Packet 45
RespawnPacket
For some reason each respawn 1 packet is sent from the client and 3 are sent from the server.
HeaderID 45varuint
0PositionVec3 · variable
1Stateuint8 · 1 byte
2Player Runtime IdActorRuntimeID · variable
Serialized fields
3 top-level fields1StateEnum-as-ValuePlayerRespawnStateas
uint8- 0
SearchingForSpawn - 1
ReadyToSpawn - 2
ClientReadyToSpawn
- 0
2Player Runtime IdActorRuntimeID
- 0Actor Runtime IDCompression
varuint64
Changelog
Stable releases
Changes between stable protocol releases.
No stable release changes are recorded for this packet.
All builds
Changes between consecutive stable releases and preview builds.
No changes are recorded for this packet.