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StructureSettings

Object datagramWire order
0Structure Palette Namestring · variable
1Should ignore entities?boolean · 1 byte
2Should ignore blocks?boolean · 1 byte
3Should Allow Non Ticking Player and Ticking Area Chunksboolean · 1 byte
4Structure SizeBlockPos · variable
5Structure OffsetBlockPos · variable
6Last Edit PlayerActorUniqueID · variable
7Rotationuint8 · 1 byte
8Mirroruint8 · 1 byte
9Animation Modeuint8 · 1 byte
10Animation Secondsfloat · 4 bytes
11Integrity Valuefloat · 4 bytes
12Integrity Seeduint32 · 4 bytes
13Rotation PivotVec3 · variable

Fields

14 top-level fields
  1. 0Structure Palette Namestring
  2. 1Should ignore entities?boolean
  3. 2Should ignore blocks?boolean
  4. 3Should Allow Non Ticking Player and Ticking Area Chunksboolean
  5. 4Structure SizeBlockPos
    1. 0XCompressionvarint32
    2. 1YCompressionvarint32
    3. 2ZCompressionvarint32
  6. 5Structure OffsetBlockPos
    1. 0XCompressionvarint32
    2. 1YCompressionvarint32
    3. 2ZCompressionvarint32
  7. 6Last Edit PlayerActorUniqueID
    1. 0Actor Unique IDCompressionvarint64
  8. 7RotationEnum-as-ValueRotationas uint8
    1. 0None
    2. 1Rotate90
    3. 2Rotate180
    4. 3Rotate270
    5. 4Clockwise90
    6. 5Clockwise180
    7. 6CounterClockwise90
  9. 8MirrorEnum-as-ValueMirroras uint8
    1. 0None
    2. 1X
    3. 2Z
    4. 3XZ
  10. 9Animation ModeEnum-as-ValueAnimationModeas uint8
    1. 0None
    2. 1Layers
    3. 2Blocks
  11. 10Animation Secondsfloat
  12. 11Integrity Valuefloat
  13. 12Integrity Seeduint32
  14. 13Rotation PivotVec3

Packet references

2 references
  1. StructureBlockUpdatePacketStructure Data › StructureEditorData › Structure Settings › StructureSettings
  2. StructureTemplateDataRequestPacketStructure Settings › StructureSettings

Changelog

Stable releases

Changes between stable protocol releases.

No stable release changes are recorded for this type.