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Packet 131

MapCreateLockedCopyPacket

This is fired when the user locks a map item utilizing the Cartography Table in game.

It sends the original map id and the new map id. On the server it follows a similar process to creating a new map, sends the data and the map info to the client.

Packet datagramWire order
HeaderID 131varuint
0Original Map IdActorUniqueID · variable
1New Map IdActorUniqueID · variable

Serialized fields

2 top-level fields
  1. 0Original Map IdId of the map being locked.ActorUniqueID
    1. 0Actor Unique IDCompressionvarint64
  2. 1New Map IdId that the new map should have.ActorUniqueID
    1. 0Actor Unique IDCompressionvarint64

Changelog

Stable releases

Changes between stable protocol releases.

No stable release changes are recorded for this packet.