MoveActorAbsoluteData
0ActorRuntimeIDActorRuntimeID · variable
1Headeruint8 · 1 byte
2PositionVec3 · variable
3Rotation Xuint8 · 1 byte
4Rotation Yuint8 · 1 byte
5Rotation Y Headuint8 · 1 byte
Fields
6 top-level fields0ActorRuntimeIDThe runtime id of the actor being movedActorRuntimeID
- 0Actor Runtime IDCompression
varuint64
- 1HeaderHeader bits describing the status of the actor, see additional documentation in the supplemental documentation folder
uint8 - 3Rotation XThe X rotation of the actor stored as an integer
uint8 - 4Rotation YThe Y rotation of the actor stored as an integer
uint8 - 5Rotation Y HeadThe head rotation of the actor if and only if it's a Mob type, stored as an integer
uint8
Packet references
1 reference- MoveActorAbsolutePacketMove Data › MoveActorAbsoluteData
Changelog
Stable releases
Changes between stable protocol releases.
No stable release changes are recorded for this type.
All builds
Changes between consecutive stable releases and preview builds.
No changes are recorded for this type.