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ActorRuntimeID

Object datagramWire order
0Actor Runtime IDvaruint64 · variable (up to 10 bytes)

Fields

1 top-level fields
  1. 0Actor Runtime IDCompressionvaruint64

Packet references

33 references
  1. ActorEventPacketTarget Runtime ID › ActorRuntimeID
  2. AddActorPacketTarget Runtime ID › ActorRuntimeID
  3. AddItemActorPacketTarget Runtime ID › ActorRuntimeID
  4. AddPaintingPacketTarget Runtime ID › ActorRuntimeID
  5. AddPlayerPacketTarget Runtime ID › ActorRuntimeID
  6. AgentAnimationPacketRuntime Id › ActorRuntimeID
  7. AnimateEntityPacketmRuntimeIds › ActorRuntimeID
  8. AnimatePacketTarget Actor Runtime ID › ActorRuntimeID
  9. CommandBlockUpdatePacketTarget › EntityCommandTarget › EntityCommandTarget › Target Runtime ID › ActorRuntimeID
  10. EmoteListPacketRuntime id › ActorRuntimeID
  11. EmotePacketActor Runtime Id › ActorRuntimeID
  12. InteractPacketTarget Runtime ID › ActorRuntimeID
  13. InventoryTransactionPacketTransaction › ItemUseOnActorInventoryTransaction › ItemUseOnActorInventoryTransaction › Runtime Id › ActorRuntimeID
  14. MobArmorEquipmentPacketTarget Runtime ID › ActorRuntimeID
  15. MobEffectPacketTarget Runtime ID › ActorRuntimeID
  16. MobEquipmentPacketTarget Runtime ID › ActorRuntimeID
  17. MotionPredictionHintsPacketmRuntimeId › ActorRuntimeID
  18. MoveActorAbsolutePacketMove Data › MoveActorAbsoluteData › ActorRuntimeID › ActorRuntimeID
  19. MoveActorDeltaPacketMove Data › MoveActorDeltaData › Actor Runtime ID › ActorRuntimeID
  20. MovementEffectPacketTarget Runtime ID › ActorRuntimeID
  21. MovePlayerPacketPlayer Runtime ID › ActorRuntimeID
  22. MovePlayerPacketRiding Runtime ID › ActorRuntimeID
  23. NpcRequestPacketNPC Runtime ID › ActorRuntimeID
  24. PlayerActionPacketPlayer Runtime ID › ActorRuntimeID
  25. RespawnPacketPlayer Runtime Id › ActorRuntimeID
  26. SetActorDataPacketTarget Runtime ID › ActorRuntimeID
  27. SetActorMotionPacketTarget Runtime ID › ActorRuntimeID
  28. SetLocalPlayerAsInitializedPacketPlayer ID › ActorRuntimeID
  29. ShowCreditsPacketPlayer Runtime ID › ActorRuntimeID
  30. StartGamePacketRuntime ID › ActorRuntimeID
  31. TakeItemActorPacketActor Runtime ID › ActorRuntimeID
  32. TakeItemActorPacketItem Runtime ID › ActorRuntimeID
  33. UpdateAttributesPacketTarget Runtime ID › ActorRuntimeID

Changelog

Stable releases

Changes between stable protocol releases.

No stable release changes are recorded for this type.