ActorUniqueID
0Actor Unique IDvarint64 · variable (up to 10 bytes)
Fields
1 top-level fields- 0Actor Unique IDCompression
varint64
Packet references
39 references- AddActorPacketActor Links › ActorLink › Target A › ActorUniqueID
- AddActorPacketActor Links › ActorLink › Target B › ActorUniqueID
- AddActorPacketTarget Actor ID › ActorUniqueID
- AddItemActorPacketTarget Actor ID › ActorUniqueID
- AddPaintingPacketTarget Actor ID › ActorUniqueID
- AddPlayerPacketActor Links › ActorLink › Target A › ActorUniqueID
- AddPlayerPacketActor Links › ActorLink › Target B › ActorUniqueID
- BossEventPacketTarget Actor ID › ActorUniqueID
- CameraPacketCamera ID › ActorUniqueID
- CameraPacketTarget Player ID › ActorUniqueID
- ChangeMobPropertyPacketActor Id › ActorUniqueID
- ClientboundMapItemDataPacketCreation Map IDs › ActorUniqueID
- ClientboundMapItemDataPacketMap ID › ActorUniqueID
- ClientboundMapItemDataPacketTracked Actor IDs › MapItemTrackedActor UniqueId › Entity ID › ActorUniqueID
- ClientMovementPredictionSyncPacketActor Unique ID › ActorUniqueID
- ContainerOpenPacketTarget Actor ID › ActorUniqueID
- DebugInfoPacketActor Id › ActorUniqueID
- LegacyTelemetryEventPacketTarget Actor ID › ActorUniqueID
- LocatorBarPacketWaypoints › LocatorBarWaypointPayload › ServerWaypointPayload › ServerWaypoint::Payload › ActorUniqueID › ActorUniqueID
- MapCreateLockedCopyPacketNew Map Id › ActorUniqueID
- MapCreateLockedCopyPacketOriginal Map Id › ActorUniqueID
- MapInfoRequestPacketMap Unique ID › ActorUniqueID
- PlayerAuthInputPacketClient Predicted Vehicle › ActorUniqueID
- PlayerListPacketEntries › PlayerListAddEntry › PlayerListAddEntry › Actor Unique ID › ActorUniqueID
- PlayerLocationPacketTarget Actor ID › ActorUniqueID
- PlayerUpdateEntityOverridesPacketTarget ID › ActorUniqueID
- PrimitiveShapesPacketArray of primitive shapes (can be a mix of new, updated or removed) › PrimitiveShapeDataPayload › Attached To Entity ID › ActorUniqueID
- RemoveActorPacketTarget Actor ID › ActorUniqueID
- SetActorLinkPacketLink › ActorLink › Target A › ActorUniqueID
- SetActorLinkPacketLink › ActorLink › Target B › ActorUniqueID
- SetScorePacketScore Info › ChangeEntityScore › ChangeEntityScore › Actor Id › ActorUniqueID
- SpawnParticleEffectPacketActor Id › ActorUniqueID
- StartGamePacketEntity ID › ActorUniqueID
- StructureBlockUpdatePacketStructure Data › StructureEditorData › Structure Settings › StructureSettings › Last Edit Player › ActorUniqueID
- StructureTemplateDataRequestPacketStructure Settings › StructureSettings › Last Edit Player › ActorUniqueID
- UpdateEquipPacketEntity Unique Id › ActorUniqueID
- UpdatePlayerGameTypePacketTarget player › ActorUniqueID
- UpdateTradePacketEntity Unique Id › ActorUniqueID
- UpdateTradePacketLast Trading Player › ActorUniqueID
Changelog
Stable releases
Changes between stable protocol releases.
No stable release changes are recorded for this type.
Preview builds
Changes between Minecraft Preview protocol builds.
No preview build changes are recorded for this type.