Vec3
0Xfloat · 4 bytes
1Yfloat · 4 bytes
2Zfloat · 4 bytes
Fields
3 top-level fieldsPacket references
59 references- ActorEventPacketFire At Position › Vec3
- AddActorPacketActor Data › SynchedActorDataList › Data › DataItemEntry › Payload › DataItemVec3Payload › DataItemVec3Payload › Value › Vec3
- AddActorPacketPosition › Vec3
- AddActorPacketVelocity › Vec3
- AddItemActorPacketEntity Data › SynchedActorDataList › Data › DataItemEntry › Payload › DataItemVec3Payload › DataItemVec3Payload › Value › Vec3
- AddItemActorPacketPosition › Vec3
- AddItemActorPacketVelocity › Vec3
- AddPaintingPacketPosition › Vec3
- AddPlayerPacketEntity Data › SynchedActorDataList › Data › DataItemEntry › Payload › DataItemVec3Payload › DataItemVec3Payload › Value › Vec3
- AddPlayerPacketPosition › Vec3
- AddPlayerPacketVelocity › Vec3
- CameraInstructionPacketCamera Instruction › CameraInstruction › Set › CameraInstruction::SetInstruction › facing › CameraInstruction::SetInstruction::FacingOption › pos › Vec3
- CameraInstructionPacketCamera Instruction › CameraInstruction › Set › CameraInstruction::SetInstruction › pos › CameraInstruction::SetInstruction::PosOption › Pos › Vec3
- CameraInstructionPacketCamera Instruction › CameraInstruction › Spline › CameraInstruction::SplineInstruction › curve › Vec3
- CameraInstructionPacketCamera Instruction › CameraInstruction › Spline › CameraInstruction::SplineInstruction › rotationOption › CameraInstruction::SplineInstruction::SplineRotationOption › Key frame value › Vec3
- CameraInstructionPacketCamera Instruction › CameraInstruction › Target › CameraInstruction::TargetInstruction › Target Center Offset › Vec3
- CameraPresetsPacketCamera Presets › CameraPresets › Entity Offset › Vec3
- CameraSplinePacketCamera Data Splines › CameraSplineDefinition › control_points › CameraSplineControlPoint › position › Vec3
- CameraSplinePacketCamera Data Splines › CameraSplineDefinition › rotation_key_frames › CameraSplineRotationKeyFrame › rotation › Vec3
- ChangeDimensionPacketPosition › Vec3
- ClientboundDebugRendererPacketDebugMarkerData › DebugMarkerData › Position › Vec3
- CorrectPlayerMovePredictionPacketPos Delta › Vec3
- CorrectPlayerMovePredictionPacketPos › Vec3
- GraphicsOverrideParameterPacketVec3 Value › Vec3
- InteractPacketPosition › Vec3
- InventoryTransactionPacketTransaction › ItemReleaseInventoryTransaction › ItemReleaseInventoryTransaction › From Position › Vec3
- InventoryTransactionPacketTransaction › ItemUseInventoryTransaction › ItemUseInventoryTransaction › Click Position › Vec3
- InventoryTransactionPacketTransaction › ItemUseInventoryTransaction › ItemUseInventoryTransaction › From Position › Vec3
- InventoryTransactionPacketTransaction › ItemUseOnActorInventoryTransaction › ItemUseOnActorInventoryTransaction › From Position › Vec3
- InventoryTransactionPacketTransaction › ItemUseOnActorInventoryTransaction › ItemUseOnActorInventoryTransaction › Hit Position › Vec3
- LevelEventPacketPosition › Vec3
- LevelSoundEventPacketFire At Position › Vec3
- LevelSoundEventPacketPosition › Vec3
- LocatorBarPacketWaypoints › LocatorBarWaypointPayload › ServerWaypointPayload › ServerWaypoint::Payload › WorldPosition › WorldPosition › Position › Vec3
- MotionPredictionHintsPacketmMotion › Vec3
- MoveActorAbsolutePacketMove Data › MoveActorAbsoluteData › Position › Vec3
- MovePlayerPacketPosition › Vec3
- PlayerAuthInputPacketCamera Orientation › Vec3
- PlayerAuthInputPacketItem Use Transaction › PackedItemUseLegacyInventoryTransaction › Item Use Transaction › ItemUseInventoryTransaction › Click Position › Vec3
- PlayerAuthInputPacketItem Use Transaction › PackedItemUseLegacyInventoryTransaction › Item Use Transaction › ItemUseInventoryTransaction › From Position › Vec3
- PlayerAuthInputPacketPos Delta › Vec3
- PlayerAuthInputPacketPosition › Vec3
- PlayerLocationPacketLocation › CoordinatesLocation › CoordinatesLocation › Position › Vec3
- PrimitiveShapesPacketArray of primitive shapes (can be a mix of new, updated or removed) › PrimitiveShapeDataPayload › Extra Shape Data › ArrowDataPayload › ArrowDataPayload › Arrow End Location › Vec3
- PrimitiveShapesPacketArray of primitive shapes (can be a mix of new, updated or removed) › PrimitiveShapeDataPayload › Extra Shape Data › BoxDataPayload › BoxDataPayload › Box Bound › Vec3
- PrimitiveShapesPacketArray of primitive shapes (can be a mix of new, updated or removed) › PrimitiveShapeDataPayload › Extra Shape Data › EllipsoidDataPayload › EllipsoidDataPayload › Radii › Vec3
- PrimitiveShapesPacketArray of primitive shapes (can be a mix of new, updated or removed) › PrimitiveShapeDataPayload › Extra Shape Data › LineDataPayload › LineDataPayload › Line End Location › Vec3
- PrimitiveShapesPacketArray of primitive shapes (can be a mix of new, updated or removed) › PrimitiveShapeDataPayload › Location › Vec3
- PrimitiveShapesPacketArray of primitive shapes (can be a mix of new, updated or removed) › PrimitiveShapeDataPayload › Rotation › Vec3
- RespawnPacketPosition › Vec3
- ServerboundDiagnosticsPacketEntity Diagnostics › EntityDiagnosticTimingInfo › Position › Vec3
- ServerPlayerPostMovePositionPacketPos › Vec3
- SetActorDataPacketActor Data › SynchedActorDataList › Data › DataItemEntry › Payload › DataItemVec3Payload › DataItemVec3Payload › Value › Vec3
- SetActorMotionPacketMotion › Vec3
- SpawnExperienceOrbPacketPosition › Vec3
- SpawnParticleEffectPacketPosition › Vec3
- StartGamePacketPosition › Vec3
- StructureBlockUpdatePacketStructure Data › StructureEditorData › Structure Settings › StructureSettings › Rotation Pivot › Vec3
- StructureTemplateDataRequestPacketStructure Settings › StructureSettings › Rotation Pivot › Vec3
Changelog
Stable releases
Changes between stable protocol releases.
No stable release changes are recorded for this type.
Preview builds
Changes between Minecraft Preview protocol builds.
No preview build changes are recorded for this type.