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ActorUniqueID

Object datagramWire order
0Actor Unique IDvarint64 · variable (up to 10 bytes)

Fields

1 top-level fields
  1. 0Actor Unique IDCompressionvarint64

Packet references

39 references
  1. AddActorPacket
    Actor Links › ActorLink › Target A › ActorUniqueID
  2. AddActorPacket
    Actor Links › ActorLink › Target B › ActorUniqueID
  3. AddActorPacket
    Target Actor ID › ActorUniqueID
  4. AddItemActorPacket
    Target Actor ID › ActorUniqueID
  5. AddPaintingPacket
    Target Actor ID › ActorUniqueID
  6. AddPlayerPacket
    Actor Links › ActorLink › Target A › ActorUniqueID
  7. AddPlayerPacket
    Actor Links › ActorLink › Target B › ActorUniqueID
  8. BossEventPacket
    Target Actor ID › ActorUniqueID
  9. CameraPacket
    Camera ID › ActorUniqueID
  10. CameraPacket
    Target Player ID › ActorUniqueID
  11. ChangeMobPropertyPacket
    Actor Id › ActorUniqueID
  12. ClientboundMapItemDataPacket
    Creation Map IDs › ActorUniqueID
  13. ClientboundMapItemDataPacket
    Map ID › ActorUniqueID
  14. ClientboundMapItemDataPacket
    Tracked Actor IDs › MapItemTrackedActor UniqueId › Entity ID › ActorUniqueID
  15. ClientMovementPredictionSyncPacket
    Actor Unique ID › ActorUniqueID
  16. ContainerOpenPacket
    Target Actor ID › ActorUniqueID
  17. DebugInfoPacket
    Actor Id › ActorUniqueID
  18. LegacyTelemetryEventPacket
    Target Actor ID › ActorUniqueID
  19. LocatorBarPacket
    Waypoints › LocatorBarWaypointPayload › ServerWaypointPayload › ServerWaypoint::Payload › ActorUniqueID › ActorUniqueID
  20. MapCreateLockedCopyPacket
    New Map Id › ActorUniqueID
  21. MapCreateLockedCopyPacket
    Original Map Id › ActorUniqueID
  22. MapInfoRequestPacket
    Map Unique ID › ActorUniqueID
  23. PlayerAuthInputPacket
    Client Predicted Vehicle › ActorUniqueID
  24. PlayerListPacket
    Entries › PlayerListAddEntry › PlayerListAddEntry › Actor Unique ID › ActorUniqueID
  25. PlayerLocationPacket
    Target Actor ID › ActorUniqueID
  26. PlayerUpdateEntityOverridesPacket
    Target ID › ActorUniqueID
  27. PrimitiveShapesPacket
    Array of primitive shapes (can be a mix of new, updated or removed) › PrimitiveShapeDataPayload › Attached To Entity ID › ActorUniqueID
  28. RemoveActorPacket
    Target Actor ID › ActorUniqueID
  29. SetActorLinkPacket
    Link › ActorLink › Target A › ActorUniqueID
  30. SetActorLinkPacket
    Link › ActorLink › Target B › ActorUniqueID
  31. SetScorePacket
    Score Info › ChangeEntityScore › ChangeEntityScore › Actor Id › ActorUniqueID
  32. SpawnParticleEffectPacket
    Actor Id › ActorUniqueID
  33. StartGamePacket
    Entity ID › ActorUniqueID
  34. StructureBlockUpdatePacket
    Structure Data › StructureEditorData › Structure Settings › StructureSettings › Last Edit Player › ActorUniqueID
  35. StructureTemplateDataRequestPacket
    Structure Settings › StructureSettings › Last Edit Player › ActorUniqueID
  36. UpdateEquipPacket
    Entity Unique Id › ActorUniqueID
  37. UpdatePlayerGameTypePacket
    Target player › ActorUniqueID
  38. UpdateTradePacket
    Entity Unique Id › ActorUniqueID
  39. UpdateTradePacket
    Last Trading Player › ActorUniqueID

Changelog

Stable releases

Changes between stable protocol releases.

No stable release changes are recorded for this type.