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PlayerRespawnState

Wire format

1 format

Values are serialized as uint8.

Raw unsigned integer bytes. 1 byte

Enum-as-Value

Enum values

3 values
  1. 0SearchingForSpawn
  2. 1ReadyToSpawn
  3. 2ClientReadyToSpawn

Packet references

1 reference
  1. RespawnPacketState › PlayerRespawnState

Changelog

Stable releases

Changes between stable protocol releases.

No stable release changes are recorded for this type.