description
hud_range Integer 55 The max distance from the boss at which the boss's health bar is present on the players screen.
name String The name that will be displayed above the boss's health bar.
should_darken_sky Boolean false Whether the sky should darken in the presence of the boss.
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minecraft:break_blocks

Specifies the blocks that this entity can break as it moves around.

Name Type Default Value Description
breakable_blocks List A list of the blocks that can be broken as this entity moves around
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minecraft:breathable

Defines what blocks this entity can breathe in and gives them the ability to suffocate.

Name Type Default Value Description
breathe_blocks List List of blocks this entity can breathe in, in addition to the other "breathes" parameters.
breathes_air Boolean true If true, this entity can breathe in air.
breathes_lava Boolean true If true, this entity can breathe in lava.
breathes_solids Boolean false If true, this entity can breathe in solid blocks.
breathes_water Boolean false If true, this entity can breathe in water.
generates_bubbles Boolean true If true, this entity will have visible bubbles while in water.
inhale_time Decimal 0 Time in seconds to recover breath to maximum.
non_breathe_blocks List List of blocks this entity can't breathe in, in addition to the other "breathes" parameters.
suffocate_time Integer -20 Time in seconds between suffocation damage.
total_supply Integer 15 Time in seconds the entity can hold its breath.
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minecraft:breedable

Defines the way an entity can get into the 'love' state.

Name Type Default Value Description
allow_sitting Boolean false If true, entities can breed while sitting
blend_attributes Boolean true If true, the entities will blend their attributes in the offspring after they breed.
breed_cooldown Decimal 60 Time in seconds before the Entity can breed again.
breed_items List The list of items that can be used to get the entity into the 'love' state
breeds_with List The list of entity definitions that this entity can breed with.
Name Type Default Value Description
baby_type String The entity definition of this entity's babies.
breed_event String Event to run when this entity breeds.
mate_type String The entity definition of this entity's mate.
causes_pregnancy Boolean false If true, the entity will become pregnant instead of spawning a baby.
deny_parents_variant JSON Object Determines how likely the baby of parents with the same variant will deny that variant and take a random variant within the given range instead.
Name Type Default Value Description
chance Decimal 0 The percentage chance of denying the parents' variant.
max_variant Integer 0 The inclusive maximum of the variant range.
min_variant Integer 0 The inclusive minimum of the variant range.
environment_requirements List The list of nearby block requirements to get the entity into the 'love' state.

blocks

The block types required nearby for the entity to breed.
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count

The number of the required block types nearby for the entity to breed.
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radius

How many blocks radius from the mob's center to search in for the required blocks. Bounded between 0 and 16.
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extra_baby_chance Decimal 0 Chance that up to 16 babies will spawn between 0.0 and 1.0, where 1.0 is 100%.
inherit_tamed Boolean true If true, the babies will be automatically tamed if its parents are
love_filters Minecraft Filter The filters to run when attempting to fall in love.
mutation_factor JSON Object Determines how likely the babies are to NOT inherit one of their parent's variances. Values are between 0.0 and 1.0, with a higher number meaning more likely to mutate.
Name Type Default Value Description
color Decimal 0 The percentage chance of a mutation on the entity's color.
extra_variant Decimal 0 The percentage chance of a mutation on the entity's extra variant type.
variant Decimal 0 The percentage chance of a mutation on the entity's variant type.
mutation_strategy String none Strategy used for mutating variants and extra variants for offspring. Current valid alternatives are 'random' and 'none'.
parent_centric_attribute_blending List [EXPERIMENTAL] List of attributes that should benefit from parent centric attribute blending. For example, horses blend their health, movement, and jump_strength in their offspring.
random_extra_variant_mutation_interval Range [a, b] 0 Range used to determine random extra variant.
random_variant_mutation_interval Range [a, b] 0 Range used to determine random variant.
require_full_health Boolean false If true, the entity needs to be at full health before it can breed.
require_tame Boolean true If true, the entities need to be tamed first before they can breed.
transform_to_item String The breed item used will transform to this item upon successful interaction. Format: itemName:auxValue
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minecraft:bribeable

Defines the way an entity can get into the 'bribed' state.

Name Type Default Value Description
bribe_cooldown Decimal 2.0 Time in seconds before the Entity can be bribed again.
bribe_items List The list of items that can be used to bribe the entity.
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minecraft:buoyant

Enables an entity to float on the specified liquid blocks.

Name Type Default Value Description
apply_gravity Boolean true Applies gravity each tick. Causes more of a wave simulation, but will cause more gravity to be applied outside liquids.
base_buoyancy Decimal 1.0 Base buoyancy used to calculate how much will a mob float.
big_wave_probability Decimal 0.03 Probability for a big wave hitting the entity. Only used if `simulate_waves` is true.
big_wave_speed Decimal 10.0 Multiplier for the speed to make a big wave. Triggered depending on 'big_wave_probability'.
drag_down_on_buoyancy_removed Decimal 0.0 How much an actor will be dragged down when the Buoyancy Component is removed.
liquid_blocks List List of blocks this entity can float on. Must be a liquid block.
simulate_waves Boolean true Should the movement simulate waves going through.
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minecraft:burns_in_daylight

Specifies if a mob burns in daylight.
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minecraft:can_join_raid

Determines that this entity can join an existing raid.
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minecraft:celebrate_hunt

Specifies hunt celebration behaviour.

Name Type Default Value Description
broadcast Boolean true If true, celebration will be broadcasted to other entities in the radius.
celeberation_targets Minecraft Filter The list of conditions that target of hunt must satisfy to initiate celebration.
celebrate_sound String The sound event to play when the mob is celebrating
duration Integer 4 Duration, in seconds, of celebration
radius Decimal 16 If broadcast is enabled, specifies the radius in which it will notify other entities for celebration.
sound_interval Range [a, b] 0 The range of time in seconds to randomly wait before playing the sound again
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minecraft:collision_box

Sets the width and height of the Entity's collision box.

Name Type Default Value Description
height Decimal 1.0 Height of the collision box in blocks. A negative value will be assumed to be 0.
width Decimal 1.0 Width of the collision box in blocks. A negative value will be assumed to be 0.
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minecraft:combat_regeneration

Gives Regeneration I and removes Mining Fatigue from the mob that kills the Actor's attack target.

Name Type Default Value Description
apply_to_family Boolean false Determines if the mob will grant mobs of the same type combat buffs if they kill the target.
apply_to_self Boolean false Determines if the mob will grant itself the combat buffs if it kills the target.
regeneration_duration Integer 5 The duration in seconds of Regeneration I added to the mob.
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minecraft:conditional_bandwidth_optimization

Defines the Conditional Spatial Update Bandwidth Optimizations of this entity.

Name Type Default Value Description
conditional_values List The object containing the conditional bandwidth optimization values.

conditional_values

Conditions that must be met for these optimization values to be used.
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max_dropped_ticks

In relation to the optimization value, determines the maximum ticks spatial update packets can be not sent.
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max_optimized_distance

The maximum distance considered during bandwidth optimizations. Any value below the max is interpolated to find optimization, and any value greater than or equal to this max results in max optimization.
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use_motion_prediction_hints

When set to true, smaller motion packets will be sent during drop packet intervals, resulting in the same amount of packets being sent as without optimizations but with much less data being sent. This should be used when actors are travelling very quickly or teleporting to prevent visual oddities.
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default_values JSON Object The object containing the default bandwidth optimization values.

max_dropped_ticks

In relation to the optimization value, determines the maximum ticks spatial update packets can be not sent.
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max_optimized_distance

The maximum distance considered during bandwidth optimizations. Any value below the max is interpolated to find optimization, and any value greater than or equal to this max results in max optimization.
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use_motion_prediction_hints

When set to true, smaller motion packets will be sent during drop packet intervals, resulting in the same amount of packets being sent as without optimizations but with much less data being sent. This should be used when actors are travelling very quickly or teleporting to prevent visual oddities.
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minecraft:custom_hit_test

List of hitboxes for melee and ranged hits against the entity.

Name Type Default Value Description
hitboxes Array Comma seperated list of hitboxes.
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minecraft:damage_over_time

Applies defined amount of damage to the entity at specified intervals.

Name Type Default Value Description
damage_per_hurt Integer 1 Amount of damage caused each hurt.
time_between_hurt Decimal 0.0 Time in seconds between damage.
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minecraft:damage_sensor

"Defines what events to call when this entity is damaged by specific entities or items.

Name Type Default Value Description
triggers List List of triggers with the events to call when taking specific kinds of damage."
Name Type Default Value Description
cause String none Type of damage that triggers the events.
damage_modifier Decimal 0.00 A modifier that adds/removes to the base damage received from the specified damage cause. It does not reduce damage to less than 0.
damage_multiplier Decimal 1.00 A multiplier that modifies the base damage received from the specified damage cause. If "deals_damage" is true the multiplier can only reduce the damage the entity will take to a minimum of 1.
deals_damage Boolean yes Defines how received damage affects the entity:
\n- "yes", received damage is applied to the entity.
\n- "no", received damage is not applied to the entity.
\n- "no_but_side_effects_apply", received damage is not applied to the entity, but the side effects of the attack are. This means that the attacker's weapon loses durability, enchantment side effects are applied, and so on.
on_damage JSON Object Defines which entities the trigger applies to, and which, if any, event to emit when damaged.
on_damage_sound_event String Defines what sound to play, if any, when the "on_damage" filters are met.
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minecraft:dash

Ability for a rideable entity to dash.

Name Type Default Value Description
cooldown_time Decimal 1.00 The dash cooldown in seconds. Default value is 1.000000.
horizontal_momentum Decimal 1.00 Horizontal momentum of the dash.
vertical_momentum Decimal 1.00 Vertical momentum of the dash.
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minecraft:despawn

Despawns the Actor when the despawn rules or optional filters evaluate to true.

Name Type Default Value Description
despawn_from_chance Boolean true Determines if "min_range_random_chance" is used in the standard despawn rules
despawn_from_distance JSON Object Specifies if the "min_distance" and "max_distance" are used in the standard despawn rules.
Name Type Default Value Description
max_distance Integer 128 maximum distance for standard despawn rules to instantly despawn the mob.
min_distance Integer 32 minimum distance for standard despawn rules to try to despawn the mob.
despawn_from_inactivity Boolean true Determines if the "min_range_inactivity_timer" is used in the standard despawn rules.
despawn_from_simulation_edge Boolean true Determines if the mob is instantly despawned at the edge of simulation distance in the standard despawn rules.
filters Minecraft Filter The list of conditions that must be satisfied before the Actor is despawned. If a filter is defined then standard despawn rules are ignored.
min_range_inactivity_timer Integer 30 The amount of time in seconds that the mob must be inactive.
min_range_random_chance Integer 800 A random chance between 1 and the given value.
remove_child_entities Boolean false If true, all entities linked to this entity in a child relationship (eg. leashed) will also be despawned.
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minecraft:dimension_bound

Prevents the entity from changing dimension through portals.
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minecraft:drying_out_timer

Adds a timer for drying out that will count down and fire 'dried_out_event' or will stop as soon as the entity will get under rain or water and fire 'stopped_drying_out_event'

Name Type Default Value Description
dried_out_event String Event to fire when the drying out time runs out.
recover_after_dried_out_event String Event to fire when entity was already dried out but received increase in water supply.
stopped_drying_out_event String Event to fire when entity stopped drying out, for example got into water or under rain.
total_time Decimal 0.0 Amount of time in seconds to dry out fully.
water_bottle_refill_time Decimal 0.0 Optional amount of additional time in seconds given by using splash water bottle on entity.
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minecraft:economy_trade_table

Defines this entity's ability to trade with players.

Name Type Default Value Description
convert_trades_economy Boolean false Determines when the mob transforms, if the trades should be converted when the new mob has a economy_trade_table. When the trades are converted, the mob will generate a new trade list with their new trade table, but then it will try to convert any of the same trades over to have the same enchantments and user data. For example, if the original has a Emerald to Enchanted Iron Sword (Sharpness 1), and the new trade also has an Emerald for Enchanted Iron Sword, then the enchantment will be Sharpness 1.
cured_discount Range [a, b] [-25, -20] How much should the discount be modified by when the player has cured the Zombie Villager. Can be specified as a pair of numbers (When use_legacy_price_formula is true this is the low-tier trade discount and high-tier trade discount, otherwise it is the minor positive gossip and major positive gossip.)
display_name String Name to be displayed while trading with this entity
hero_demand_discount Integer -4 Used in legacy prices to determine how much should Demand be modified by when the player has the Hero of the Village mob effect
max_cured_discount Range [a, b] [-25, -20] The max the discount can be modified by when the player has cured the Zombie Villager. Can be specified as a pair of numbers (When use_legacy_price_formula is true this is the low-tier trade discount and high-tier trade discount, otherwise it is the minor positive gossip and major positive gossip.)
max_nearby_cured_discount Integer -200 The max the discount can be modified by when the player has cured a nearby Zombie Villager. Only used when use_legacy_price_formula is true, otherwise max_cured_discount (low) is used.
nearby_cured_discount Integer -20 How much should the discount be modified by when the player has cured a nearby Zombie Villager
new_screen Boolean false Used to determine if trading with entity opens the new trade screen
persist_trades Boolean false Determines if the trades should persist when the mob transforms. This makes it so that the next time the mob is transformed to something with a trade_table or economy_trade_table, then it keeps their trades.
show_trade_screen Boolean true Show an in game trade screen when interacting with the mob.
table String File path relative to the resource pack root for this entity's trades
use_legacy_price_formula Boolean false Determines whether the legacy formula is used to determines the trade prices.
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minecraft:entity_armor_equipment_slot_mapping

It defines to which armor slot an item equipped to 'minecraft:equippable''s second slot should be equipped to. It is automatically applied to all entities for worlds with a version greater than or equal to 1.21.10. For older worlds, 'slot.armor.torso' will be used. It is strongly advised not to explicitly use this component, as no backwards compatibility for it will be provided.

Name Type Default Value Description
armor_slot String The armor slot an item equipped to 'minecraft:equippable''s second slot should be equipped to. It defaults to 'slot.armor.torso' for entities with a format version prior to 1.21.10, and to 'slot.armor.body' otherwise.
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minecraft:entity_sensor

A component that owns multiple subsensors, each one firing an event when a set of conditions are met by other entities within the defined range.

Name Type Default Value Description
relative_range Boolean true If true the subsensors' range is additive on top of the entity's size.
subsensors List The list of subsensors which sense for entities and emit events when all their conditions are met.
Name Type Default Value Description
cooldown Decimal -1 How many seconds should elapse before the subsensor can once again sense for entities. The cooldown is applied on top of the base 1 tick (0.05 seconds) delay. Negative values will result in no cooldown being used.
event String Event to fire when the conditions are met.
event_filters Minecraft Filter The set of conditions that must be satisfied to fire the event.
maximum_count Integer -1 The maximum number of entities that must pass the filter conditions for the event to send.
minimum_count Integer 1 The minimum number of entities that must pass the filter conditions for the event to send.
range Vector [a, b] [10, 10] The maximum horizontal and vertical distance another entity can be from this and have the filters checked against it.
require_all Boolean false If true requires all nearby entities to pass the filter conditions for the events to send.
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minecraft:environment_sensor

Creates a trigger based on environment conditions.

Name Type Default Value Description
triggers List The list of triggers that fire when the environment conditions match the given filter criteria.
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minecraft:equip_item

The entity puts on the desired equipment.

Name Type Default Value Description
excluded_items List List of items that the entity should not equip.
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minecraft:equippable

Defines an entity's behavior for having items equipped to it.

Name Type Default Value Description
slots List List of slots and the item that can be equipped.
Name Type Default Value Description
accepted_items List The list of items that can go in this slot.
interact_text String Text to be displayed when the entity can be equipped with this item when playing with Touch-screen controls.
item String Identifier of the item that can be equipped for this slot.
on_equip String Event to trigger when this entity is equipped with this item.
on_unequip String Event to trigger when this item is removed from this entity.
slot Integer 0 The slot number of this slot.
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minecraft:exhaustion_values

Defines how much exhaustion each player action should take.

Name Type Default Value Description
attack Decimal 0.1 Amount of exhaustion applied when attacking.
damage Decimal 0.1 Amount of exhaustion applied when taking damage.
heal Decimal 6 Amount of exhaustion applied when healed through food regeneration.
jump Decimal 0.05 Amount of exhaustion applied when jumping.
mine Decimal 0.005 Amount of exhaustion applied when mining.
sprint Decimal 0.01 Amount of exhaustion applied when sprinting.
sprint_jump Decimal 0.2 Amount of exhaustion applied when sprint jumping.
swim Decimal 0.01 Amount of exhaustion applied when swimming.
walk Decimal 0 Amount of exhaustion applied when walking.
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minecraft:experience_reward

.

Name Type Default Value Description
on_bred Molang 0 A Molang expression defining the amount of experience rewarded when this entity is successfully bred. An array of expressions adds each expression's result together for a final total.
on_death Molang 0 A Molang expression defining the amount of experience rewarded when this entity dies. An array of expressions adds each expression's result together for a final total.
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minecraft:explode

Defines how the entity explodes.

Name Type Default Value Description
allow_underwater Boolean false If true, the explosion will affect blocks and entities under water.
breaks_blocks Boolean true If true, the explosion will destroy blocks in the explosion radius.
causes_fire Boolean false If true, blocks in the explosion radius will be set on fire.
damage_scaling Decimal 1.000000 A scale factor applied to the explosion's damage to entities. A value of 0 prevents the explosion from dealing any damage. Negative values cause the explosion to heal entities instead.
destroy_affected_by_griefing Boolean false If true, whether the explosion breaks blocks is affected by the mob griefing game rule.
fire_affected_by_griefing Boolean false If true, whether the explosion causes fire is affected by the mob griefing game rule.
fuse_length Range [a, b] [0.0, 0.0] The range for the random amount of time the fuse will be lit before exploding, a negative value means the explosion will be immediate.
fuse_lit Boolean false If true, the fuse is already lit when this component is added to the entity.
knockback_scaling Decimal 1.000000 A scale factor applied to the knockback force caused by the explosion.
max_resistance Decimal 3.40282e+38 A blocks explosion resistance will be capped at this value when an explosion occurs.
negates_fall_damage Boolean false Defines whether the explosion should apply fall damage negation to Players above the point of collision.
particle_effect String explosion The name of the particle effect to use. The accepted strings are 'explosion', 'wind_burst', or 'breeze_wind_burst'.
power Decimal 3 The radius of the explosion in blocks and the amount of damage the explosion deals.
sound_effect String explode The name of the sound effect played when the explosion triggers.
toggles_blocks Boolean false If true, the explosion will toggle blocks in the explosion radius.
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minecraft:flocking

Allows entities to flock in groups in water or not.

Name Type Default Value Description
block_distance Decimal 0 The amount of blocks away the entity will look at to push away from.
block_weight Decimal 0 The weight of the push back away from blocks.
breach_influence Decimal 0 The amount of push back given to a flocker that breaches out of the water.
cohesion_threshold Decimal 1 The threshold in which to start applying cohesion.
cohesion_weight Decimal 1 The weight applied for the cohesion steering of the flock.
goal_weight Decimal 0 The weight on which to apply on the goal output.
high_flock_limit Integer 0 Determines the high bound amount of entities that can be allowed in the flock.
in_water Boolean false Tells the Flocking Component if the entity exists in water.
influence_radius Decimal 0 The area around the entity that allows others to be added to the flock.
innner_cohesion_threshold Decimal 0 The distance in which the flocker will stop applying cohesion.
loner_chance Decimal 0 The percentage chance between 0-1 that a fish will spawn and not want to join flocks. Invalid values will be capped at the end points.
low_flock_limit Integer 0 Determines the low bound amount of entities that can be allowed in the flock.
match_variants Boolean false Tells the flockers that they can only match similar entities that also match the variant, mark variants, and color data of the other potential flockers.
max_height Decimal 0 The max height allowable in the air or water.
min_height Decimal 0 The min height allowable in the air or water.
separation_threshold Decimal 2 The distance that is determined to be to close to another flocking and to start applying separation.
separation_weight Decimal 1 The weight applied to the separation of the flock.
use_center_of_mass Boolean false Tells the flockers that they will follow flocks based on the center of mass.
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minecraft:game_event_movement_tracking

Allows an entity to emit `entityMove`, `swim` and `flap` game events, depending on the block the entity is moving through. It is added by default to every mob. Add it again to override its behavior.

Name Type Default Value Description
emit_flap Boolean false If true, the `flap` game event will be emitted when the entity moves through air.
emit_move Boolean true If true, the `entityMove` game event will be emitted when the entity moves on ground or through a solid.
emit_swim Boolean true If true, the `swim` game event will be emitted when the entity moves through a liquid.
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minecraft:genetics

Defines the way a mob's genes and alleles are passed on to its offspring, and how those traits manifest in the child. Compatible parent genes are crossed together, the alleles are handed down from the parents to the child, and any matching genetic variants fire off JSON events to modify the child and express the traits.

Name Type Default Value Description
genes List The list of genes that this entity has and will cross with a partner during breeding.
Name Type Default Value Description
allele_range Integer The range of positive integer allele values for this gene. Spawned mobs will have a random number in this range assigned to them.
Name Type Default Value Description
range_max Integer 0 Upper bound of the allele values for this gene.
range_min Integer 0 Lower bound of the allele values for this gene.
genetic_variants List The list of genetic variants for this gene. These check for particular allele combinations and fire events when all of them are satisfied.
Name Type Default Value Description
birth_event String Event to run when this mob is created and matches the allele conditions.
both_allele Integer -1 If this value is non-negative, compare both the mob's main and hidden alleles with this value for a match with both. Can also be a range of integers.
either_allele Integer -1 If this value is non-negative, compare both the mob's main and hidden alleles with this value for a match with either. Can also be a range of integers.
hidden_allele Integer -1 If this value is non-negative, compare the mob's hidden allele with this value for a match. Can also be a range of integers.
main_allele Integer -1 If this value is non-negative, compare the mob's main allele with this value for a match. Can also be a range of integers.
mutation_rate Decimal -1 If this value is non-negative, overrides the chance for this gene that an allele will be replaced with a random one instead of the parent's allele during birth. Non-negative values greater than `1` will be the same as the value `1`.
name String The name of the gene.
mutation_rate Decimal 0.03125 Chance that an allele will be replaced with a random one instead of the parent's allele during birth.
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minecraft:giveable

Defines sets of items that can be used to trigger events when used on this entity. The item will also be taken and placed in the entity's inventory.

Name Type Default Value Description
cooldown Decimal 0.0 An optional cool down in seconds to prevent spamming interactions.
items List The list of items that can be given to the entity to place in their inventory.
on_give String Event to fire when the correct item is given.
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minecraft:group_size

Keeps track of entity group size in the given radius.

Name Type Default Value Description
filters Minecraft Filter The list of conditions that must be satisfied for other entities to be counted towards group size.
radius Decimal 16 Radius from center of entity.
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minecraft:grows_crop

Could increase crop growth when entity walks over crop

Name Type Default Value Description
chance Decimal 0 Value between 0-1. Chance of success per tick.
charges Integer 10 Number of charges
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minecraft:healable

Defines the interactions with this entity for healing it.

Name Type Default Value Description
filters Minecraft Filter The filter group that defines the conditions for using this item to heal the entity.
force_use Boolean false Determines if item can be used regardless of entity being at full health.
items Array The array of items that can be used to heal this entity.
Name Type Default Value Description
heal_amount Integer 1 The amount of health this entity gains when fed this item.
item String Item identifier that can be used to heal this entity.
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minecraft:heartbeat

Defines the entity's heartbeat.

Name Type Default Value Description
interval Molang 1.00 A Molang expression defining the inter-beat interval in seconds. A value of zero or less means no heartbeat.
sound_event String heartbeat Level sound event to be played as the heartbeat sound.
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minecraft:home

Saves a home position for when the the entity is spawned.

Name Type Default Value Description
home_block_list List Optional list of blocks that can be considered a valid home. If no such block longer exists at that position,
the home restriction is removed. Example syntax: minecraft:sand. Not supported: minecraft:sand:1.
restriction_radius Integer 0 Optional radius that the entity will be restricted to in relation to its home.
restriction_type String none Defines how the the entity will be restricted to its home position. The possible values are:
\n- "none", which poses no restriction.
\n- "random_movement", which restricts randomized movement to be around the home position.
\n- [Beta] "all_movement", which restricts any kind of movement to be around the home position.
However, entities that somehow got too far away from their home will always be able to move closer to it, if prompted to do so.
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minecraft:hurt_on_condition

Defines a set of conditions under which an entity should take damage.

Name Type Default Value Description
damage_conditions Array List of damage conditions that when met can cause damage to the entity.

cause

The kind of damage that is caused to the entity. Various armors and spells use this to determine if the entity is immune.


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damage_per_tick

The amount of damage done each tick that the conditions are met.
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filters

The set of conditions that must be satisfied before the entity takes the defined damage.
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minecraft:inside_block_notifier

Verifies whether the entity is inside any of the listed blocks.

Name Type Default Value Description
block_list List List of blocks, with certain block states, that we are monitoring to see if the entity is inside.
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minecraft:insomnia

Adds a timer since last rested to see if phantoms should spawn.

Name Type Default Value Description
days_until_insomnia Decimal 3.0 Number of days the mob has to stay up until the insomnia effect begins.
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minecraft:instant_despawn

Despawns the Actor immediately.

Name Type Default Value Description
remove_child_entities Boolean false If true, all entities linked to this entity in a child relationship (eg. leashed) will also be despawned.
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minecraft:interact

Defines interactions with this entity.

Name Type Default Value Description
add_items JSON Object Loot table with items to add to the player's inventory upon successful interaction.
Name Type Default Value Description
table String File path, relative to the Behavior Pack's path, to the loot table file.
cooldown Decimal 0 Time in seconds before this entity can be interacted with again.
cooldown_after_being_attacked Decimal 0 Time in seconds before this entity can be interacted with after being attacked.
drop_item_slot String The entity's slot to remove and drop the item from, if any, upon successful interaction. Inventory slots are denoted by positive numbers. Armor slots are denoted by 'slot.armor.head', 'slot.armor.chest', 'slot.armor.legs', 'slot.armor.feet' and 'slot.armor.body'.
equip_item_slot String The entity's slot to equip the item to, if any, upon successful interaction. Inventory slots are denoted by positive numbers. Armor slots are denoted by 'slot.armor.head', 'slot.armor.chest', 'slot.armor.legs', 'slot.armor.feet' and 'slot.armor.body'.
health_amount Integer 0 The amount of health this entity will recover or lose when interacting with this item. Negative values will harm the entity.
hurt_item Integer 0 The amount of damage the item will take when used to interact with this entity. A value of 0 means the item won't lose durability.
interact_text String Text to show when the player is able to interact in this way with this entity when playing with Touch-screen controls.
on_interact String Event to fire when the interaction occurs.
particle_on_start JSON Object Particle effect that will be triggered at the start of the interaction.

particle_offset_towards_interactor

Whether or not the particle will appear closer to who performed the interaction.
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particle_type

The type of particle that will be spawned.
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particle_y_offset

Will offset the particle this amount in the y direction.
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play_sounds String List of sounds to play when the interaction occurs.
repair_entity_item JSON Object Allows to repair one of the entity's items.
Name Type Default Value Description
amount Integer How much of the item durability should be restored upon interaction.
slot Integer The entity's slot containing the item to be repaired. Inventory slots are denoted by positive numbers. Armor slots are denoted by 'slot.armor.head', 'slot.armor.chest', 'slot.armor.legs', 'slot.armor.feet' and 'slot.armor.body'.
spawn_entities String List of entities to spawn when the interaction occurs.
spawn_items JSON Object Loot table with items to drop on the ground upon successful interaction.
Name Type Default Value Description
table String File path, relative to the Behavior Pack's path, to the loot table file.
swing Boolean false If true, the player will do the 'swing' animation when interacting with this entity.
transform_to_item String The item used will transform to this item upon successful interaction. Format: itemName:auxValue
use_item Boolean false If true, the interaction will use an item.
vibration String entity_interact Vibration to emit when the interaction occurs. Admitted values are none (no vibration emitted), shear, entity_act, entity_interact.
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minecraft:inventory

Defines this entity's inventory properties.

Name Type Default Value Description
additional_slots_per_strength Integer 0 Number of slots that this entity can gain per extra strength
can_be_siphoned_from Boolean false If true, the contents of this inventory can be removed by a hopper
container_type String none Type of container this entity has. Can be horse, minecart_chest, chest_boat, minecart_hopper, inventory, container or hopper
inventory_size Integer 5 Number of slots the container has
private Boolean false If true, the entity will not drop its inventory on death
restrict_to_owner Boolean false If true, the entity's inventory can only be accessed by its owner or itself
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minecraft:item_hopper

Determines that this entity is an item hopper.
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minecraft:jump.dynamic

Defines a dynamic type jump control that will change jump properties based on the speed modifier of the mob.
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minecraft:jump.static

Gives the entity the ability to jump.

Name Type Default Value Description
jump_power Decimal 0.42 The initial vertical velocity for the jump
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minecraft:leashable

Allows this entity to be leashed and defines the conditions and events for this entity when is leashed.

Name Type Default Value Description
can_be_stolen Boolean false If true, players can leash this entity even if it is already leashed to another mob.
hard_distance Decimal 6 Distance in blocks at which the leash stiffens, restricting movement.
max_distance Decimal 10 Distance in blocks at which the leash breaks.
on_leash String Event to call when this entity is leashed.
on_unleash String Event to call when this entity is unleashed.
soft_distance Decimal 4 Distance in blocks at which the 'spring' effect starts acting to keep this entity close to the entity that leashed it.
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minecraft:looked_at

Defines the behavior when another entity looks at the owner entity.

Name Type Default Value Description
field_of_view Decimal 26 [Beta] Defines, in degrees, the width of the field of view for entities looking at the owner entity. If "scale_fov_by_distance" is set to true, this value corresponds to the field of view at a distance of one block between the entities.
filters Minecraft Filter Defines which entities are considered when searching for entities looking at the owner entity.
find_players_only Boolean false [Beta] Limits the search to only the nearest Player that meets the specified "filters" rather than all nearby entities.
line_of_sight_obstruction_type String collision [Beta] Defines the type of block shape used to check for line of sight obstructions. Valid values: "outline", "collision", "collision_for_camera".
look_at_locations List [Beta] A list of locations on the owner entity towards which line of sight checks are performed. At least one location must be unobstructed for the entity to be considered as looked at. Valid values: "head", "body", "feet".
looked_at_cooldown Range [a, b] [0, 0] Specifies the range for the random number of seconds that must pass before the owner entity can check again for entities looking at it, after detecting an entity looking at it.
looked_at_event String Defines the event to trigger when an entity is detected looking at the owner entity.
not_looked_at_event String [Beta] Defines the event to trigger when no entity is found looking at the owner entity.
scale_fov_by_distance Boolean true [Beta] When true, the field of view narrows as the distance between the owner entity and the entity looking at it increases. This ensures that the width of the view cone remains somewhat constant towards the owner entity position, regardless of distance.
search_radius Decimal 10 Maximum distance the owner entity will search for entities looking at it.
set_target Boolean once_and_stop_scanning Defines if and how the owner entity will set entities that are looking at it as its combat targets. Valid values:
\n- "never", looking entities are never set as targets, but events are emitted.
\n- "once_and_stop_scanning", the first detected looking entity is set as target. Scanning and event emission is suspended if and until the owner entity has a target.
\n- [Beta] "once_and_keep_scanning", the first detected looking entity is set as target. Scanning and event emission continues.s
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minecraft:managed_wandering_trader

This component is used to implement part of the Wandering Trader behavior
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minecraft:mob_effect

A component that applies a mob effect to entities that get within range.

Name Type Default Value Description
cooldown_time Integer 0 Time in seconds to wait between each application of the effect.
effect_range Decimal 0.2 How close a hostile entity must be to have the mob effect applied.
effect_time Integer 10 How long the applied mob effect lasts in seconds.
entity_filter Minecraft Filter The set of entities that are valid to apply the mob effect to.
mob_effect String The mob effect that is applied to entities that enter this entities effect range.
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minecraft:mob_effect_immunity

Entities with this component will have an immunity to the provided mob effects.

Name Type Default Value Description
mob_effects Array List of names of effects the entity is immune to.
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minecraft:movement.amphibious

This move control allows the mob to swim in water and walk on land.

Name Type Default Value Description
max_turn Decimal 30.0 The maximum number in degrees the mob can turn per tick.
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minecraft:movement.basic

This component accents the movement of an entity.

Name Type Default Value Description
max_turn Decimal 30.0 The maximum number in degrees the mob can turn per tick.
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minecraft:movement.fly

This move control causes the mob to fly.

Name Type Default Value Description
max_turn Decimal 30.0 The maximum number in degrees the mob can turn per tick.
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minecraft:movement.generic

This move control allows a mob to fly, swim, climb, etc.

Name Type Default Value Description
max_turn Decimal 30.0 The maximum number in degrees the mob can turn per tick.
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minecraft:movement.hover

This move control causes the mob to hover.

Name Type Default Value Description
max_turn Decimal 30.0 The maximum number in degrees the mob can turn per tick.
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minecraft:movement.jump

Move control that causes the mob to jump as it moves with a specified delay between jumps.

Name Type Default Value Description
jump_delay Range [a, b] [0.0, 0.0] Delay after landing when using the slime move control.
max_turn Decimal 30.0 The maximum number in degrees the mob can turn per tick.
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minecraft:movement.skip

This move control causes the mob to hop as it moves.

Name Type Default Value Description
max_turn Decimal 30.0 The maximum number in degrees the mob can turn per tick.
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minecraft:movement.sway

This move control causes the mob to sway side to side giving the impression it is swimming.

Name Type Default Value Description
max_turn Decimal 30.0 The maximum number in degrees the mob can turn per tick.
sway_amplitude Decimal 0.05 Strength of the sway movement.
sway_frequency Decimal 0.5 Multiplier for the frequency of the sway movement.
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minecraft:nameable

Allows this entity to be named (e.g. using a name tag).

Name Type Default Value Description
allow_name_tag_renaming Boolean true If true, this entity can be renamed with name tags
always_show Boolean false If true, the name will always be shown
default_trigger String Trigger to run when the entity gets named
name_actions JSON Object Describes the special names for this entity and the events to call when the entity acquires those names
Name Type Default Value Description
name_filter String List of special names that will cause the events defined in 'on_named' to fire
on_named String Event to be called when this entity acquires the name specified in 'name_filter'
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minecraft:navigation.climb

Allows this entity to generate paths that include vertical walls like the vanilla Spiders do.

Name Type Default Value Description
avoid_damage_blocks Boolean false Tells the pathfinder to avoid blocks that cause damage when finding a path
avoid_portals Boolean false Tells the pathfinder to avoid portals (like nether portals) when finding a path
avoid_sun Boolean false Whether or not the pathfinder should avoid tiles that are exposed to the sun when creating paths
avoid_water Boolean false Tells the pathfinder to avoid water when creating a path
blocks_to_avoid List Tells the pathfinder which blocks to avoid when creating a path
can_breach Boolean false Tells the pathfinder whether or not it can jump out of water (like a dolphin)
can_break_doors Boolean false Tells the pathfinder that it can path through a closed door and break it
can_jump Boolean true Tells the pathfinder whether or not it can jump up blocks
can_open_doors Boolean false Tells the pathfinder that it can path through a closed door assuming the AI will open the door
can_open_iron_doors Boolean false Tells the pathfinder that it can path through a closed iron door assuming the AI will open the door
can_pass_doors Boolean true Whether a path can be created through a door
can_path_from_air Boolean false Tells the pathfinder that it can start pathing when in the air
can_path_over_lava Boolean false Tells the pathfinder whether or not it can travel on the surface of the lava
can_path_over_water Boolean false Tells the pathfinder whether or not it can travel on the surface of the water
can_sink Boolean true Tells the pathfinder whether or not it will be pulled down by gravity while in water
can_swim Boolean false Tells the pathfinder whether or not it can path anywhere through water and plays swimming animation along that path
can_walk Boolean true Tells the pathfinder whether or not it can walk on the ground outside water
can_walk_in_lava Boolean false Tells the pathfinder whether or not it can travel in lava like walking on ground
is_amphibious Boolean false Tells the pathfinder whether or not it can walk on the ground underwater
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minecraft:navigation.float

Allows this entity to generate paths by flying around the air like the regular Ghast.

Name Type Default Value Description
avoid_damage_blocks Boolean false Tells the pathfinder to avoid blocks that cause damage when finding a path
avoid_portals Boolean false Tells the pathfinder to avoid portals (like nether portals) when finding a path
avoid_sun Boolean false Whether or not the pathfinder should avoid tiles that are exposed to the sun when creating paths
avoid_water Boolean false Tells the pathfinder to avoid water when creating a path
blocks_to_avoid List Tells the pathfinder which blocks to avoid when creating a path
can_breach Boolean false Tells the pathfinder whether or not it can jump out of water (like a dolphin)
can_break_doors Boolean false Tells the pathfinder that it can path through a closed door and break it
can_jump Boolean true Tells the pathfinder whether or not it can jump up blocks
can_open_doors Boolean false Tells the pathfinder that it can path through a closed door assuming the AI will open the door
can_open_iron_doors Boolean false Tells the pathfinder that it can path through a closed iron door assuming the AI will open the door
can_pass_doors Boolean true Whether a path can be created through a door
can_path_from_air Boolean false Tells the pathfinder that it can start pathing when in the air
can_path_over_lava Boolean false Tells the pathfinder whether or not it can travel on the surface of the lava
can_path_over_water Boolean false Tells the pathfinder whether or not it can travel on the surface of the water
can_sink Boolean true Tells the pathfinder whether or not it will be pulled down by gravity while in water
can_swim Boolean false Tells the pathfinder whether or not it can path anywhere through water and plays swimming animation along that path
can_walk Boolean true Tells the pathfinder whether or not it can walk on the ground outside water
can_walk_in_lava Boolean false Tells the pathfinder whether or not it can travel in lava like walking on ground
is_amphibious Boolean false Tells the pathfinder whether or not it can walk on the ground underwater
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minecraft:navigation.fly

Allows this entity to generate paths in the air like the vanilla Parrots do.

Name Type Default Value Description
avoid_damage_blocks Boolean false Tells the pathfinder to avoid blocks that cause damage when finding a path
avoid_portals Boolean false Tells the pathfinder to avoid portals (like nether portals) when finding a path
avoid_sun Boolean false Whether or not the pathfinder should avoid tiles that are exposed to the sun when creating paths
avoid_water Boolean false Tells the pathfinder to avoid water when creating a path
blocks_to_avoid List Tells the pathfinder which blocks to avoid when creating a path
can_breach Boolean false Tells the pathfinder whether or not it can jump out of water (like a dolphin)
can_break_doors Boolean false Tells the pathfinder that it can path through a closed door and break it
can_jump Boolean true Tells the pathfinder whether or not it can jump up blocks
can_open_doors Boolean false Tells the pathfinder that it can path through a closed door assuming the AI will open the door
can_open_iron_doors Boolean false Tells the pathfinder that it can path through a closed iron door assuming the AI will open the door
can_pass_doors Boolean true Whether a path can be created through a door
can_path_from_air Boolean false Tells the pathfinder that it can start pathing when in the air
can_path_over_lava Boolean false Tells the pathfinder whether or not it can travel on the surface of the lava
can_path_over_water Boolean false Tells the pathfinder whether or not it can travel on the surface of the water
can_sink Boolean true Tells the pathfinder whether or not it will be pulled down by gravity while in water
can_swim Boolean false Tells the pathfinder whether or not it can path anywhere through water and plays swimming animation along that path
can_walk Boolean true Tells the pathfinder whether or not it can walk on the ground outside water
can_walk_in_lava Boolean false Tells the pathfinder whether or not it can travel in lava like walking on ground
is_amphibious Boolean false Tells the pathfinder whether or not it can walk on the ground underwater
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minecraft:navigation.generic

Allows this entity to generate paths by walking, swimming, flying and/or climbing around and jumping up and down a block.

Name Type Default Value Description
avoid_damage_blocks Boolean false Tells the pathfinder to avoid blocks that cause damage when finding a path
avoid_portals Boolean false Tells the pathfinder to avoid portals (like nether portals) when finding a path
avoid_sun Boolean false Whether or not the pathfinder should avoid tiles that are exposed to the sun when creating paths
avoid_water Boolean false Tells the pathfinder to avoid water when creating a path
blocks_to_avoid List Tells the pathfinder which blocks to avoid when creating a path
can_breach Boolean false Tells the pathfinder whether or not it can jump out of water (like a dolphin)
can_break_doors Boolean false Tells the pathfinder that it can path through a closed door and break it
can_jump Boolean true Tells the pathfinder whether or not it can jump up blocks
can_open_doors Boolean false Tells the pathfinder that it can path through a closed door assuming the AI will open the door
can_open_iron_doors Boolean false Tells the pathfinder that it can path through a closed iron door assuming the AI will open the door
can_pass_doors Boolean true Whether a path can be created through a door
can_path_from_air Boolean false Tells the pathfinder that it can start pathing when in the air
can_path_over_lava Boolean false Tells the pathfinder whether or not it can travel on the surface of the lava
can_path_over_water Boolean false Tells the pathfinder whether or not it can travel on the surface of the water
can_sink Boolean true Tells the pathfinder whether or not it will be pulled down by gravity while in water
can_swim Boolean false Tells the pathfinder whether or not it can path anywhere through water and plays swimming animation along that path
can_walk Boolean true Tells the pathfinder whether or not it can walk on the ground outside water
can_walk_in_lava Boolean false Tells the pathfinder whether or not it can travel in lava like walking on ground
is_amphibious Boolean false Tells the pathfinder whether or not it can walk on the ground underwater
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minecraft:navigation.hover

Allows this entity to generate paths in the air like the vanilla Bees do. Keeps them from falling out of the skies and doing predictive movement.

Name Type Default Value Description
avoid_damage_blocks Boolean false Tells the pathfinder to avoid blocks that cause damage when finding a path
avoid_portals Boolean false Tells the pathfinder to avoid portals (like nether portals) when finding a path
avoid_sun Boolean false Whether or not the pathfinder should avoid tiles that are exposed to the sun when creating paths
avoid_water Boolean false Tells the pathfinder to avoid water when creating a path
blocks_to_avoid List Tells the pathfinder which blocks to avoid when creating a path
can_breach Boolean false Tells the pathfinder whether or not it can jump out of water (like a dolphin)
can_break_doors Boolean false Tells the pathfinder that it can path through a closed door and break it
can_jump Boolean true Tells the pathfinder whether or not it can jump up blocks
can_open_doors Boolean false Tells the pathfinder that it can path through a closed door assuming the AI will open the door
can_open_iron_doors Boolean false Tells the pathfinder that it can path through a closed iron door assuming the AI will open the door
can_pass_doors Boolean true Whether a path can be created through a door
can_path_from_air Boolean false Tells the pathfinder that it can start pathing when in the air
can_path_over_lava Boolean false Tells the pathfinder whether or not it can travel on the surface of the lava
can_path_over_water Boolean false Tells the pathfinder whether or not it can travel on the surface of the water
can_sink Boolean true Tells the pathfinder whether or not it will be pulled down by gravity while in water
can_swim Boolean false Tells the pathfinder whether or not it can path anywhere through water and plays swimming animation along that path
can_walk Boolean true Tells the pathfinder whether or not it can walk on the ground outside water
can_walk_in_lava Boolean false Tells the pathfinder whether or not it can travel in lava like walking on ground
is_amphibious Boolean false Tells the pathfinder whether or not it can walk on the ground underwater
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minecraft:navigation.swim

Allows this entity to generate paths that include water.

Name Type Default Value Description
avoid_damage_blocks Boolean false Tells the pathfinder to avoid blocks that cause damage when finding a path
avoid_portals Boolean false Tells the pathfinder to avoid portals (like nether portals) when finding a path
avoid_sun Boolean false Whether or not the pathfinder should avoid tiles that are exposed to the sun when creating paths
avoid_water Boolean false Tells the pathfinder to avoid water when creating a path
blocks_to_avoid List Tells the pathfinder which blocks to avoid when creating a path
can_breach Boolean false Tells the pathfinder whether or not it can jump out of water (like a dolphin)
can_break_doors Boolean false Tells the pathfinder that it can path through a closed door and break it
can_jump Boolean true Tells the pathfinder whether or not it can jump up blocks
can_open_doors Boolean false Tells the pathfinder that it can path through a closed door assuming the AI will open the door
can_open_iron_doors Boolean false Tells the pathfinder that it can path through a closed iron door assuming the AI will open the door
can_pass_doors Boolean true Whether a path can be created through a door
can_path_from_air Boolean false Tells the pathfinder that it can start pathing when in the air
can_path_over_lava Boolean false Tells the pathfinder whether or not it can travel on the surface of the lava
can_path_over_water Boolean false Tells the pathfinder whether or not it can travel on the surface of the water
can_sink Boolean true Tells the pathfinder whether or not it will be pulled down by gravity while in water
can_swim Boolean false Tells the pathfinder whether or not it can path anywhere through water and plays swimming animation along that path
can_walk Boolean true Tells the pathfinder whether or not it can walk on the ground outside water
can_walk_in_lava Boolean false Tells the pathfinder whether or not it can travel in lava like walking on ground
is_amphibious Boolean false Tells the pathfinder whether or not it can walk on the ground underwater
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minecraft:navigation.walk

Allows this entity to generate paths by walking around and jumping up and down a block like regular mobs.

Name Type Default Value Description
avoid_damage_blocks Boolean false Tells the pathfinder to avoid blocks that cause damage when finding a path
avoid_portals Boolean false Tells the pathfinder to avoid portals (like nether portals) when finding a path
avoid_sun Boolean false Whether or not the pathfinder should avoid tiles that are exposed to the sun when creating paths
avoid_water Boolean false Tells the pathfinder to avoid water when creating a path
blocks_to_avoid List Tells the pathfinder which blocks to avoid when creating a path
can_breach Boolean false Tells the pathfinder whether or not it can jump out of water (like a dolphin)
can_break_doors Boolean false Tells the pathfinder that it can path through a closed door and break it
can_jump Boolean true Tells the pathfinder whether or not it can jump up blocks
can_open_doors Boolean false Tells the pathfinder that it can path through a closed door assuming the AI will open the door
can_open_iron_doors Boolean false Tells the pathfinder that it can path through a closed iron door assuming the AI will open the door
can_pass_doors Boolean true Whether a path can be created through a door
can_path_from_air Boolean false Tells the pathfinder that it can start pathing when in the air
can_path_over_lava Boolean false Tells the pathfinder whether or not it can travel on the surface of the lava
can_path_over_water Boolean false Tells the pathfinder whether or not it can travel on the surface of the water
can_sink Boolean true Tells the pathfinder whether or not it will be pulled down by gravity while in water
can_swim Boolean false Tells the pathfinder whether or not it can path anywhere through water and plays swimming animation along that path
can_walk Boolean true Tells the pathfinder whether or not it can walk on the ground outside water
can_walk_in_lava Boolean false Tells the pathfinder whether or not it can travel in lava like walking on ground
is_amphibious Boolean false Tells the pathfinder whether or not it can walk on the ground underwater
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minecraft:out_of_control

Defines the entity's 'out of control' state.
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minecraft:peek

Defines the entity's 'peek' behavior, defining the events that should be called during it.

Name Type Default Value Description
on_close String Event to call when the entity is done peeking.
on_open String Event to call when the entity starts peeking.
on_target_open String Event to call when the entity's target entity starts peeking.
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minecraft:persistent

Defines whether an entity should be persistent in the game world.
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minecraft:physics

Defines physics properties of an actor, including if it is affected by gravity or if it collides with objects.

Name Type Default Value Description
has_collision Boolean true Whether or not the object collides with things.
has_gravity Boolean true Whether or not the entity is affected by gravity.
push_towards_closest_space Boolean false Whether or not the entity should be pushed towards the nearest open area when stuck inside a block.
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minecraft:preferred_path

Specifies costing information for mobs that prefer to walk on preferred paths.

Name Type Default Value Description
default_block_cost Decimal 0 Cost for non-preferred blocks
jump_cost Integer 0 Added cost for jumping up a node
max_fall_blocks Integer 3 Distance mob can fall without taking damage
preferred_path_blocks List A list of blocks with their associated cost
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minecraft:projectile

Allows the entity to be a thrown entity.

Name Type Default Value Description
angle_offset Decimal 0 Determines the angle at which the projectile is thrown
catch_fire Boolean false If true, the entity hit will be set on fire
crit_particle_on_hurt Boolean false If true, the projectile will produce additional particles when a critical hit happens
destroy_on_hurt Boolean false If true, this entity will be destroyed when hit
filter String Entity Definitions defined here can't be hurt by the projectile
fire_affected_by_griefing Boolean false If true, whether the projectile causes fire is affected by the mob griefing game rule
gravity Decimal 0.05 The gravity applied to this entity when thrown. The higher the value, the faster the entity falls
hit_nearest_passenger Boolean false If true, when hitting a vehicle, and there's at least one passenger in the vehicle, the damage will be dealt to the passenger closest to the projectile impact point. If there are no passengers, this setting does nothing.
hit_sound String The sound that plays when the projectile hits something
homing Boolean false If true, the projectile homes in to the nearest entity
ignored_entities Array [EXPERIMENTAL] An array of strings defining the types of entities that this entity does not collide with.
inertia Decimal 0.99 The fraction of the projectile's speed maintained every frame while traveling in air
is_dangerous Boolean false If true, the projectile will be treated as dangerous to the players
knockback Boolean true If true, the projectile will knock back the entity it hits
lightning Boolean false If true, the entity hit will be struck by lightning
liquid_inertia Decimal 0.6 The fraction of the projectile's speed maintained every frame while traveling in water
multiple_targets Boolean true If true, the projectile can hit multiple entities per flight
offset Vector [a, b, c] [0, 0, 0] The offset from the entity's anchor where the projectile will spawn
on_fire_time Decimal 5 Time in seconds that the entity hit will be on fire for
particle String iconcrack Particle to use upon collision
potion_effect Integer -1 Defines the effect the arrow will apply to the entity it hits
power Decimal 1.3 Determines the velocity of the projectile
reflect_immunity Decimal 0 During the specified time, in seconds, the projectile cannot be reflected by hitting it
reflect_on_hurt Boolean false If true, this entity will be reflected back when hit
semi_random_diff_damage Boolean false If true, damage will be randomized based on damage and speed
shoot_sound String The sound that plays when the projectile is shot
shoot_target Boolean true If true, the projectile will be shot towards the target of the entity firing it
should_bounce Boolean false If true, the projectile will bounce upon hit
splash_potion Boolean false If true, the projectile will be treated like a splash potion
splash_range Decimal 4 Radius in blocks of the 'splash' effect
uncertainty_base Decimal 0 The base accuracy. Accuracy is determined by the formula uncertaintyBase - difficultyLevel * uncertaintyMultiplier
uncertainty_multiplier Decimal 0 Determines how much difficulty affects accuracy. Accuracy is determined by the formula uncertaintyBase - difficultyLevel * uncertaintyMultiplier
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minecraft:pushable

Defines what can push an entity between other entities and pistons.

Name Type Default Value Description
is_pushable Boolean true Whether the entity can be pushed by other entities.
is_pushable_by_piston Boolean true Whether the entity can be pushed by pistons safely.
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minecraft:raid_trigger

Attempts to trigger a raid at the entity's location.

Name Type Default Value Description
triggered_event String Event to run when a raid is triggered on the village.
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minecraft:rail_movement

Defines the entity's movement on the rails. An entity with this component is only allowed to move on the rail.

Name Type Default Value Description
max_speed Decimal 0.4 Maximum speed that this entity will move at when on the rail.
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minecraft:rail_sensor

Name Type Default Value Description
check_block_types Boolean false If true, on tick this entity will trigger its on_deactivate behavior
eject_on_activate Boolean true If true, this entity will eject all of its riders when it passes over an activated rail
eject_on_deactivate Boolean false If true, this entity will eject all of its riders when it passes over a deactivated rail
on_activate String Event to call when the rail is activated
on_deactivate String Event to call when the rail is deactivated
tick_command_block_on_activate Boolean true If true, command blocks will start ticking when passing over an activated rail
tick_command_block_on_deactivate Boolean false If false, command blocks will stop ticking when passing over a deactivated rail
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minecraft:ravager_blocked

Defines the ravager's response to their melee attack being blocked.

Name Type Default Value Description
knockback_strength Decimal 3.0 The strength with which blocking entities should be knocked back
reaction_choices List [ ] A list of weighted responses to the melee attack being blocked
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minecraft:reflect_projectiles

[EXPERIMENTAL] Allows an entity to reflect projectiles.

Name Type Default Value Description
azimuth_angle Molang 0 [EXPERIMENTAL] A Molang expression defining the angle in degrees to add to the projectile's y axis rotation.
elevation_angle Molang 0 [EXPERIMENTAL] A Molang expression defining the angle in degrees to add to the projectile's x axis rotation.
reflected_projectiles Array [EXPERIMENTAL] An array of strings defining the types of projectiles that are reflected when they hit the entity.
reflection_scale Molang 1 [EXPERIMENTAL] A Molang expression defining the velocity scaling of the reflected projectile. Values below 1 decrease the projectile's velocity, and values above 1 increase it.
reflection_sound String reflect [EXPERIMENTAL] A string defining the name of the sound event to be played when a projectile is reflected. "reflect" unless specified.
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minecraft:rideable

Determines whether this entity can be ridden. Allows specifying the different seat positions and quantity.

Name Type Default Value Description
controlling_seat Integer 0 The seat that designates the driver of the entity. This is only observed by the horse/boat styles of riding; minecarts/entities with "minecraft:controlled_by_player" give control to any player in any seat.
crouching_skip_interact Boolean true If true, this entity can't be interacted with if the entity interacting with it is crouching
family_types List List of entities that can ride this entity
interact_text String The text to display when the player can interact with the entity when playing with Touch-screen controls
passenger_max_width Decimal 0.00 The max width a mob can be to be a passenger. A value of 0 ignores this parameter.
priority Integer 0 This field may exist in old data but isn't used by minecraft:rideable.
pull_in_entities Boolean false If true, this entity will pull in entities that are in the correct family_types into any available seats
rider_can_interact Boolean false If true, this entity will be picked when looked at by the rider
seat_count Integer 1 The number of entities that can ride this entity at the same time
seats List The list of positions and number of riders for each position for entities riding this entity
Name Type Default Value Description
lock_rider_rotation Decimal 181 Angle in degrees that a rider is allowed to rotate while riding this entity. Omit this property for no limit
max_rider_count Integer seat_count Defines the maximum number of riders that can be riding this entity for this seat to be valid
min_rider_count Integer 0 Defines the minimum number of riders that need to be riding this entity before this seat can be used
position Vector [a, b, c] [0, 0, 0] Position of this seat relative to this entity's position
rotate_rider_by Molang 0 Offset to rotate riders by
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minecraft:scale_by_age

Defines the entity's size interpolation based on the entity's age.

Name Type Default Value Description
end_scale Decimal 1 Ending scale of the entity when it's fully grown.
start_scale Decimal 1 Initial scale of the newborn entity.
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minecraft:scheduler

Fires off scheduled mob events at time of day events.

Name Type Default Value Description
scheduled_events List The list of triggers that fire when the conditions match the given filter criteria. If any filter criteria overlap the first defined event will be picked.
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minecraft:shareables

Defines a list of items the mob wants to share or pick up. Each item must have the following parameters:

Name Type Default Value Description
all_items Boolean false A bucket for all other items in the game. Note this category is always least priority items.
all_items_max_amount Integer -1 Maximum number of this item the mob will hold.
all_items_surplus_amount Integer -1 Number of this item considered extra that the entity wants to share.
all_items_want_amount Integer -1 Number of this item this entity wants to share.
items List List of items that the entity wants to share.

admire

Mob will admire the item after picking up by looking at it. For this to happen the mob needs to have an Admire component and an Admire goal.
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barter

Mob will barter for the item after picking it up. For this to work the mob needs to have a Barter component and a Barter goal.
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consume_item

Determines whether the mob will consume the item or not.
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craft_into

Defines the item this entity wants to craft with the item defined by "item". Should be an item name.
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item

The name of the item. Aux value can be specified, for instance 'minecraft:skull:1'.
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max_amount

Maximum number of this item the mob will hold.
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pickup_limit

Maximum number of this item the mob will pick up during a single goal tick.
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pickup_only

Determines whether the mob can only pickup the item and not drop it.
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priority

Prioritizes which items the entity prefers. 0 is the highest priority.
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stored_in_inventory

Determines whether the mob will try to put the item in its inventory if it has the inventory component and if it can't be equipped.
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surplus_amount

Number of this item considered extra that the entity wants to share.
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want_amount

Number of this item this entity wants to have.
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singular_pickup Boolean false Controls if the mob is able to pick up more of the same item if it is already holding that item
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minecraft:shooter

Defines the entity's ranged attack behavior. The "minecraft:behavior.ranged_attack" goal uses this component to determine which projectiles to shoot.

Name Type Default Value Description
aux_val Integer -1 ID of the Potion effect for the default projectile to be applied on hit.
def String Actor definition to use as the default projectile for the ranged attack. The actor definition must have the projectile component to be able to be shot as a projectile.
magic Boolean false Sets whether the projectiles being used are flagged as magic. If set, the ranged attack goal will not be used at the same time as other magic goals, such as minecraft:behavior.drink_potion
power Decimal 0.00 Velocity in which the projectiles will be shot at. A power of 0 will be overwritten by the default projectile throw power.
projectiles List List of projectiles that can be used by the shooter. Projectiles are evaluated in the order of the list; After a projectile is chosen, the rest of the list is ignored.
sound String Sound that is played when the shooter shoots a projectile.
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minecraft:sittable

Defines the entity's 'sit' state.

Name Type Default Value Description
sit_event String Event to run when the entity enters the 'sit' state
stand_event String Event to run when the entity exits the 'sit' state
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minecraft:spawn_entity

Adds a timer after which this entity will spawn another entity or item (similar to vanilla's chicken's egg-laying behavior).

Name Type Default Value Description
filters Minecraft Filter If present, the specified entity will only spawn if the filter evaluates to true.
max_wait_time Integer 600 Maximum amount of time to randomly wait in seconds before another entity is spawned.
min_wait_time Integer 300 Minimum amount of time to randomly wait in seconds before another entity is spawned.
num_to_spawn Integer 1 The number of entities of this type to spawn each time that this triggers.
should_leash Boolean false If true, this the spawned entity will be leashed to the parent.
single_use Boolean false If true, this component will only ever spawn the specified entity once.
spawn_entity String Identifier of the entity to spawn, leave empty to spawn the item defined by "spawn_item" instead.
spawn_event String minecraft:entity_born Event to call on the spawned entity when it spawns.
spawn_item String egg Item identifier of the item to spawn.
spawn_item_event Trigger Event to call on this entity when the item is spawned.
spawn_method String born Method to use to spawn the entity.
spawn_sound String plop Identifier of the sound effect to play when the entity is spawned.
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minecraft:suspect_tracking

Allows this entity to remember suspicious locations
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minecraft:tameable

Defines the rules for a mob to be tamed by the player.

Name Type Default Value Description
probability Decimal 1 The chance of taming the entity with each item use between 0.0 and 1.0, where 1.0 is 100%
tame_event String Event to run when this entity becomes tamed
tame_items List The list of items that can be used to tame this entity
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minecraft:tamemount

Allows the Entity to be tamed by mounting it.

Name Type Default Value Description
attempt_temper_mod Integer 5 The amount the entity's temper will increase when mounted.
autoRejectItems JSON Object The list of items that, if carried while interacting with the entity, will anger it.
Name Type Default Value Description
item String Name of the item this entity dislikes and will cause it to get angry if used while untamed.
feed_items JSON Object The list of items that can be used to increase the entity's temper and speed up the taming process.
Name Type Default Value Description
item String Name of the item this entity likes and can be used to increase this entity's temper.
temper_mod Integer 0 The amount of temper this entity gains when fed this item.
feed_text String The text that shows in the feeding interact button.
max_temper Integer 100 The maximum value for the entity's random starting temper.
min_temper Integer 0 The minimum value for the entity's random starting temper.
ride_text String The text that shows in the riding interact button.
tame_event String Event that triggers when the entity becomes tamed.
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minecraft:target_nearby_sensor

Defines the entity's range within which it can see or sense other entities to target them.

Name Type Default Value Description
inside_range Decimal 1 Maximum distance in blocks that another entity will be considered in the 'inside' range
must_see Boolean false Whether the other entity needs to be visible to trigger 'inside' events
on_inside_range String Event to call when an entity gets in the inside range. Can specify 'event' for the name of the event and 'target' for the target of the event
on_outside_range String Event to call when an entity gets in the outside range. Can specify 'event' for the name of the event and 'target' for the target of the event
on_vision_lost_inside_range String Event to call when an entity exits visual range. Can specify 'event' for the name of the event and 'target' for the target of the event
outside_range Decimal 5 Maximum distance in blocks that another entity will be considered in the 'outside' range
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minecraft:teleport

Defines an entity's teleporting behavior.

Name Type Default Value Description
dark_teleport_chance Decimal 0.01 Modifies the chance that the entity will teleport if the entity is in darkness
light_teleport_chance Decimal 0.01 Modifies the chance that the entity will teleport if the entity is in daylight
max_random_teleport_time Decimal 20 Maximum amount of time in seconds between random teleports
min_random_teleport_time Decimal 0 Minimum amount of time in seconds between random teleports
random_teleport_cube Vector [a, b, c] [32, 16, 32] Entity will teleport to a random position within the area defined by this cube
random_teleports Boolean true If true, the entity will teleport randomly
target_distance Decimal 16 Maximum distance the entity will teleport when chasing a target
target_teleport_chance Decimal 1 The chance that the entity will teleport between 0.0 and 1.0. 1.0 means 100%
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minecraft:tick_world

Defines if the entity ticks the world and the radius around it to tick.

Name Type Default Value Description
distance_to_players Decimal 128 The distance at which the closest player has to be before this entity despawns. This option will be ignored if never_despawn is true. Min: 128 blocks.
never_despawn Boolean true If true, this entity will not despawn even if players are far away. If false, distance_to_players will be used to determine when to despawn.
radius Positive Integer 2 The area around the entity to tick. Default: 2. Allowed range: 2-6.
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minecraft:timer

Adds a timer after which an event will fire.

Name Type Default Value Description
looping Boolean true If true, the timer will restart every time after it fires.
randomInterval Boolean true If true, the amount of time on the timer will be random between the min and max values specified in time.
random_time_choices List [ ] This is a list of objects, representing one value in seconds that can be picked before firing the event and an optional weight. Incompatible with time.
time Range [a, b] [0.0, 0.0] Amount of time in seconds for the timer. Can be specified as a number or a pair of numbers (min and max). Incompatible with random_time_choices.
time_down_event String Event to fire when the time on the timer runs out.
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minecraft:trade_table

Defines this entity's ability to trade with players.

Name Type Default Value Description
convert_trades_economy Boolean false Determines when the mob transforms, if the trades should be converted when the new mob has a economy_trade_table. When the trades are converted, the mob will generate a new trade list with their new trade table, but then it will try to convert any of the same trades over to have the same enchantments and user data. For example, if the original has a Emerald to Enchanted Iron Sword (Sharpness 1), and the new trade also has an Emerald for Enchanted Iron Sword, then the enchantment will be Sharpness 1.
display_name String Name to be displayed while trading with this entity.
new_screen Boolean false Used to determine if trading with entity opens the new trade screen.
persist_trades Boolean false Determines if the trades should persist when the mob transforms. This makes it so that the next time the mob is transformed to something with a trade_table or economy_trade_table, then it keeps their trades.
table String File path relative to the behavior pack root for this entity's trades.
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minecraft:trail

Causes an entity to leave a trail of blocks as it moves about the world.

Name Type Default Value Description
block_type String air The type of block you wish to be spawned by the entity as it move about the world. Solid blocks may not be spawned at an offset of (0,0,0).
spawn_filter Minecraft Filter One or more conditions that must be met in order to cause the chosen block type to spawn.
spawn_offset Vector [a, b, c] [0, 0, 0] The distance from the entities current position to spawn the block. Capped at up to 16 blocks away. The X value is left/right(-/+), the Z value is backward/forward(-/+), the Y value is below/above(-/+).
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minecraft:transformation

Defines an entity's transformation from the current definition into another

Name Type Default Value Description
add JSON Object List of components to add to the entity after the transformation
Name Type Default Value Description
component_groups List Names of component groups to add
begin_transform_sound String Sound to play when the transformation starts
delay JSON Object Defines the properties of the delay for the transformation
Name Type Default Value Description
block_assist_chance Decimal 0 Chance that the entity will look for nearby blocks that can speed up the transformation. Value must be between 0.0 and 1.0
block_chance Decimal 0 Chance that, once a block is found, will help speed up the transformation
block_max Integer 0 Maximum number of blocks the entity will look for to aid in the transformation. If not defined or set to 0, it will be set to the block radius
block_radius Integer 0 Distance in Blocks that the entity will search for blocks that can help the transformation
block_types List List of blocks that can help the transformation of this entity
range_max Decimal 0 Time in seconds to be added to value to have the maximum random time range value until the entity transforms (if non-zero then the time in seconds before the entity transforms will be random between value+range_min and value+range_max)
range_min Decimal 0 Time in seconds to be added to value to have the minimum random time range value until the entity transforms (if non-zero then the time in seconds before the entity transforms will be random between value+range_min and value+range_max)
value Decimal 0 Time in seconds before the entity transforms
drop_equipment Boolean false Cause the entity to drop all equipment upon transformation
drop_inventory Boolean false Cause the entity to drop all items in inventory upon transformation
into String Entity Definition that this entity will transform into
keep_level Boolean false If this entity has trades and has leveled up, it should maintain that level after transformation.
keep_owner Boolean false If this entity is owned by another entity, it should remain owned after transformation.
preserve_equipment Boolean false Cause the entity to keep equipment after going through transformation
transformation_sound String Sound to play when the entity is done transforming
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minecraft:transient

An entity with this component will NEVER persist, and forever disappear when unloaded.
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minecraft:trusting

Defines the rules for a mob to trust players.

Name Type Default Value Description
probability Decimal 1.00 The chance of the entity trusting with each item use between 0.0 and 1.0, where 1.0 is 100%.
trust_event String Event to run when this entity becomes trusting.
trust_items List The list of items that can be used to get the entity to trust players.
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minecraft:variable_max_auto_step

Entities with this component will have a maximum auto step height that is different depending on whether they are on a block that prevents jumping. Incompatible with "runtime_identifier": "minecraft:horse".

Name Type Default Value Description
base_value Decimal 0.5625 The maximum auto step height when on any other block.
controlled_value Decimal 0.5625 The maximum auto step height when on any other block and controlled by the player.
jump_prevented_value Decimal 0.5625 The maximum auto step height when on a block that prevents jumping.
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minecraft:vibration_damper

Vibrations emitted by this entity will be ignored.
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minecraft:water_movement

Name Type Default Value Description
drag_factor Decimal 0.8 Drag factor to determine movement speed when in water.
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Entity Definition Properties

These properties are part of the Entity Definition as a whole and go before the Component or Component Groups. Make sure to place them before any Components, Component Groups or Events sections or they will be ignored.

format_version

Specifies the version of the game this entity was made in. If the version is lower than the current version, any changes made to the entity in the vanilla version will be applied to it.
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Code Example

Example



Entity Description Properties

This section defines properties required to identify and construct the entity

Entity Description Properties

identifier

Sets the name for this entity's description.

Type Default Value Description
String The identifier for this entity
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is_spawnable

Sets whether or not this entity has a spawn egg in the creative ui.

Type Default Value Description
Boolean false Set to determine if this entity has a spawn egg.
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is_summonable

Sets whether or not we can summon this entity using commands such as /summon.

Type Default Value Description
Boolean false Flag to mark this entity as being summonable or not.
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runtime_identifier

Sets the name for the Vanilla Minecraft identifier this entity will use to build itself from.

Type Default Value Description
String The identifier for the class to construct this entity with
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animations

Sets the mapping of internal animation references to actual animations. This is a JSON Object of name/animation pairs

Name Type Default Value Description
animation String none Actual animation to use
name String none Internal (to the entity) name of this animation entry
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scripts

Sets the mapping of internal animation controller references to actual animation controller. This is a JSON Array of name/animation-controller pairs

Name Type Default Value Description
animation controller String none Actual animation to use
name String none Internal (to the entity) name of this animation entry
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ID Lists

AI Goals

JSON Name ID
minecraft:behavior.admire_item 1024844406
minecraft:behavior.avoid_block 2854732834617046989
minecraft:behavior.avoid_mob_type 12990492194774829831
minecraft:behavior.barter 536670686
minecraft:behavior.beg 1346418048
minecraft:behavior.break_door -1798237626
minecraft:behavior.breed 51166360
minecraft:behavior.celebrate 3133100024050825239
minecraft:behavior.celebrate_survive 9921563176146616642
minecraft:behavior.charge_attack 16313004636962889255
minecraft:behavior.charge_held_item 9534738104831396526
minecraft:behavior.circle_around_anchor 6362218630635387278
minecraft:behavior.controlled_by_player 17455778614872480612
minecraft:behavior.croak 13695866816529218596
minecraft:behavior.defend_trusted_target 2070046390
minecraft:behavior.defend_village_target 5237560637228864639
minecraft:behavior.delayed_attack 16686103324935382281
minecraft:behavior.dig 18229463342171064186
minecraft:behavior.door_interact -286762735
minecraft:behavior.dragonchargeplayer 3000393824704693780
minecraft:behavior.dragondeath -1541162059
minecraft:behavior.dragonflaming 17923055218634571091
minecraft:behavior.dragonholdingpattern 1066617362
minecraft:behavior.dragonlanding -152352492
minecraft:behavior.dragonscanning -1003941066
minecraft:behavior.dragonstrafeplayer 18364378208758607551
minecraft:behavior.dragontakeoff -1912535317
minecraft:behavior.drink_milk 14686590835698253470
minecraft:behavior.drink_potion 277029334
minecraft:behavior.drop_item_for 6288016308568137423
minecraft:behavior.eat_block 13717849383294281770
minecraft:behavior.eat_carried_item -184757575
minecraft:behavior.eat_mob 6189417788331940525
minecraft:behavior.emerge 12499259831953635711
minecraft:behavior.enderman_leave_block -717580550
minecraft:behavior.enderman_take_block -537294220
minecraft:behavior.equip_item 13771509599928214056
minecraft:behavior.explore_outskirts 1573426610843290210
minecraft:behavior.fertilize_farm_block 9206289212958280677
minecraft:behavior.find_cover -1231227755
minecraft:behavior.find_mount 731306871
minecraft:behavior.find_underwater_treasure -1602192311
minecraft:behavior.fire_at_target 15552728018745447502
minecraft:behavior.flee_sun -617664229
minecraft:behavior.float 1758503000
minecraft:behavior.float_wander -1122048364
minecraft:behavior.follow_caravan 9936402
minecraft:behavior.follow_mob -1524701626
minecraft:behavior.follow_owner 1213259599
minecraft:behavior.follow_parent 2127040136
minecraft:behavior.follow_target_captain -135480526
minecraft:behavior.go_and_give_items_to_noteblock 4654150191236239757
minecraft:behavior.go_and_give_items_to_owner 12205890323878762703
minecraft:behavior.go_home 16188843613883396158
minecraft:behavior.guardian_attack 10035257602683297598
minecraft:behavior.harvest_farm_block 10346419677401805698
minecraft:behavior.hide -1101331718
minecraft:behavior.hold_ground 1804286487
minecraft:behavior.hurt_by_target -1710404297
minecraft:behavior.inspect_bookshelf 40191182
minecraft:behavior.investigate_suspicious_location 17828766620487298865
minecraft:behavior.jump_around_target 11795366379540415834
minecraft:behavior.jump_to_block 9920654059703051752
minecraft:behavior.knockback_roar 10556128811593022910
minecraft:behavior.lay_down -2074934675
minecraft:behavior.lay_egg -1207740530
minecraft:behavior.leap_at_target 256926956
minecraft:behavior.look_at_entity -1735428573
minecraft:behavior.look_at_player -1892159379
minecraft:behavior.look_at_target -885375871
minecraft:behavior.look_at_trading_player -2094605693
minecraft:behavior.make_love -1551283431
minecraft:behavior.melee_attack 11509785650956819759
minecraft:behavior.melee_box_attack 16943510645914782909
minecraft:behavior.mingle 385775952
minecraft:behavior.mount_pathing 1112137677
minecraft:behavior.move_around_target 12172580866581071579
minecraft:behavior.move_indoors 15759011189030877060
minecraft:behavior.move_outdoors 13363481534821336549
minecraft:behavior.move_through_village 779377630
minecraft:behavior.move_to_block -342788833
minecraft:behavior.move_to_land -943551837
minecraft:behavior.move_to_lava -945036492
minecraft:behavior.move_to_liquid 635836098
minecraft:behavior.move_to_poi -1614682114
minecraft:behavior.move_to_random_block 395022171
minecraft:behavior.move_to_village -805189394
minecraft:behavior.move_to_water 1886139445
minecraft:behavior.move_towards_dwelling_restriction 4996579375027897212
minecraft:behavior.move_towards_home_restriction 6619321617752047371
minecraft:behavior.move_towards_target -166537884
minecraft:behavior.nap 992184933
minecraft:behavior.nearest_attackable_target 5824270165841165755
minecraft:behavior.nearest_prioritized_attackable_target 335414683
minecraft:behavior.ocelot_sit_on_block -1327999383
minecraft:behavior.ocelotattack 6119969836310458450
minecraft:behavior.offer_flower 14523794672066366898
minecraft:behavior.open_door -906200433
minecraft:behavior.owner_hurt_by_target 530667419
minecraft:behavior.owner_hurt_target 995655261
minecraft:behavior.panic -169886247
minecraft:behavior.pet_sleep_with_owner 1379392240
minecraft:behavior.pickup_items 644287189
minecraft:behavior.play 9028661884418335188
minecraft:behavior.play_dead 15611122012431414539
minecraft:behavior.player_ride_tamed 603869698
minecraft:behavior.raid_garden -1145687602
minecraft:behavior.ram_attack 16987281751541937759
minecraft:behavior.random_breach 928528911
minecraft:behavior.random_fly -446385505
minecraft:behavior.random_hover -1797323808
minecraft:behavior.random_look_around 1177762851
minecraft:behavior.random_look_around_and_sit -1368070166
minecraft:behavior.random_search_and_dig 9274891347700307903
minecraft:behavior.random_sitting 1722716662
minecraft:behavior.random_stroll -1643504294
minecraft:behavior.random_swim -1465281278
minecraft:behavior.ranged_attack 17427060681688556526
minecraft:behavior.receive_love 1156694272
minecraft:behavior.restrict_open_door 715583988
minecraft:behavior.restrict_sun -382716017
minecraft:behavior.rise_to_liquid_level -950950337
minecraft:behavior.roar 8169564995138049594
minecraft:behavior.roll 817471653
minecraft:behavior.run_around_like_crazy -1390363669
minecraft:behavior.scared -1643945926
minecraft:behavior.send_event -823429137
minecraft:behavior.share_items 2045906118
minecraft:behavior.silverfish_merge_with_stone 321908121
minecraft:behavior.silverfish_wake_up_friends 484391748
minecraft:behavior.skeleton_horse_trap 530952387
minecraft:behavior.sleep -1811763
minecraft:behavior.slime_attack 9939462702916185623
minecraft:behavior.slime_float 3498887529883213515
minecraft:behavior.slime_keep_on_jumping 9635607836508236313
minecraft:behavior.slime_random_direction 16233644158771707634
minecraft:behavior.snacking 875141064
minecraft:behavior.sneeze 1528584076
minecraft:behavior.sniff 2518751594793034670
minecraft:behavior.sonic_boom 3140959826915046776
minecraft:behavior.squid_dive 1626998843
minecraft:behavior.squid_flee 1304043261
minecraft:behavior.squid_idle 1741234679
minecraft:behavior.squid_move_away_from_ground 892387674
minecraft:behavior.squid_out_of_water -1347598607
minecraft:behavior.stalk_and_pounce_on_target -1248479202
minecraft:behavior.stay_near_noteblock 10537868669633006624
minecraft:behavior.stay_while_sitting 1346980478
minecraft:behavior.stomp_attack 2494714009520253728
minecraft:behavior.stomp_turtle_egg 851839416
minecraft:behavior.stroll_towards_village -1563831906
minecraft:behavior.summon_entity -2005850647
minecraft:behavior.swell -1473132493
minecraft:behavior.swim_idle 6562850329755828441
minecraft:behavior.swim_up_for_breath 6795851152810947053
minecraft:behavior.swim_wander 12378924708543723854
minecraft:behavior.swim_with_entity 10204691344094313319
minecraft:behavior.swoop_attack 7451467701814397451
minecraft:behavior.take_flower 16066043784359778497
minecraft:behavior.teleport_to_owner 1980014114121577323
minecraft:behavior.tempt 422904556
minecraft:behavior.timer_flag_1 9107193206350859182
minecraft:behavior.timer_flag_2 9107192106839230971
minecraft:behavior.timer_flag_3 9107191007327602760
minecraft:behavior.trade_interest -574851053
minecraft:behavior.trade_with_player 13082946109325010651
minecraft:behavior.vex_copy_owner_target -643459543
minecraft:behavior.vex_random_move -1117822165
minecraft:behavior.wither_random_attack_pos_goal -528895885
minecraft:behavior.wither_target_highest_damage -1065562072
minecraft:behavior.work 11642413332579264431
minecraft:behavior.work_composter 8770872254111982548
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Attributes

JSON Name ID
minecraft:attack 1651346034
minecraft:spell_effects 523264365
minecraft:strength 648564399
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Components

JSON Name ID
-2078137563
minecraft:addrider -1014528905
minecraft:admire_item -1838165406
minecraft:ageable 1092934985
minecraft:anger_level 500775548
minecraft:angry 725411499
minecraft:annotation.break_door 2116838963
minecraft:annotation.open_door 1004733768
minecraft:area_attack 1169114880
minecraft:attack_cooldown -1439360398
minecraft:barter -1660828566
minecraft:block_climber -505801518
minecraft:block_sensor 1944169706
minecraft:boostable -8316315
minecraft:boss -1309638025
minecraft:break_blocks -944056304
minecraft:breathable -707187232
minecraft:breedable -1616430100
minecraft:bribeable -2125526908
minecraft:buoyant -467213736
minecraft:burns_in_daylight 1256874605
minecraft:can_join_raid -1847990870
minecraft:celebrate_hunt -789611239
minecraft:collision_box -1277663508
minecraft:combat_regeneration -315365016
minecraft:conditional_bandwidth_optimization 1333085468
minecraft:custom_hit_test 2035968892
minecraft:damage_over_time -656420526
minecraft:damage_sensor -82616534
minecraft:dash -51257122
minecraft:despawn 1674909940
minecraft:dimension_bound -1843592159
minecraft:drying_out_timer 2113510784
minecraft:economy_trade_table 1705466896
minecraft:entity_armor_equipment_slot_mapping 388041038
minecraft:entity_sensor -406052184
minecraft:environment_sensor 687748970
minecraft:equip_item -1774220620
minecraft:equippable -1164142226
minecraft:exhaustion_values 1522147793
minecraft:experience_reward -1992597900
minecraft:explode -1683058581
minecraft:flocking 1967597361
minecraft:game_event_movement_tracking 763815151
minecraft:genetics -82484670
minecraft:giveable 1739199795
minecraft:group_size -1997375941
minecraft:grows_crop 43636353
minecraft:healable -54247424
minecraft:heartbeat 2102942906
minecraft:home 610829097
minecraft:hurt_on_condition 163715083
minecraft:inside_block_notifier -377593253
minecraft:insomnia -300455606
minecraft:instant_despawn -634288138
minecraft:interact -1996861528
minecraft:inventory 1941951218
minecraft:item_hopper -447601772
minecraft:jump.dynamic 945664737
minecraft:jump.static 1064987526
minecraft:leashable 893445039
minecraft:looked_at -1189178052
minecraft:managed_wandering_trader 846609640
minecraft:mob_effect 490430596
minecraft:mob_effect_immunity 1589547531
minecraft:movement.amphibious -500784850
minecraft:movement.basic 3354475
minecraft:movement.fly -1487316136
minecraft:movement.generic -1363369868
minecraft:movement.hover 1743805051
minecraft:movement.jump 1256268727
minecraft:movement.skip -1828832272
minecraft:movement.sway 2126249079
minecraft:nameable -595398763
minecraft:navigation.climb -1075360945
minecraft:navigation.float -842998036
minecraft:navigation.fly -1997823129
minecraft:navigation.generic 1768002583
minecraft:navigation.hover -769247640
minecraft:navigation.swim 1908076634
minecraft:navigation.walk 1909033775
minecraft:npc 1140005505
minecraft:out_of_control -639930856
minecraft:peek -863721039
minecraft:persistent 1435858387
minecraft:physics 1021552959
minecraft:preferred_path 1431188951
minecraft:projectile 1922456869
minecraft:pushable -1784639134
minecraft:raid_trigger 2093209329
minecraft:rail_movement -78235634
minecraft:rail_sensor 1273161273
minecraft:ravager_blocked -1417579541
minecraft:reflect_projectiles -2073986952
minecraft:rideable 1656173828
minecraft:scale_by_age 64881972
minecraft:scheduler -684492525
minecraft:shareables 1301057082
minecraft:shooter 184150118
minecraft:sittable -1376274106
minecraft:spawn_entity 1991964333
minecraft:suspect_tracking 690744457
minecraft:tameable 932870003
minecraft:tamemount 1615660288
minecraft:target_nearby_sensor 1309819882
minecraft:teleport -1900891127
minecraft:tick_world -381759296
minecraft:timer 1862095863
minecraft:trade_table 50480315
minecraft:trail 1632590434
minecraft:transformation -457894577
minecraft:transient -413020544
minecraft:trusting 936499892
minecraft:variable_max_auto_step -368684982
minecraft:vibration_damper 1836172792
minecraft:vibration_listener 1844567337
minecraft:water_movement -128701925
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Entity Description Properties

JSON Name ID
animations 1232311658
scripts -76244517
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Properties

JSON Name ID
minecraft:ambient_sound_interval -1314051310
minecraft:body_rotation_blocked -31742338
minecraft:can_climb -550459594
minecraft:can_fly 985724318
minecraft:can_power_jump -763124853
minecraft:color 1069623177
minecraft:color2 1429635777
minecraft:default_look_angle -815556357
minecraft:equipment 714661022
minecraft:fire_immune -1071767182
minecraft:floats_in_liquid 179778474
minecraft:flying_speed -570508595
minecraft:friction_modifier -714364556
minecraft:ground_offset -1816881803
minecraft:input_ground_controlled -646415617
minecraft:is_baby 1853172763
minecraft:is_charged 125340337
minecraft:is_chested -817599379
minecraft:is_dyeable 1381448355
minecraft:is_hidden_when_invisible -1553744
minecraft:is_ignited 905710223
minecraft:is_illager_captain 921912694
minecraft:is_pregnant -1253700046
minecraft:is_saddled 1037901616
minecraft:is_shaking 523951884
minecraft:is_sheared 1154836813
minecraft:is_stackable 1184456737
minecraft:is_stunned 1818977510
minecraft:is_tamed 1646421078
minecraft:item_controllable 1868311069
minecraft:loot 1775814032
minecraft:mark_variant 663621689
minecraft:movement_sound_distance_offset 124679519
minecraft:push_through -138030768
minecraft:scale 77854436
minecraft:skin_id 1838729593
minecraft:sound_volume 937951776
minecraft:type_family -255011285
minecraft:variant -1789583977
minecraft:walk_animation_speed 972393614
minecraft:wants_jockey 1832515141
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Triggers

JSON Name ID
minecraft:on_death -49357854
minecraft:on_friendly_anger -1009986313
minecraft:on_hurt -1028603471
minecraft:on_hurt_by_player -599009831
minecraft:on_ignite -1911489054
minecraft:on_start_landing -555648368
minecraft:on_start_takeoff 426083399
minecraft:on_target_acquired 1063277906
minecraft:on_target_escape -1373130027
minecraft:on_wake_with_owner -1543219003
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Properties

minecraft:ambient_sound_interval

Sets the entity's delay between playing its ambient sound.

Name Type Default Value Description
event_name String ambient Level sound event to be played as the ambient sound.
event_names Array List of dynamic level sound events, with conditions for choosing between them. Evaluated in order, first one wins. If none evaluate to true, 'event_name' will take precedence.

condition

The condition that must be satisfied to select the given ambient sound
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event_name

Level sound event to be played as the ambient sound
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range Decimal 16.000000 Maximum time in seconds to randomly add to the ambient sound delay time.
value Decimal 8.000000 Minimum time in seconds before the entity plays its ambient sound again.
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minecraft:body_rotation_blocked

When set, the entity will no longer visually rotate their body to match their facing direction.
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minecraft:can_climb

Allows this entity to climb up ladders.
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minecraft:can_fly

Marks the entity as being able to fly, the pathfinder won't be restricted to paths where a solid block is required underneath it.
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minecraft:can_power_jump

Allows the entity to power jump like the horse does in vanilla.
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minecraft:color

Defines the entity's color. Only works on vanilla entities that have predefined color values (sheep, llama, shulker).

Name Type Default Value Description
value Integer 0 The Palette Color value of the entity.
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minecraft:color2

Defines the entity's second texture color. Only works on vanilla entities that have a second predefined color values (tropical fish).

Name Type Default Value Description
value Integer 0 The second Palette Color value of the entity.
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minecraft:default_look_angle

Sets this entity's default head rotation angle.

Name Type Default Value Description
value Decimal 0.0f Angle in degrees.
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minecraft:equipment

Sets the Equipment table to use for this Entity.

Name Type Default Value Description
slot_drop_chance List A list of slots with the chance to drop an equipped item from that slot.
table String The file path to the equipment table, relative to the behavior pack's root.
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minecraft:fire_immune

Sets that this entity doesn't take damage from fire.
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minecraft:floats_in_liquid

Sets that this entity can float in liquid blocks.
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minecraft:flying_speed

Speed in Blocks that this entity flies at.

Name Type Default Value Description
value Decimal 0.02 Flying speed in blocks per tick.
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minecraft:friction_modifier

Defines how much friction affects this entity.

Name Type Default Value Description
value Decimal 1.0 The higher the number, the more the friction affects this entity. A value of 1.0 means regular friction, while 2.0 means twice as much.
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minecraft:ground_offset

Sets the offset from the ground that the entity is actually at.

Name Type Default Value Description
value Decimal 0.0 The value of the entity's offset from the terrain, in blocks.
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minecraft:input_ground_controlled

When configured as a rideable entity, the entity will be controlled using WASD controls. Beginning with 1.19.50 the default auto step height for rideable entities is half a block. Consider adding the `variable_max_auto_step` component to increase it.
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minecraft:is_baby

Sets that this entity is a baby.
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minecraft:is_charged

Sets that this entity is charged.
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minecraft:is_chested

Sets that this entity is currently carrying a chest.
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minecraft:is_dyeable

Allows dyes to be used on this entity to change its color.

Name Type Default Value Description
interact_text String The text that will display when interacting with this entity with a dye when playing with Touch-screen controls.
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minecraft:is_hidden_when_invisible

Sets that this entity can hide from hostile mobs while invisible.
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minecraft:is_ignited

Sets that this entity is currently on fire.
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minecraft:is_illager_captain

Sets that this entity is an illager captain.
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minecraft:is_pregnant

Sets that this entity is currently pregnant.
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minecraft:is_saddled

Sets that this entity is currently saddled.
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minecraft:is_shaking

Sets that this entity is currently shaking.
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minecraft:is_sheared

Sets that this entity is currently sheared.
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minecraft:is_stackable

Sets that this entity can be stacked.
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minecraft:is_stunned

Sets that this entity is currently stunned.
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minecraft:is_tamed

Sets that this entity is currently tamed.
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minecraft:item_controllable

Defines what items can be used to control this entity while ridden.

Name Type Default Value Description
control_items List List of items that can be used to control this entity.
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minecraft:loot

Sets the loot table for what items this entity drops upon death.

Name Type Default Value Description
table String The path to the loot table, relative to the Behavior Pack's root.
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minecraft:mark_variant

Additional variant value. Can be used to further differentiate variants.

Name Type Default Value Description
value Integer 0 The ID of the variant. By convention, 0 is the ID of the base entity.
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minecraft:movement_sound_distance_offset

Sets the offset used to determine the next step distance for playing a movement sound.

Name Type Default Value Description
value Decimal 1.0 The higher the number, the less often the movement sound will be played.
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minecraft:push_through

Sets the distance through which the entity can push through.

Name Type Default Value Description
value Decimal 0.0 The value of the entity's push-through, in blocks.
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minecraft:scale

Sets the entity's visual size.

Name Type Default Value Description
value Decimal 1.0 The value of the scale. 1.0 means the entity will appear at the scale they are defined in their model. Higher numbers make the entity bigger.
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minecraft:skin_id

Skin ID value. Can be used to differentiate skins, such as base skins for villagers.

Name Type Default Value Description
value Integer 0 The ID of the skin. By convention, 0 is the ID of the base skin.
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minecraft:sound_volume

Sets the entity's base volume for sound effects.

Name Type Default Value Description
value Decimal 1.0 The value of the volume the entity uses for sound effects.
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minecraft:type_family

Defines the families this entity belongs to.

Name Type Default Value Description
family List List of family names.
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minecraft:variant

Used to differentiate the component group of a variant of an entity from others. (e.g. ocelot, villager)

Name Type Default Value Description
value Integer 0 The ID of the variant. By convention, 0 is the ID of the base entity.
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minecraft:walk_animation_speed

Sets the speed multiplier for this entity's walk animation speed.

Name Type Default Value Description
value Decimal 1.0 The higher the number, the faster the animation for walking plays. A value of 1.0 means normal speed, while 2.0 means twice as fast.
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minecraft:wants_jockey

Sets that this entity wants to become a jockey.
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Triggers

minecraft:on_death

Only usable by the Ender Dragon. Adds a trigger to call on this entity's death.

Name Type Default Value Description
event String The event to run when the conditions for this trigger are met.
filters Minecraft Filter The list of conditions for this trigger to execute.
target String self The target of the event.
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minecraft:on_friendly_anger

Adds a trigger that will run when a nearby entity of the same type as this entity becomes Angry.

Name Type Default Value Description
event String The event to run when the conditions for this trigger are met.
filters Minecraft Filter The list of conditions for this trigger to execute.
target String self The target of the event.
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minecraft:on_hurt

Adds a trigger to call when this entity takes damage.

Name Type Default Value Description
event String The event to run when the conditions for this trigger are met.
filters Minecraft Filter The list of conditions for this trigger to execute.
target String self The target of the event.
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minecraft:on_hurt_by_player

Adds a trigger to call when this entity is attacked by the player.

Name Type Default Value Description
event String The event to run when the conditions for this trigger are met.
filters Minecraft Filter The list of conditions for this trigger to execute.
target String self The target of the event.
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minecraft:on_ignite

Adds a trigger to call when this entity is set on fire.

Name Type Default Value Description
event String The event to run when the conditions for this trigger are met.
filters Minecraft Filter The list of conditions for this trigger to execute.
target String self The target of the event.
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minecraft:on_start_landing

Only usable by the Ender Dragon. Adds a trigger to call when this entity lands.

Name Type Default Value Description
event String The event to run when the conditions for this trigger are met.
filters Minecraft Filter The list of conditions for this trigger to execute.
target String self The target of the event.
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minecraft:on_start_takeoff

Only usable by the Ender Dragon. Adds a trigger to call when this entity starts flying.

Name Type Default Value Description
event String The event to run when the conditions for this trigger are met.
filters Minecraft Filter The list of conditions for this trigger to execute.
target String self The target of the event.
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minecraft:on_target_acquired

Adds a trigger to call when this entity finds a target.

Name Type Default Value Description
event String The event to run when the conditions for this trigger are met.
filters Minecraft Filter The list of conditions for this trigger to execute.
target String self The target of the event.
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minecraft:on_target_escape

Adds a trigger to call when this entity loses the target it currently has.

Name Type Default Value Description
event String The event to run when the conditions for this trigger are met.
filters Minecraft Filter The list of conditions for this trigger to execute.
target String self The target of the event.
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minecraft:on_wake_with_owner

Adds a trigger to call when this pet's owner awakes after sleeping with the pet.

Name Type Default Value Description
event String The event to run when the conditions for this trigger are met.
filters Minecraft Filter The list of conditions for this trigger to execute.
target String self The target of the event.
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