Packet 353
ClientboundMatchmakingStatePacket
Informs the client when its matchmaking state changes.
HeaderID 353varuint
0Stateuint8 · 1 byte
1Destination Namestring · variable
2OptionsMatchmakingStateOptions · variable
Serialized fields
3 top-level fields0StateEnum-as-ValueMatchmakingStateas
uint8- 0
Idle - 1
Matchmaking - 2
MatchFound - 3
Canceled - 4
PlayerLeftParty - 5
PlayerLeftServer - 6
ServerShutdown - 7
TimedOut - 8
RequeueAsParty
- 0
- 1Destination Name
string
Changelog
Stable releases
Changes between stable protocol releases.
No stable release changes are recorded for this packet.
All builds
Changes between consecutive stable releases and preview builds.
- Released
- Protocol
- 2216
- Previous build
- 1.26.60-preview.25
Packet
1 entryChanged 1
- Added Enum-as-Value to
Stateserialization. - Added field
Options(typeMatchmakingStateOptions). - Added supporting type
MatchmakingStateOptions: Added object type. - Changed supporting type
MatchmakingState: Added enum valueCanceledwith value3. - Changed supporting type
MatchmakingState: Added enum valuePlayerLeftPartywith value4. - Changed supporting type
MatchmakingState: Added enum valuePlayerLeftServerwith value5. - Changed supporting type
MatchmakingState: Added enum valueServerShutdownwith value6. - Changed supporting type
MatchmakingState: Added enum valueTimedOutwith value7. - Changed supporting type
MatchmakingState: Added enum valueRequeueAsPartywith value8.
- Released
- Protocol
- 2207
- Previous build
- 1.26.51