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Packet 45

RespawnPacket

For some reason each respawn 1 packet is sent from the client and 3 are sent from the server.

Packet datagramWire order
HeaderID 45varuint
0PositionVec3 · variable
1Stateuint8 · 1 byte
2Player Runtime IdActorRuntimeID · variable

Serialized fields

3 top-level fields
  1. 0PositionVec3
  2. 1StateEnum-as-ValuePlayerRespawnStateas uint8
    1. 0SearchingForSpawn
    2. 1ReadyToSpawn
    3. 2ClientReadyToSpawn
  3. 2Player Runtime IdActorRuntimeID
    1. 0Actor Runtime IDCompressionvaruint64

Changelog

Stable releases

Changes between stable protocol releases.

No stable release changes are recorded for this packet.