Packet 353
ClientboundMatchmakingStatePacket
Informs the client when its matchmaking state changes.
HeaderID 353varuint
0Statestring · variable
1Destination Namestring · variable
Serialized fields
2 top-level fields0StateMatchmakingStateas
string- "Idle"
Idle - "Matchmaking"
Matchmaking - "MatchFound"
MatchFound
- "Idle"
- 1Destination Name
string
Changelog
Stable releases
Changes between stable protocol releases.
No stable release changes are recorded for this packet.
All builds
Changes between consecutive stable releases and preview builds.
- Released
- Protocol
- 2216
- Previous build
- 1.26.60-preview.25
Packet
1 entryChanged 1
- Added Enum-as-Value to
Stateserialization. - Added field
Options(typeMatchmakingStateOptions). - Added supporting type
MatchmakingStateOptions: Added object type. - Changed supporting type
MatchmakingState: Added enum valueCanceledwith value3. - Changed supporting type
MatchmakingState: Added enum valuePlayerLeftPartywith value4. - Changed supporting type
MatchmakingState: Added enum valuePlayerLeftServerwith value5. - Changed supporting type
MatchmakingState: Added enum valueServerShutdownwith value6. - Changed supporting type
MatchmakingState: Added enum valueTimedOutwith value7. - Changed supporting type
MatchmakingState: Added enum valueRequeueAsPartywith value8.
- Released
- Protocol
- 2207
- Previous build
- 1.26.51