← Type index

ActorUniqueID

Object datagramWire order
0Actor Unique IDvarint64 · variable (up to 10 bytes)

Fields

1 top-level fields
  1. 0Actor Unique IDCompressionvarint64

Packet references

39 references
  1. AddActorPacketActor Links › ActorLink › Target A › ActorUniqueID
  2. AddActorPacketActor Links › ActorLink › Target B › ActorUniqueID
  3. AddActorPacketTarget Actor ID › ActorUniqueID
  4. AddItemActorPacketTarget Actor ID › ActorUniqueID
  5. AddPaintingPacketTarget Actor ID › ActorUniqueID
  6. AddPlayerPacketActor Links › ActorLink › Target A › ActorUniqueID
  7. AddPlayerPacketActor Links › ActorLink › Target B › ActorUniqueID
  8. BossEventPacketTarget Actor ID › ActorUniqueID
  9. CameraPacketCamera ID › ActorUniqueID
  10. CameraPacketTarget Player ID › ActorUniqueID
  11. ChangeMobPropertyPacketActor Id › ActorUniqueID
  12. ClientboundMapItemDataPacketCreation Map IDs › ActorUniqueID
  13. ClientboundMapItemDataPacketMap ID › ActorUniqueID
  14. ClientboundMapItemDataPacketTracked Actor IDs › MapItemTrackedActor UniqueId › Entity ID › ActorUniqueID
  15. ClientMovementPredictionSyncPacketActor Unique ID › ActorUniqueID
  16. ContainerOpenPacketTarget Actor ID › ActorUniqueID
  17. DebugInfoPacketActor Id › ActorUniqueID
  18. LegacyTelemetryEventPacketTarget Actor ID › ActorUniqueID
  19. LocatorBarPacketWaypoints › LocatorBarWaypointPayload › ServerWaypointPayload › ServerWaypoint::Payload › ActorUniqueID › ActorUniqueID
  20. MapCreateLockedCopyPacketNew Map Id › ActorUniqueID
  21. MapCreateLockedCopyPacketOriginal Map Id › ActorUniqueID
  22. MapInfoRequestPacketMap Unique ID › ActorUniqueID
  23. PlayerAuthInputPacketClient Predicted Vehicle › ActorUniqueID
  24. PlayerListPacketEntries › PlayerListAddEntry › PlayerListAddEntry › Actor Unique ID › ActorUniqueID
  25. PlayerLocationPacketTarget Actor ID › ActorUniqueID
  26. PlayerUpdateEntityOverridesPacketTarget ID › ActorUniqueID
  27. PrimitiveShapesPacketArray of primitive shapes (can be a mix of new, updated or removed) › PrimitiveShapeDataPayload › Attached To Entity ID › ActorUniqueID
  28. RemoveActorPacketTarget Actor ID › ActorUniqueID
  29. SetActorLinkPacketLink › ActorLink › Target A › ActorUniqueID
  30. SetActorLinkPacketLink › ActorLink › Target B › ActorUniqueID
  31. SetScorePacketScore Info › ChangeEntityScore › ChangeEntityScore › Actor Id › ActorUniqueID
  32. SpawnParticleEffectPacketActor Id › ActorUniqueID
  33. StartGamePacketEntity ID › ActorUniqueID
  34. StructureBlockUpdatePacketStructure Data › StructureEditorData › Structure Settings › StructureSettings › Last Edit Player › ActorUniqueID
  35. StructureTemplateDataRequestPacketStructure Settings › StructureSettings › Last Edit Player › ActorUniqueID
  36. UpdateEquipPacketEntity Unique Id › ActorUniqueID
  37. UpdatePlayerGameTypePacketTarget player › ActorUniqueID
  38. UpdateTradePacketEntity Unique Id › ActorUniqueID
  39. UpdateTradePacketLast Trading Player › ActorUniqueID

Changelog

Stable releases

Changes between stable protocol releases.

No stable release changes are recorded for this type.